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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6114554" data-attributes="member: 57383"><p><strong>Shad Homebrew</strong></p><p></p><p><span style="font-size: 15px"><strong><em>Original Stats</em></strong></span></p><p>...a group of diminutive earth creatures called shad, leap out of the <em>Dream Diver</em> and attack the PCs, using wire-mesh nets to capture them. These creatures most likely pose little threat to the PCs...</p><p></p><p>...Mulk, a shad particularly unwilling to go into battle, hangs back at the pretense of controlling the chaos environment for his side, but planning to attempt an escape when the opportunity presents itself.</p><p></p><p>Each shad holds a single net, capable of holding a creature up to 10 feet tall. Attack with a net requires a successful attack roll by the shad. Once a net hits a character, she must make a successful Strength check to escape—this check can be attempted once per round, but the victim cannot make any other actions while trapped.</p><p></p><p><strong><span style="font-size: 12px">S</span>HAD SLAVES (6+1 per PC):</strong> AC 6; MV 12; HD 2+1; hp 8 each; THAC0 19; #AT 1; Dmg 1d4 (dagger); SA Nets; SD immune to poison, disease, petrification and paralyzation, +1 to saving throws vs. spell, breath weapon, and wands, contort to fit through areas as small as 6 inches square; SZ S (4’ tall); ML steady (11); Int avg (9–10); AL N; XP 175 each.</p><p></p><p><strong><span style="font-size: 12px">M</span>ULK, SHAD:</strong> AC 5 (wooden shield); MV 12; HD 3; hp 15; THAC0 17; #AT 1; Dmg 1d4 (dagger); SA Net; SD immune to poison, disease, petrification and paralyzation, +1 to saving throws vs. spell, breath weapon, and wands, contort to fit through areas as small as 6 inches square; SZ M (5’ tall); ML steady (12); Int avg (10); AL N; XP 270.</p><p></p><p><span style="font-size: 15px"><strong><em>Homebrew Conversion</em></strong></span></p><p></p><p><span style="color: #0000FF"><strong><span style="font-size: 15px">Shad</span></strong></span></p><p><span style="color: #0000FF">Small Outsider (Earth, Extraplanar)</span></p><p><span style="color: #0000FF"><strong>Hit Dice:</strong> 2d8+2 (11 hp)</span></p><p><span style="color: #0000FF"><strong>Initiative:</strong> +0</span></p><p><span style="color: #0000FF"><strong>Speed:</strong> 30 ft. (6 squares)</span></p><p><span style="color: #0000FF"><strong>Armor Class:</strong> 14 (+1 size, +3 natural), touch 11, flat-footed 13</span></p><p><span style="color: #0000FF"><strong>Base Attack/Grapple:</strong> +2/+3</span></p><p><span style="color: #0000FF"><strong>Attack:</strong> Dagger +4 melee (1d4+1) or dagger +3 ranged (1d4+1) or net +4 ranged touch (special)</span></p><p><span style="color: #0000FF"><strong>Full Attack:</strong> Dagger +4 melee (1d4+1) or dagger +3 ranged (1d4+1) or net +4 ranged touch (special)</span></p><p><span style="color: #0000FF"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p><span style="color: #0000FF"><strong>Special Attacks:</strong> Net mastery, shad metal net</span></p><p><span style="color: #0000FF"><strong>Special Qualities:</strong> Darkvision 60 ft., illiteracy, immunities (disease, paralysation, petrification & poison), squeeze</span></p><p><span style="color: #0000FF"><strong>Saves:</strong> Fort +4, Ref +3, Will +3</span></p><p><span style="color: #0000FF"><strong>Abilities:</strong> Str 12, Dex 10, Con 13, Int 10, Wis 11, Cha 9</span></p><p><span style="color: #0000FF"><strong>Skills:</strong> Appraise +3 (+5 for Craft-related items), Craft (any one) +5, Escape Artist +12, Hide +5, Listen +5, Move Silently +5, Profession (miner) +5, Spot +5, Survival +3, Use Rope +6 (+8 bind with net)</span></p><p><span style="color: #0000FF"><strong>Feats:</strong> Endurance, Weapon Focus (net) (B)</span></p><p><span style="color: #0000FF"><strong>Environment:</strong> Elemental Plane of Earth</span></p><p><span style="color: #0000FF"><strong>Organization:</strong> Solitary, clump (2–5), or bole (6–60)</span></p><p><span style="color: #0000FF"><strong>Challenge Rating:</strong> 2</span></p><p><span style="color: #0000FF"><strong>Treasure:</strong> 50% coins, standard goods (gems only), 50% items</span></p><p><span style="color: #0000FF"><strong>Alignment:</strong> Usually neutral</span></p><p><span style="color: #0000FF"><strong>Advancement:</strong> 3–6 HD (Medium)</span></p><p><span style="color: #0000FF"><strong>Level Adjustment:</strong> +2</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><em>A man-shaped being the size of a large gnome or small dwarf. It appears to be a living creature, but its physiology looks more like clay or loam than normal flesh.</em></span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Shad are an intelligent race native to the Elemental Plane of Earth. They are a simple people who live in small communities called <em>boles</em>. Shad are relatively weak and they are often enslaved by stronger creatures especially dao genies. Indeed, the majority of plane travelers only encounter shad as slaves of the dao. Those shad who remain free dwell in out-of-the way areas that are low in minerals in the hope of avoiding confrontation with more powerful earth creatures, since there is little in such places to interest them. Unfortunately, the shad themselves are of interest to the dao, who often mount slave-taking raids on free shad settlements.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">A shad’s bones are amazingly elastic, and their flesh is as pliable as clay, allowing them to comfortably squeeze through remarkably tight spaces. Shad feel more comfortable in narrow cracks and crevices where larger creatures have difficulty reaching them.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Shad are proficient in simple weapons and nets.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">A typical shad stands 4 feet tall and weighs about 80 pounds, while advanced shad grow up to 5 feet tall, or a few inches more, and can weigh 200 to 300 pounds.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Shad speak Common and Terran. Most shad cannot read.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong><span style="font-size: 12px">Combat</span></strong></span></p><p><span style="color: #0000FF">Most shad dislike combat, and they normally only fight in self-defense or when forced to by a dao master. They prefer to attack with shad metal nets, then if they succeed in entangling their opponents they close to melee range and either stab their foes with daggers or bind them with in nets.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Shad are fairly steady in combat, but their courage usually fails if half their number fall in battle. Not even the cruellest of dao masters can instil enough fear into shad to prevent them scattering in the face of such losses. A fleeing shad tries to squeeze into a bolt-hole and hide.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Illiteracy:</strong> Shad do not automatically know how to read and write. Shad may spend 2 skill points to gain the ability to read and write all languages they are able to speak. A shad who gains a level in any character class other than barbarian automatically gains literacy.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Net Mastery (Ex):</strong> Shad are experts with nets. A shad is treated as if it were one size category larger than its actual size when using a net, which allows a Small shad to net a creature up to size Large. Furthermore, on any round a shad controls a net’s trailing rope an opponent entangled in the net has –2 competence penalty to skill checks or ability checks involving the net (i.e. Concentration checks to cast spells while entangled, Escape Artist checks to escape the net, Strength checks to resist forced movement or burst the net, or Use Rope to bind a character). Finally, shad have Weapon Focus (net) as a bonus feat.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Shad Metal Net (Ex):</strong> A shad normally carries a wire-mesh net made from a special metal that shad can infuse with their own natural malleability, making its wires as flexible as silk cords. A shad metal net has hardness 10, 5 hit points, and requires a DC 26 Strength check to break (DC 28 on rounds the shad is using its Net Mastery). If a shad metal net is out of contact with a shad for more than an hour, the net’s infused flexibility fades and its wire-mesh becomes as stiff as steel cables. This does not change the wire-mesh’s durability, but makes it useless as a net (although already entangled opponents will still be trapped by it). A shad can restore a shad metal net’s flexibility by handling it for a minute.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Squeeze (Ex):</strong> A shad's malleable flesh allows it to move and fight in confined spaces as if it was one size smaller than it actually is (although it still has the Space and Reach of its normal size). In addition, a shad can fit through a gap as narrow as 6 inches square as a full round action.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Skills:</strong> Shad have a +10 racial bonus to Escape Artist checks and a +2 racial bonus on Profession (miner) and Use Rope.</span></p><p></p><p><em>Originally appeared in Tales From the Infinite Staircase (1998) in Tale 4: In Disarray.</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 6114554, member: 57383"] [b]Shad Homebrew[/b] [SIZE=4][B][I]Original Stats[/I][/B][/SIZE] ...a group of diminutive earth creatures called shad, leap out of the [I]Dream Diver[/I] and attack the PCs, using wire-mesh nets to capture them. These creatures most likely pose little threat to the PCs... ...Mulk, a shad particularly unwilling to go into battle, hangs back at the pretense of controlling the chaos environment for his side, but planning to attempt an escape when the opportunity presents itself. Each shad holds a single net, capable of holding a creature up to 10 feet tall. Attack with a net requires a successful attack roll by the shad. Once a net hits a character, she must make a successful Strength check to escape—this check can be attempted once per round, but the victim cannot make any other actions while trapped. [B][SIZE=3]S[/SIZE]HAD SLAVES (6+1 per PC):[/B] AC 6; MV 12; HD 2+1; hp 8 each; THAC0 19; #AT 1; Dmg 1d4 (dagger); SA Nets; SD immune to poison, disease, petrification and paralyzation, +1 to saving throws vs. spell, breath weapon, and wands, contort to fit through areas as small as 6 inches square; SZ S (4’ tall); ML steady (11); Int avg (9–10); AL N; XP 175 each. [B][SIZE=3]M[/SIZE]ULK, SHAD:[/B] AC 5 (wooden shield); MV 12; HD 3; hp 15; THAC0 17; #AT 1; Dmg 1d4 (dagger); SA Net; SD immune to poison, disease, petrification and paralyzation, +1 to saving throws vs. spell, breath weapon, and wands, contort to fit through areas as small as 6 inches square; SZ M (5’ tall); ML steady (12); Int avg (10); AL N; XP 270. [SIZE=4][B][I]Homebrew Conversion[/I][/B][/SIZE] [COLOR=#0000FF][B][SIZE=4]Shad[/SIZE][/B] Small Outsider (Earth, Extraplanar) [B]Hit Dice:[/B] 2d8+2 (11 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 14 (+1 size, +3 natural), touch 11, flat-footed 13 [B]Base Attack/Grapple:[/B] +2/+3 [B]Attack:[/B] Dagger +4 melee (1d4+1) or dagger +3 ranged (1d4+1) or net +4 ranged touch (special) [B]Full Attack:[/B] Dagger +4 melee (1d4+1) or dagger +3 ranged (1d4+1) or net +4 ranged touch (special) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Net mastery, shad metal net [B]Special Qualities:[/B] Darkvision 60 ft., illiteracy, immunities (disease, paralysation, petrification & poison), squeeze [B]Saves:[/B] Fort +4, Ref +3, Will +3 [B]Abilities:[/B] Str 12, Dex 10, Con 13, Int 10, Wis 11, Cha 9 [B]Skills:[/B] Appraise +3 (+5 for Craft-related items), Craft (any one) +5, Escape Artist +12, Hide +5, Listen +5, Move Silently +5, Profession (miner) +5, Spot +5, Survival +3, Use Rope +6 (+8 bind with net) [B]Feats:[/B] Endurance, Weapon Focus (net) (B) [B]Environment:[/B] Elemental Plane of Earth [B]Organization:[/B] Solitary, clump (2–5), or bole (6–60) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] 50% coins, standard goods (gems only), 50% items [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 3–6 HD (Medium) [B]Level Adjustment:[/B] +2 [I]A man-shaped being the size of a large gnome or small dwarf. It appears to be a living creature, but its physiology looks more like clay or loam than normal flesh.[/I] Shad are an intelligent race native to the Elemental Plane of Earth. They are a simple people who live in small communities called [I]boles[/I]. Shad are relatively weak and they are often enslaved by stronger creatures especially dao genies. Indeed, the majority of plane travelers only encounter shad as slaves of the dao. Those shad who remain free dwell in out-of-the way areas that are low in minerals in the hope of avoiding confrontation with more powerful earth creatures, since there is little in such places to interest them. Unfortunately, the shad themselves are of interest to the dao, who often mount slave-taking raids on free shad settlements. A shad’s bones are amazingly elastic, and their flesh is as pliable as clay, allowing them to comfortably squeeze through remarkably tight spaces. Shad feel more comfortable in narrow cracks and crevices where larger creatures have difficulty reaching them. Shad are proficient in simple weapons and nets. A typical shad stands 4 feet tall and weighs about 80 pounds, while advanced shad grow up to 5 feet tall, or a few inches more, and can weigh 200 to 300 pounds. Shad speak Common and Terran. Most shad cannot read. [B][SIZE=3]Combat[/SIZE][/B] Most shad dislike combat, and they normally only fight in self-defense or when forced to by a dao master. They prefer to attack with shad metal nets, then if they succeed in entangling their opponents they close to melee range and either stab their foes with daggers or bind them with in nets. Shad are fairly steady in combat, but their courage usually fails if half their number fall in battle. Not even the cruellest of dao masters can instil enough fear into shad to prevent them scattering in the face of such losses. A fleeing shad tries to squeeze into a bolt-hole and hide. [B]Illiteracy:[/B] Shad do not automatically know how to read and write. Shad may spend 2 skill points to gain the ability to read and write all languages they are able to speak. A shad who gains a level in any character class other than barbarian automatically gains literacy. [B]Net Mastery (Ex):[/B] Shad are experts with nets. A shad is treated as if it were one size category larger than its actual size when using a net, which allows a Small shad to net a creature up to size Large. Furthermore, on any round a shad controls a net’s trailing rope an opponent entangled in the net has –2 competence penalty to skill checks or ability checks involving the net (i.e. Concentration checks to cast spells while entangled, Escape Artist checks to escape the net, Strength checks to resist forced movement or burst the net, or Use Rope to bind a character). Finally, shad have Weapon Focus (net) as a bonus feat. [B]Shad Metal Net (Ex):[/B] A shad normally carries a wire-mesh net made from a special metal that shad can infuse with their own natural malleability, making its wires as flexible as silk cords. A shad metal net has hardness 10, 5 hit points, and requires a DC 26 Strength check to break (DC 28 on rounds the shad is using its Net Mastery). If a shad metal net is out of contact with a shad for more than an hour, the net’s infused flexibility fades and its wire-mesh becomes as stiff as steel cables. This does not change the wire-mesh’s durability, but makes it useless as a net (although already entangled opponents will still be trapped by it). A shad can restore a shad metal net’s flexibility by handling it for a minute. [B]Squeeze (Ex):[/B] A shad's malleable flesh allows it to move and fight in confined spaces as if it was one size smaller than it actually is (although it still has the Space and Reach of its normal size). In addition, a shad can fit through a gap as narrow as 6 inches square as a full round action. [B]Skills:[/B] Shad have a +10 racial bonus to Escape Artist checks and a +2 racial bonus on Profession (miner) and Use Rope.[/COLOR] [I]Originally appeared in Tales From the Infinite Staircase (1998) in Tale 4: In Disarray.[/I] [/QUOTE]
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