Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from Polyhedron Magazine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 5434830" data-attributes="member: 287"><p>Moving on to the other "rusalka"...</p><p></p><p><strong>Lesser Rusalka</strong></p><p>CLIMATE/TERRAIN: Temperate shores</p><p>FREQUENCY: Rare</p><p>ORGANIZATION: Pack</p><p>ACTIVITY CYCLE: Constant</p><p>DIET: Nil</p><p>INTELLIGENCE: Low (5-7)</p><p>TREASURE: 0</p><p>ALIGNMENT: Neutral Evil</p><p>NO. APPEARING: 1-8</p><p>ARMOUR CLASS: 8</p><p>MOVEMENT: 9, Sw 12</p><p>HIT DICE: 3</p><p>THAC0: 17</p><p>NO. OF ATTACKS: 3 (claw/claw/bite)</p><p>DAMAGE/ATTACK: 1d3/1d3/1d4+1</p><p>SPECIAL ATTACKS: See below</p><p>SPECIAL DEFENSES: +2 save vs fire</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: M</p><p>MORALE: Fanatic (17-18)</p><p>XP VALUE: 250</p><p></p><p><strong>Greater Rusalka</strong></p><p>CLIMATE/TERRAIN: Temperate shores</p><p>FREQUENCY: Rare</p><p>ORGANIZATION: Pack</p><p>ACTIVITY CYCLE: Constant</p><p>DIET: Nil</p><p>INTELLIGENCE: Average (8-10)</p><p>TREASURE: Mx2, X</p><p>ALIGNMENT: Neutral Evil</p><p>NO. APPEARING: 1</p><p>ARMOUR CLASS: 6</p><p>MOVEMENT: 9, Sw 12</p><p>HIT DICE: 5</p><p>THAC0: 15</p><p>NO. OF ATTACKS: 3 (claw/claw/bite)</p><p>DAMAGE/ATTACK: 1d4/1d4/1d6+1</p><p>SPECIAL ATTACKS: See below</p><p>SPECIAL DEFENSES: +2 save vs fire</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: M</p><p>MORALE: Fanatic (17-18)</p><p>XP VALUE: 500</p><p></p><p>Rusalki are female undead who haunt bodies of water in temperate regions. A lesser rusalka is created when a female human or demi-human is drowned by either variety of rusalka. This new rusalka is then under the control of the pack leader (a greater rusalka, or the lesser rusalka with the most hit points). A new rusalka retains the physical characteristics she had in life. For example, an elf would be have a light build and pointed ears, a dwarf would be stout and have a beard. In undeath, the rusalka's skin becomes pale, bloated and slightly scaled. Her most noticeable feature is her eyes, which burn with green fire.</p><p></p><p>For every pack there is an 80% chance that one of the rusalka will be the greater variety. If a greater rusalka is present, she will always be pack leader. In her true form, a greater rusalka appears much like her lesser companions, but with tougher skin and a more intense fire in her eyes. The true form of a greater rusalka is rarely seen due to a permanent illusion surrounding her. This illusion causes the viewer to see an image of the fairest possible female that his or her mind can concoct, clad in only a robe of mist. True seeing, a gem of seeing, or a robe of eyes will allow the viewer to see the greater rusalka's true form.</p><p></p><p>Combat: The tactics of the rusalki vary depending on whether or not there is a greater rusalka in the pack. If the pack consists entirely of lesser rusalki, they will hide on land close to the water. There they will wait until someone passes nearby, at which time they will attack. Their first action will be to use their gaze attack on one creature with which they are engaged in melee. They can use their gaze attack once per day, with the effect of ray of enfeeblement as cast by a 3rd level mage. They will then proceed to attack with their sharp nails and teeth.</p><p></p><p>If a greater rusalka is in the pack, she will lure victims into the water where the others hide in waiting. She does this through the use of an audio illusion, a singing voice so sweet it would put an elven minstrel to shame. This song charms (save vs spell to negate) humanoids into approaching its source from up to 30' away. When they come into view of the greater rusalka, they see her (or rather the illusion) standing at the edge of the water. Those males not already charmed must make another save vs spell, with a -2 penalty, or be charmed as well. If unaffected by the charms, the viewer sees past the illusion and retains free will. Those charmed must follow the greater rusalka into the water. When the victim is waist-deep, the lesser rusalki surface behind the victim and attack. As their first attack, both variety of rusalki will attempt to overbear the closest victims and hold them underwater until they drown. If this fails, they will use their gaze attacks and engage in regular melee. The gaze attack ofthe greater rusalki has the effect of the spell eyebite cast by a 5th level mage using the sicken option. The greater rusalki can use their gaze attack 3 times per day, though multiple uses on the same target have no effect.</p><p></p><p>If a female human or demihuman drowns in the hands of a rusalka, she will rise as a lesser rusalka in six turns unless a remove curse is cast on the body. If a female dies by means other than drowning, she escapes the horrible fate. The pack leader eats all those who die and do not rise as lesser rusalki, including all males. lesser rusalki can be turned as 5 HD undead. Greater rusalki can be turned as 9 HD undead.</p><p></p><p>Habitat/Society: Rusalki are organized into packs of lesser rusalki led by a greater rusalka. Should the greater rusalka die, the lesser rusalka with the most hit points takes the role as leader. They all walk onto dry land and await a victim. The first humanoid to have the misfortune of coming across them is attacked. The carcass is then fed to the pack leader. After finishing her meal, the pack leader will begin transforming into a greater rusalka. None but the pack leader is allowed to eat at this strange ritual.</p><p></p><p>Ecology: No one knows where the rusalki menace came from. The most popular theory is that some girl long ago insulted a god. This god caused the girl to fall into a river and drown. She was then cursed to return as an undead. The girl was horror-stricken and she applied the same punishment to anyone who saw her, thus passing the curse along. Whatever their origins, rusalki are unnatural and are not a part of the natural ecology.</p><p></p><p>Originally appeared in Polyhedron Gencon Special Edition (1999).</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Shade, post: 5434830, member: 287"] Moving on to the other "rusalka"... [B]Lesser Rusalka[/B] CLIMATE/TERRAIN: Temperate shores FREQUENCY: Rare ORGANIZATION: Pack ACTIVITY CYCLE: Constant DIET: Nil INTELLIGENCE: Low (5-7) TREASURE: 0 ALIGNMENT: Neutral Evil NO. APPEARING: 1-8 ARMOUR CLASS: 8 MOVEMENT: 9, Sw 12 HIT DICE: 3 THAC0: 17 NO. OF ATTACKS: 3 (claw/claw/bite) DAMAGE/ATTACK: 1d3/1d3/1d4+1 SPECIAL ATTACKS: See below SPECIAL DEFENSES: +2 save vs fire MAGIC RESISTANCE: Nil SIZE: M MORALE: Fanatic (17-18) XP VALUE: 250 [B]Greater Rusalka[/B] CLIMATE/TERRAIN: Temperate shores FREQUENCY: Rare ORGANIZATION: Pack ACTIVITY CYCLE: Constant DIET: Nil INTELLIGENCE: Average (8-10) TREASURE: Mx2, X ALIGNMENT: Neutral Evil NO. APPEARING: 1 ARMOUR CLASS: 6 MOVEMENT: 9, Sw 12 HIT DICE: 5 THAC0: 15 NO. OF ATTACKS: 3 (claw/claw/bite) DAMAGE/ATTACK: 1d4/1d4/1d6+1 SPECIAL ATTACKS: See below SPECIAL DEFENSES: +2 save vs fire MAGIC RESISTANCE: Nil SIZE: M MORALE: Fanatic (17-18) XP VALUE: 500 Rusalki are female undead who haunt bodies of water in temperate regions. A lesser rusalka is created when a female human or demi-human is drowned by either variety of rusalka. This new rusalka is then under the control of the pack leader (a greater rusalka, or the lesser rusalka with the most hit points). A new rusalka retains the physical characteristics she had in life. For example, an elf would be have a light build and pointed ears, a dwarf would be stout and have a beard. In undeath, the rusalka's skin becomes pale, bloated and slightly scaled. Her most noticeable feature is her eyes, which burn with green fire. For every pack there is an 80% chance that one of the rusalka will be the greater variety. If a greater rusalka is present, she will always be pack leader. In her true form, a greater rusalka appears much like her lesser companions, but with tougher skin and a more intense fire in her eyes. The true form of a greater rusalka is rarely seen due to a permanent illusion surrounding her. This illusion causes the viewer to see an image of the fairest possible female that his or her mind can concoct, clad in only a robe of mist. True seeing, a gem of seeing, or a robe of eyes will allow the viewer to see the greater rusalka's true form. Combat: The tactics of the rusalki vary depending on whether or not there is a greater rusalka in the pack. If the pack consists entirely of lesser rusalki, they will hide on land close to the water. There they will wait until someone passes nearby, at which time they will attack. Their first action will be to use their gaze attack on one creature with which they are engaged in melee. They can use their gaze attack once per day, with the effect of ray of enfeeblement as cast by a 3rd level mage. They will then proceed to attack with their sharp nails and teeth. If a greater rusalka is in the pack, she will lure victims into the water where the others hide in waiting. She does this through the use of an audio illusion, a singing voice so sweet it would put an elven minstrel to shame. This song charms (save vs spell to negate) humanoids into approaching its source from up to 30' away. When they come into view of the greater rusalka, they see her (or rather the illusion) standing at the edge of the water. Those males not already charmed must make another save vs spell, with a -2 penalty, or be charmed as well. If unaffected by the charms, the viewer sees past the illusion and retains free will. Those charmed must follow the greater rusalka into the water. When the victim is waist-deep, the lesser rusalki surface behind the victim and attack. As their first attack, both variety of rusalki will attempt to overbear the closest victims and hold them underwater until they drown. If this fails, they will use their gaze attacks and engage in regular melee. The gaze attack ofthe greater rusalki has the effect of the spell eyebite cast by a 5th level mage using the sicken option. The greater rusalki can use their gaze attack 3 times per day, though multiple uses on the same target have no effect. If a female human or demihuman drowns in the hands of a rusalka, she will rise as a lesser rusalka in six turns unless a remove curse is cast on the body. If a female dies by means other than drowning, she escapes the horrible fate. The pack leader eats all those who die and do not rise as lesser rusalki, including all males. lesser rusalki can be turned as 5 HD undead. Greater rusalki can be turned as 9 HD undead. Habitat/Society: Rusalki are organized into packs of lesser rusalki led by a greater rusalka. Should the greater rusalka die, the lesser rusalka with the most hit points takes the role as leader. They all walk onto dry land and await a victim. The first humanoid to have the misfortune of coming across them is attacked. The carcass is then fed to the pack leader. After finishing her meal, the pack leader will begin transforming into a greater rusalka. None but the pack leader is allowed to eat at this strange ritual. Ecology: No one knows where the rusalki menace came from. The most popular theory is that some girl long ago insulted a god. This god caused the girl to fall into a river and drown. She was then cursed to return as an undead. The girl was horror-stricken and she applied the same punishment to anyone who saw her, thus passing the curse along. Whatever their origins, rusalki are unnatural and are not a part of the natural ecology. Originally appeared in Polyhedron Gencon Special Edition (1999).[/QUOTE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from Polyhedron Magazine
Top