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<blockquote data-quote="Cleon" data-source="post: 5307268" data-attributes="member: 57383"><p>They've only got half a Hit Dice, they'd need either Epic level Dexterity or a HUGE racial bonus to have a Reflex save high enough to give them much change of saving against a decent sized dragon.</p><p></p><p>e.g. Adult Copper Dragon has a Breath Weapon DC of 24, the dragite has a base Reflex save of +2, so it would need another +11 for a 50% chance of saving - that'd require Dex 32 or an equivalent racial bonus!</p><p></p><p>Alternatively, they might have a symbiotic immunity so they aren't affected by the breath of a dragon that lets them tend it.</p><p></p><p>Speaking of which, I came up with these SQs:</p><p></p><p><strong>Care For Dragon (Ex):</strong> A colony of dragites can tend a sickly or injured dragon. While being cared for by dragites, a dragon's natural healing recovers hit points and ability damage at <span style="color: Red"><strong>three?</strong></span> times the normal rate, and it gains a <strong><span style="color: Red">+3?</span></strong> bonus to its saving throws against poison and disease. The increased natural healing does not stack with the long-term care provided by the Heal skill. It takes at least one dragite per racial hit dice of the dragon to provide this care.</p><p><strong></strong></p><p><strong>Dyed Fur (Ex):</strong> Dragites dye their fur to match their dragon's coloration. This helps them hide among discarded scales in the dragon's lair, giving them a <span style="color: Red"><strong>+5?</strong></span> circumstance bonus to Hide checks.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5307268, member: 57383"] They've only got half a Hit Dice, they'd need either Epic level Dexterity or a HUGE racial bonus to have a Reflex save high enough to give them much change of saving against a decent sized dragon. e.g. Adult Copper Dragon has a Breath Weapon DC of 24, the dragite has a base Reflex save of +2, so it would need another +11 for a 50% chance of saving - that'd require Dex 32 or an equivalent racial bonus! Alternatively, they might have a symbiotic immunity so they aren't affected by the breath of a dragon that lets them tend it. Speaking of which, I came up with these SQs: [B]Care For Dragon (Ex):[/B] A colony of dragites can tend a sickly or injured dragon. While being cared for by dragites, a dragon's natural healing recovers hit points and ability damage at [COLOR=Red][B]three?[/B][/COLOR] times the normal rate, and it gains a [B][COLOR=Red]+3?[/COLOR][/B] bonus to its saving throws against poison and disease. The increased natural healing does not stack with the long-term care provided by the Heal skill. It takes at least one dragite per racial hit dice of the dragon to provide this care. [B] Dyed Fur (Ex):[/B] Dragites dye their fur to match their dragon's coloration. This helps them hide among discarded scales in the dragon's lair, giving them a [COLOR=Red][B]+5?[/B][/COLOR] circumstance bonus to Hide checks. [/QUOTE]
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