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Converting Monsters from Polyhedron Magazine
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<blockquote data-quote="freyar" data-source="post: 5744985" data-attributes="member: 40227"><p>It's not clear from the original stat block what "specialization" means. Unless there's some standard meaning in 2e, I'd think it might mean the ability to handle horses or boats, which could be a skill bonus. I'm a bit undecided on Weapon Spec.</p><p></p><p>The reason I want the Spot bonus or Imp Init<strong> is that they aren't surprised, and surprise is handled through Spot checks and initiative. I know you're trying to do that with Uncanny Dodge, but that's not quite the same thing (for example, it works against invisible critters). I'm open to having both, but I definitely want to have something that keeps them from being surprised.</strong></p></blockquote><p></p>
[QUOTE="freyar, post: 5744985, member: 40227"] It's not clear from the original stat block what "specialization" means. Unless there's some standard meaning in 2e, I'd think it might mean the ability to handle horses or boats, which could be a skill bonus. I'm a bit undecided on Weapon Spec. The reason I want the Spot bonus or Imp Init[B] is that they aren't surprised, and surprise is handled through Spot checks and initiative. I know you're trying to do that with Uncanny Dodge, but that's not quite the same thing (for example, it works against invisible critters). I'm open to having both, but I definitely want to have something that keeps them from being surprised.[/B] [/QUOTE]
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