Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from Polyhedron Magazine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 5228713" data-attributes="member: 287"><p><strong>Frost Treants</strong></p><p>The trees are frost treants, an evil variety of treant. If the PCs move to within 20 feet, take any hostile action, or leave the path, they attack.</p><p></p><p><strong>Frost Treants (15):</strong> INT: Average (10); AL: CE; AC: 0; MV: 12; HD: 7; HP: 38 each (seven in front group) 10 (eight in rear guard); THAC0: 13; #AT: 2; DMG: 2d8; SA: nil (these treants cannot animate the tree around them); SD: Never surprised; SZ: H; ML: 15.</p><p></p><p>Frost treants hate all living, breathing things, but they tend to attack sentient beings rather than animals. They will continue to attack until they or the PCs are dead. The runestone lies in a clearing further down the path past the frost treants. The treants will not enter the clearing, so if the party can win their way past the seven that were at the front of the party, they will be safe from further attacks by them.</p><p></p><p>Originally appeared in Polyhedron #116 (1996).</p><p></p><p>These aren't very exciting as written. Perhaps we can take the "frost" aspect a bit further than simply making them evil. Maybe they are cold-weather trees, such as pine trees, and have some cold-based abilities?</p></blockquote><p></p>
[QUOTE="Shade, post: 5228713, member: 287"] [B]Frost Treants[/B] The trees are frost treants, an evil variety of treant. If the PCs move to within 20 feet, take any hostile action, or leave the path, they attack. [B]Frost Treants (15):[/B] INT: Average (10); AL: CE; AC: 0; MV: 12; HD: 7; HP: 38 each (seven in front group) 10 (eight in rear guard); THAC0: 13; #AT: 2; DMG: 2d8; SA: nil (these treants cannot animate the tree around them); SD: Never surprised; SZ: H; ML: 15. Frost treants hate all living, breathing things, but they tend to attack sentient beings rather than animals. They will continue to attack until they or the PCs are dead. The runestone lies in a clearing further down the path past the frost treants. The treants will not enter the clearing, so if the party can win their way past the seven that were at the front of the party, they will be safe from further attacks by them. Originally appeared in Polyhedron #116 (1996). These aren't very exciting as written. Perhaps we can take the "frost" aspect a bit further than simply making them evil. Maybe they are cold-weather trees, such as pine trees, and have some cold-based abilities? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from Polyhedron Magazine
Top