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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Converting monsters from Mayfair Games Role Aids product line
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<blockquote data-quote="Cleon" data-source="post: 5064343" data-attributes="member: 57383"><p>Dex damage is a great idea!</p><p></p><p>I'd go for 1d3/1d3 myself, different values for initial and secondary damage is a trifle confusing.</p><p></p><p>Shall we flesh out the other abilities a bit more.<p style="margin-left: 20px"><strong>Death Throes (Ex):</strong> When a lesser dust spider dies its body explodes into a 5 foot burst of irritating dust. All creatures within the area must succeed at a DC X Reflex save or be dazzled for Y rounds, those that succeed are dazzled for 1 round. The save is Constitution-based and includes a +Z racial bonus.</p> <p style="margin-left: 20px"></p><p>I think it needs a racial bonus and an automatic minimum of 1 round otherwise the effect will be even more negligible than the original.</p><p></p><p>As for the dust form, I was thinking of something like this (the Greater Dust Spider would have a far more effective dust form). I thought about it taking damage if its "blown away" while in dust form, but I felt that would be more appropriate for the Greater Dust Spider.<p style="margin-left: 20px"> <strong>Dust Form (Ex):</strong> A lesser dust spider can collapse into a pile of dust as a move action. It can coalesce from a dust pile back into a spider with another move action. As a dust pile, the spider can sense its surroundings normally and gains Damage Reduction 10/-, but it can not move, attack or take any action (including spellcasting) which has a verbal, somatic or material component. It takes a DC Y Spot check to distinguish a lesser dust spider in dust form from an ordinary pile of dust. If a lesser dust spider is struck by a moderate wind (windspeed 11 mph or higher) while in dust form it is forced to resume its normal spider form, and must make a Fortitude save (DC equals 10 or DC of the wind effect, whichever is higher) or be knocked prone and stunned for 1 round.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5064343, member: 57383"] Dex damage is a great idea! I'd go for 1d3/1d3 myself, different values for initial and secondary damage is a trifle confusing. Shall we flesh out the other abilities a bit more.[INDENT][B]Death Throes (Ex):[/B] When a lesser dust spider dies its body explodes into a 5 foot burst of irritating dust. All creatures within the area must succeed at a DC X Reflex save or be dazzled for Y rounds, those that succeed are dazzled for 1 round. The save is Constitution-based and includes a +Z racial bonus. [/INDENT]I think it needs a racial bonus and an automatic minimum of 1 round otherwise the effect will be even more negligible than the original. As for the dust form, I was thinking of something like this (the Greater Dust Spider would have a far more effective dust form). I thought about it taking damage if its "blown away" while in dust form, but I felt that would be more appropriate for the Greater Dust Spider.[INDENT] [B]Dust Form (Ex):[/B] A lesser dust spider can collapse into a pile of dust as a move action. It can coalesce from a dust pile back into a spider with another move action. As a dust pile, the spider can sense its surroundings normally and gains Damage Reduction 10/-, but it can not move, attack or take any action (including spellcasting) which has a verbal, somatic or material component. It takes a DC Y Spot check to distinguish a lesser dust spider in dust form from an ordinary pile of dust. If a lesser dust spider is struck by a moderate wind (windspeed 11 mph or higher) while in dust form it is forced to resume its normal spider form, and must make a Fortitude save (DC equals 10 or DC of the wind effect, whichever is higher) or be knocked prone and stunned for 1 round.[/INDENT] [/QUOTE]
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