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<blockquote data-quote="Cleon" data-source="post: 5213178" data-attributes="member: 57383"><p>Just finishing off their "Kobalts as Characters".</p><p></p><p>Is the sample creature an elite (15, 14, 13, 12, 11, 10, 8), non-elite array (13, 12, 11, 10, 9, 8) or completely average (11, 11, 11, 10, 10, 10) ability array?</p><p></p><p>Since it's got two odd and four even stats, that suggests it uses the elite array - which I guess makes sense considering these creatures are the product of an incredibly hostile, competitive environment.</p><p></p><p>That suggests an "elite array kobalt" would look something like:</p><p></p><p>Str 12, Dex 13, Con 10, Int 15, Wis 14, Cha 8</p><p>=> Str 14-2, Dex 13+0, Con 10+0, Int 15+0, Wis 12+2, Cha 8+0 ?</p><p>=> Strength -2, Wisdom +2 ?</p><p></p><p>However, if they have the "non-elite" array we would have to turn one of their even stats into an odd stat. I would suggest increasing the Con to 11, since they're supposed to be tough little blighters.</p><p></p><p>Str 12, Dex 13, Con 11, Int 15, Wis 14, Cha 8</p><p>=> Str 10+2, Dex 9+4, Con 11+0, Int 13+2, Wis 12+2, Cha 8+0 ?</p><p>=> Strength +2, Dexterity +4, Intelligence +2, Wisdom +2 ?</p><p></p><p>They also need a favoured class. I'm thinking Rogue, although I do see a case for Sorcerer like a kobold.</p><p></p><p>Putting that together, I suggest the following adjustments:</p><p></p><p>Abilities: Str 12, Dex 13, Con 11, Int 15, Wis 14, Cha 8</p><p></p><p> <strong>Kobalts as Characters</strong></p><p>Most kobalt leaders are fighters or fighter/rogues.</p><p></p><p>The sample kobalt presented above had the following ability scores before racial adjustments: Str 10, Dex 9, Con 11, Int 13, Wis 12, Cha 8. </p><p> </p><p>Kobalt characters possess the following racial traits:</p><p></p><ul> <li data-xf-list-type="ul">Strength +2, Dexterity +4, Intelligence +2, Wisdom +2.</li> <li data-xf-list-type="ul">Size Small.</li> <li data-xf-list-type="ul">A kobalt’s base land speed is 30 feet.</li> <li data-xf-list-type="ul">Darkvision out to 60 feet.</li> <li data-xf-list-type="ul">Racial Hit Dice: A kobalt begins with two levels of monstrous humanoid (reptilian), which provide 3d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +3, and Will +3.</li> <li data-xf-list-type="ul">Racial Skills: A kobalt’s humanoid levels give it skill points equal to 6 × (2 + Int modifier). Its class skills are Craft (trapmaking), Hide, Listen, Move Silently, Profession (miner), Search, Spot and Use Magic Device. Kobalts have a +2 racial bonus on Craft (trapmaking), Profession (miner), Search, and Use Magic Device checks.</li> <li data-xf-list-type="ul">Racial Feats: A kobalt’s monstrous humanoid levels give it two feats.</li> <li data-xf-list-type="ul">+2 natural armor bonus.</li> <li data-xf-list-type="ul">Special Qualities (see above): Light blindness, mutations, resist mutation and poison, stonecunning</li> <li data-xf-list-type="ul">Automatic Languages: Draconic. Bonus Languages: Common, Elven, Goblin, Gnoll, Orc.</li> <li data-xf-list-type="ul">Favored Class: Rogue.</li> <li data-xf-list-type="ul">Level Adjustment: +2.</li> </ul></blockquote><p></p>
[QUOTE="Cleon, post: 5213178, member: 57383"] Just finishing off their "Kobalts as Characters". Is the sample creature an elite (15, 14, 13, 12, 11, 10, 8), non-elite array (13, 12, 11, 10, 9, 8) or completely average (11, 11, 11, 10, 10, 10) ability array? Since it's got two odd and four even stats, that suggests it uses the elite array - which I guess makes sense considering these creatures are the product of an incredibly hostile, competitive environment. That suggests an "elite array kobalt" would look something like: Str 12, Dex 13, Con 10, Int 15, Wis 14, Cha 8 => Str 14-2, Dex 13+0, Con 10+0, Int 15+0, Wis 12+2, Cha 8+0 ? => Strength -2, Wisdom +2 ? However, if they have the "non-elite" array we would have to turn one of their even stats into an odd stat. I would suggest increasing the Con to 11, since they're supposed to be tough little blighters. Str 12, Dex 13, Con 11, Int 15, Wis 14, Cha 8 => Str 10+2, Dex 9+4, Con 11+0, Int 13+2, Wis 12+2, Cha 8+0 ? => Strength +2, Dexterity +4, Intelligence +2, Wisdom +2 ? They also need a favoured class. I'm thinking Rogue, although I do see a case for Sorcerer like a kobold. Putting that together, I suggest the following adjustments: Abilities: Str 12, Dex 13, Con 11, Int 15, Wis 14, Cha 8 [B]Kobalts as Characters[/B] Most kobalt leaders are fighters or fighter/rogues. The sample kobalt presented above had the following ability scores before racial adjustments: Str 10, Dex 9, Con 11, Int 13, Wis 12, Cha 8. Kobalt characters possess the following racial traits: [LIST] [*]Strength +2, Dexterity +4, Intelligence +2, Wisdom +2. [*]Size Small. [*]A kobalt’s base land speed is 30 feet. [*]Darkvision out to 60 feet. [*]Racial Hit Dice: A kobalt begins with two levels of monstrous humanoid (reptilian), which provide 3d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +3, and Will +3. [*]Racial Skills: A kobalt’s humanoid levels give it skill points equal to 6 × (2 + Int modifier). Its class skills are Craft (trapmaking), Hide, Listen, Move Silently, Profession (miner), Search, Spot and Use Magic Device. Kobalts have a +2 racial bonus on Craft (trapmaking), Profession (miner), Search, and Use Magic Device checks. [*]Racial Feats: A kobalt’s monstrous humanoid levels give it two feats. [*]+2 natural armor bonus. [*]Special Qualities (see above): Light blindness, mutations, resist mutation and poison, stonecunning [*]Automatic Languages: Draconic. Bonus Languages: Common, Elven, Goblin, Gnoll, Orc. [*]Favored Class: Rogue. [*]Level Adjustment: +2. [/LIST] [/QUOTE]
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