Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from Polyhedron Magazine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5016256" data-attributes="member: 57383"><p>Well it's not so much I feel it needs super-high Listen & Spot so much as I think they ought to have the same sensory skill and Knowledge (religion) bonuses as the other mummies, which have +20 to +23 in those skills.</p><p></p><p>I'd be fine keeping them Int 12, but feel we need to cut down some of the other skills. I wouldn't feel bad about cutting its Diplomacy down, and just giving it a few ranks in Survival so it isn't much better at tracking than an SRD dire wolf.</p><p></p><p>Hmm, maybe rather than specializing in Hiding like a hippo or croc, the Jackal-headed sneaks up silently in the darkness. They could have a black skin which gives them a racial bonus to Hide in darkness.</p><p></p><p>So, putting Int back to 12 for 95 spell points.</p><p></p><p>Provisionally saying racial bonuses of +2 on Hide, Listen, Move Silently, Search, Sense Motive and Spot checks, a +4 on Jump checks, together with +4 on Survival checks to track by scent and +8 on Hide checks when in darkness.</p><p></p><p>Divide ranks as follows:</p><p></p><p>Diplomacy <span style="color: Cyan"><strong>5</strong></span>, Hide <span style="color: Cyan"><strong>7</strong></span>, Jump <span style="color: Cyan"><strong>4</strong></span>, Knowledge (religion) <span style="color: Cyan"><strong>17</strong></span>, Listen <strong><span style="color: Cyan">17</span></strong>, Move Silently <span style="color: Cyan"><strong>9</strong></span>, Sense Motive <strong><span style="color: Cyan">16</span></strong>, Spot <span style="color: Cyan"><strong>17</strong></span>, Survival <span style="color: Cyan"><strong>3</strong></span>.</p><p></p><p>That works out to:<p style="margin-left: 20px"><span style="color: White"><strong>Skills:</strong> Diplomacy +10, Hide +7* (+13 in darkness<strong>)</strong></span><span style="color: White">, Jump +15, <span style="color: Orange">Knowledge (religion)</span> +20</span><span style="color: White">, <span style="color: Orange">Listen</span> +22, Move Silently +13, <span style="color: Orange">Sense Motive</span> +21, <span style="color: Orange">Spot</span> +22</span><span style="color: White">, Survival +6* (+10 track by scent)</span></p> <p style="margin-left: 20px"></p><p>That gives it four key "composite mummy skills" (shown in <span style="color: Orange">gold</span>) at equivalent levels to the other mummies, an effective +13 in stealth and Diplomacy and Stealth skills which are a bit weak for CR-appropriate challenges, but perfectly adequate for run of the mill tasks.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5016256, member: 57383"] Well it's not so much I feel it needs super-high Listen & Spot so much as I think they ought to have the same sensory skill and Knowledge (religion) bonuses as the other mummies, which have +20 to +23 in those skills. I'd be fine keeping them Int 12, but feel we need to cut down some of the other skills. I wouldn't feel bad about cutting its Diplomacy down, and just giving it a few ranks in Survival so it isn't much better at tracking than an SRD dire wolf. Hmm, maybe rather than specializing in Hiding like a hippo or croc, the Jackal-headed sneaks up silently in the darkness. They could have a black skin which gives them a racial bonus to Hide in darkness. So, putting Int back to 12 for 95 spell points. Provisionally saying racial bonuses of +2 on Hide, Listen, Move Silently, Search, Sense Motive and Spot checks, a +4 on Jump checks, together with +4 on Survival checks to track by scent and +8 on Hide checks when in darkness. Divide ranks as follows: Diplomacy [COLOR=Cyan][B]5[/B][/COLOR], Hide [COLOR=Cyan][B]7[/B][/COLOR], Jump [COLOR=Cyan][B]4[/B][/COLOR], Knowledge (religion) [COLOR=Cyan][B]17[/B][/COLOR], Listen [B][COLOR=Cyan]17[/COLOR][/B], Move Silently [COLOR=Cyan][B]9[/B][/COLOR], Sense Motive [B][COLOR=Cyan]16[/COLOR][/B], Spot [COLOR=Cyan][B]17[/B][/COLOR], Survival [COLOR=Cyan][B]3[/B][/COLOR]. That works out to:[INDENT][COLOR=White][B]Skills:[/B] Diplomacy +10, Hide +7* (+13 in darkness[B])[/B][/COLOR][COLOR=White], Jump +15, [COLOR=Orange]Knowledge (religion)[/COLOR] +20[/COLOR][COLOR=White], [COLOR=Orange]Listen[/COLOR] +22, Move Silently +13, [COLOR=Orange]Sense Motive[/COLOR] +21, [COLOR=Orange]Spot[/COLOR] +22[/COLOR][COLOR=White], Survival +6* (+10 track by scent)[/COLOR] [/INDENT]That gives it four key "composite mummy skills" (shown in [COLOR=Orange]gold[/COLOR]) at equivalent levels to the other mummies, an effective +13 in stealth and Diplomacy and Stealth skills which are a bit weak for CR-appropriate challenges, but perfectly adequate for run of the mill tasks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from Polyhedron Magazine
Top