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<blockquote data-quote="Cleon" data-source="post: 5285571" data-attributes="member: 57383"><p>Yes, 3-24 does seem to be a lot of damage. I'd rather raise the damage than give them augmented critical - it says their horns are big, but there's nothing about them being sharp.</p><p></p><p>A regular boar's tusks are 1d8, going to Large would make them 2d6.</p><p></p><p>Make the armor boar's tusks 2d8?</p><p></p><p>Statwise I'm thinking we should increase the Constitution. A Large Advanced Boar has Con 21 and a Dire Boar Con 17, so how about Con 19?</p><p></p><p>What armour class do you fancy for them, the original's AC 3 translates to AC 17 in 3E, but I could see it going a bit higher, probably +12 NA or so, halfway between a Dire Boar's +6 NA and a Razor Boar's +17 NA.</p><p></p><p>I'll put in +8 NA for the time being to match the original's AC.</p><p></p><p>Maybe throw in DR X/- or light fortification as well?</p><p></p><p>Are we keeping it a poor Will save regular animal or making it a Dire animal?</p><p></p><p>Anyhow, here's a rough draft:</p><p></p><p><strong>Armor Boar</strong></p><p>Large Animal</p><p>Hit Dice: 7d8+28 (59 hp)</p><p>Initiative: +0</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 17 (–1 size, +8 natural), touch 9, flat-footed 17 [<span style="color: Red">+12 natural?</span>]</p><p>Base Attack/Grapple: +5/+17</p><p>Attack: Gore +12 melee (2d8+12)</p><p>Full Attack: Gore +12 melee (2d8+12)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Ferocity, <span style="color: Red">"spiny defense?"</span></p><p>Special Qualities: DR 5/–, fortification, low-light vision, scent</p><p>Saves: Fort +9, Ref +5, Will +8</p><p>Abilities: Str 27, Dex 10, Con 19, Int 2, Wis 13, Cha 8</p><p>Skills: Listen +8, Spot +8</p><p>Feats: Alertness, Endurance, Iron Will</p><p>Environment: Temperate forests</p><p>Organization: Solitary or herd (2–12)</p><p>Challenge Rating: <span style="color: Red">5?</span></p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 8–16 HD (Large); 17–21 HD (Huge)</p><p>Level Adjustment: —</p><p></p><p><em>Description</em></p><p></p><p>Armor boars grow up to 12 feet long and 6 feet tall at the shoulder, they weigh as much as X pounds.</p><p></p><p><strong>Combat</strong></p><p>Armor boars are dire animals, with all good saving throws.</p><p></p><p>Tactics.</p><p></p><p><strong>Ferocity (Ex):</strong> An armor boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.</p><p></p><p><strong>Fortification (Ex):</strong> Whenever a critical hit or sneak attack is scored on an armor boar, there is a 50% chance (75% for Huge-sized armor boars) that the special attack is negated and its damage is rolled normally.</p><p></p><p><strong>Spiny Defense</strong><strong> (Ex):</strong> ?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5285571, member: 57383"] Yes, 3-24 does seem to be a lot of damage. I'd rather raise the damage than give them augmented critical - it says their horns are big, but there's nothing about them being sharp. A regular boar's tusks are 1d8, going to Large would make them 2d6. Make the armor boar's tusks 2d8? Statwise I'm thinking we should increase the Constitution. A Large Advanced Boar has Con 21 and a Dire Boar Con 17, so how about Con 19? What armour class do you fancy for them, the original's AC 3 translates to AC 17 in 3E, but I could see it going a bit higher, probably +12 NA or so, halfway between a Dire Boar's +6 NA and a Razor Boar's +17 NA. I'll put in +8 NA for the time being to match the original's AC. Maybe throw in DR X/- or light fortification as well? Are we keeping it a poor Will save regular animal or making it a Dire animal? Anyhow, here's a rough draft: [B]Armor Boar[/B] Large Animal Hit Dice: 7d8+28 (59 hp) Initiative: +0 Speed: 40 ft. (8 squares) Armor Class: 17 (–1 size, +8 natural), touch 9, flat-footed 17 [[COLOR=Red]+12 natural?[/COLOR]] Base Attack/Grapple: +5/+17 Attack: Gore +12 melee (2d8+12) Full Attack: Gore +12 melee (2d8+12) Space/Reach: 10 ft./5 ft. Special Attacks: Ferocity, [COLOR=Red]"spiny defense?"[/COLOR] Special Qualities: DR 5/–, fortification, low-light vision, scent Saves: Fort +9, Ref +5, Will +8 Abilities: Str 27, Dex 10, Con 19, Int 2, Wis 13, Cha 8 Skills: Listen +8, Spot +8 Feats: Alertness, Endurance, Iron Will Environment: Temperate forests Organization: Solitary or herd (2–12) Challenge Rating: [COLOR=Red]5?[/COLOR] Treasure: None Alignment: Always neutral Advancement: 8–16 HD (Large); 17–21 HD (Huge) Level Adjustment: — [I]Description[/I] Armor boars grow up to 12 feet long and 6 feet tall at the shoulder, they weigh as much as X pounds. [B]Combat[/B] Armor boars are dire animals, with all good saving throws. Tactics. [B]Ferocity (Ex):[/B] An armor boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying. [B]Fortification (Ex):[/B] Whenever a critical hit or sneak attack is scored on an armor boar, there is a 50% chance (75% for Huge-sized armor boars) that the special attack is negated and its damage is rolled normally.[FONT=Arial][/FONT] [B]Spiny Defense[/B][B] (Ex):[/B] ? [/QUOTE]
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