Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting monsters from Tales From The Infinite Staircase
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6177703" data-attributes="member: 57383"><p><strong>Kamerel Working Draft</strong></p><p></p><p><strong><span style="font-size: 15px">Kamerel Warrior</span></strong></p><p><strong><span style="font-size: 15px"></span></strong><strong>Kamerel, 3rd level warrior</strong></p><p>Small Outsider</p><p><strong>Hit Dice:</strong> 3d10+3 (19 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 20 ft. (4 squares, base speed 30 ft.)</p><p><strong>Armor Class:</strong> 18 (+1 size, +6 masterwork banded mail, +1 masterwork light steel shield), touch 11, flat-footed 18</p><p><strong>Base Attack/Grapple:</strong> +3/-1</p><p><strong>Attack:</strong> Masterwork longsword +6 melee (1d6/19-20) or masterwork hand crossbow +5 ranged (1d4/19-20)</p><p><strong>Full Attack:</strong> Masterwork longsword +6 melee (1d6/19-20) or masterwork hand crossbow +5 ranged (1d4/19-20)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Enlargement, mirror magic</p><p><strong>Special Qualities:</strong> Hardened senses, immunity to electricity, immunity to petrification, madness, mirror safety, pass into reflection</p><p><strong>Saves:</strong> Fort +4, Ref +1, Will +2</p><p><strong>Abilities:</strong> Str 11, Dex 11, Con 12, Int 10, Wis 7, Cha 12</p><p><strong>Skills:</strong> Climb +1, Jump -5</p><p> **includes -5 armour check penalty for masterwork banded mail and light shield</p><p><strong>Feats:</strong> Weapon Focus (shortsword), Point Blank Shot</p><p><strong>Environment:</strong> Concordant Domain of the Outlands</p><p><strong>Organization:</strong> Solitary, team (3-10 3rd-level <a href="http://www.enworld.org/forum/showthread.php?p=6177703#post6177703" target="_blank">warriors</a> plus 1-3 6th-level kamerel <a href="http://www.enworld.org/forum/showthread.php?p=6384422#post6384422" target="_blank">drivers</a> or <a href="http://www.enworld.org/forum/showthread.php?p=6411871#post6411871" target="_blank">mages</a>) or troop (10-20 3rd-level warriors and 3-6 6th-level kamerel drivers or mages, plus 1 <a href="http://www.enworld.org/forum/showthread.php?p=6547333#post6547333" target="_blank">leader</a> of 8th-10th level)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>A short, white-skinned manlike creature with pointed teeth and foliage braided in its hair</em>.</p><p></p><p>Kamerel are an ancient race native to the Outlands. They are fantastically xenophobic, so much so that they hate even being looked at by a non-kamerel. Eons ago, the entire kamerel race retreated into the Plane of Reflection to avoid the rilmani. This occurred so long ago that even most rilmani and planar scholars have forgotten them. Now the kamerel have begun to reappear, emerging from mirrors to try reclaiming their long-lost empire.</p><p></p><p>A kamerel stands about 4 feet tall and weighs 50 pounds on average. Kamerel able to use the Enlargement power (see below) are usually 5 feet tall when enlarged to Medium Sized, with a weight around 100 pounds.</p><p></p><p>The kamerel warrior presented here is based on a 3rd-level kamerel warrior, using the following base ability scores: Str 13, Dex 9, Con 12, Int 10, Wis 11, Cha 8.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>Kamerel attack from ambush, often using mirrors to surprise their foes. They work in concert, flanking and mobbing their enemies, with the support of summoned creatures. Due to their xenophobic paranoia, kamerel ask for and give no quarter to non-kamerel opponents.</p><p></p><p><strong>Enlargement (Ex):</strong> A kamerel with 6 or more Hit Dice can enlarge its size to Medium as a full-round action. This size change gives the kamerel a +4 size bonus to Strength but does not alter the kamerel's other ability scores. The enlarged kamerel gains all the other benefits and penalties of being Medium size. All equipment worn or carried by the kamerel is similarly enlarged by this ability, but instantly return to their normal size if they leave the enlarged kamerel's possession. This means that projectile weapons deal their normal (Small) damage. Size enlargement lasts as long as the kamerel remains conscious or until it reverses it (a free action).</p><p></p><p><strong>Hardened Senses (Ex):</strong> A kamerel cannot be blinded, dazzled, or deafened.</p><p></p><p><strong>Madness (Ex):</strong> Kamerel use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to <em>confusion</em> and <em>insanity</em> effects. A kamerel cannot be restored to sanity by any means short of a <em>miracle</em> or <em>wish</em> spell.</p><p></p><p>*The racial madness of the kamerel provides a +4 bonus to their Charisma scores and a -4 penalty to their Wisdom scores. A kamerel restored to sanity gains 4 points of Wisdom and loses 4 points of Charisma.</p><p></p><p><strong>Mirror Magic (Sp):</strong> Kamerel have developed a form of arcane magic that functions more easily in the Outlands than normal magic. Rather than needing to succeed at a DC 35 Spellcraft check to cast an impeded spell in the Outlands, a kamerel need succeed only at a DC equal to 20 plus the level of the spell (as if the Outlands had the standard Impeded Magic trait). Mirror magic, like normal magic, does not function at all within 100 miles of the Spire.</p><p></p><p>Kamerel are unable to use spell-completion or spell-trigger items created by other creatures, and cannot learn or decipher arcane spells written by other creatures. Contrariwise, non-kamerel cannot learn or decipher mirror magic spells or use spell-completion or spell-trigger items created by kamerel. Nonetheless, mirror magic is arcane magic, and spellcasting kamerel gain levels in standard spellcasting classes.</p><p></p><p>See the kamerel mage for additional information on mirror magic.</p><p></p><p><strong>Mirror Safety (Ex):</strong> A kamerel never breaks mirrors by accident, although it can deliberately attack a mirror if it wishes to. If another creature forces a kamerel to strike a mirror (with a Bull Rush attack, for example), the mirror will suffer no damage or breakage unless the kamerel wants to harm it.</p><p></p><p><strong> Pass Into Reflection (Su):</strong> Kamerel have a unique ability to enter the Plane of Reflection, a “pseudo-dimension” made up of reflected images, once per day. To Pass Into Reflection, a kamerel must spend a standard action contemplating itself in a mirror that is large enough to reflect the kamerel’s entire body. The kamerel then simply steps into the mirror and vanishes (this requires a move action, so the kamerel must be within its move distance of the mirror).</p><p></p><p>A kamerel can bring along objects as long as their weight doesn’t exceed your maximum load. A kamerel with at least 6 Hit Dice may also carry one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) into Reflection for every 6 HD it possesses.</p><p></p><p>A kamerel can exit the Plane of Reflection by using the same procedure to step out of a mirror from the "other side". It need not be the same mirror as the kamerel used to enter Reflection.</p><p></p><p>Unlike a normal supernatural power, Pass Into Reflection is only annulled by the limited magic trait around the central spire of the Outlands if the kamerel is within 100 miles of the spire.</p><p></p><p><em>Originally from Tales From the Infinite Staircase</em> (1998)</p></blockquote><p></p>
[QUOTE="Cleon, post: 6177703, member: 57383"] [b]Kamerel Working Draft[/b] [B][SIZE=4]Kamerel Warrior [/SIZE][/B][B]Kamerel, 3rd level warrior[/B] Small Outsider [B]Hit Dice:[/B] 3d10+3 (19 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft. (4 squares, base speed 30 ft.) [B]Armor Class:[/B] 18 (+1 size, +6 masterwork banded mail, +1 masterwork light steel shield), touch 11, flat-footed 18 [B]Base Attack/Grapple:[/B] +3/-1 [B]Attack:[/B] Masterwork longsword +6 melee (1d6/19-20) or masterwork hand crossbow +5 ranged (1d4/19-20) [B]Full Attack:[/B] Masterwork longsword +6 melee (1d6/19-20) or masterwork hand crossbow +5 ranged (1d4/19-20) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Enlargement, mirror magic [B]Special Qualities:[/B] Hardened senses, immunity to electricity, immunity to petrification, madness, mirror safety, pass into reflection [B]Saves:[/B] Fort +4, Ref +1, Will +2 [B]Abilities:[/B] Str 11, Dex 11, Con 12, Int 10, Wis 7, Cha 12 [B]Skills:[/B] Climb +1, Jump -5 **includes -5 armour check penalty for masterwork banded mail and light shield [B]Feats:[/B] Weapon Focus (shortsword), Point Blank Shot [B]Environment:[/B] Concordant Domain of the Outlands [B]Organization:[/B] Solitary, team (3-10 3rd-level [URL="http://www.enworld.org/forum/showthread.php?p=6177703#post6177703"]warriors[/URL] plus 1-3 6th-level kamerel [URL="http://www.enworld.org/forum/showthread.php?p=6384422#post6384422"]drivers[/URL] or [URL="http://www.enworld.org/forum/showthread.php?p=6411871#post6411871"]mages[/URL]) or troop (10-20 3rd-level warriors and 3-6 6th-level kamerel drivers or mages, plus 1 [URL="http://www.enworld.org/forum/showthread.php?p=6547333#post6547333"]leader[/URL] of 8th-10th level) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] — [I]A short, white-skinned manlike creature with pointed teeth and foliage braided in its hair[/I]. Kamerel are an ancient race native to the Outlands. They are fantastically xenophobic, so much so that they hate even being looked at by a non-kamerel. Eons ago, the entire kamerel race retreated into the Plane of Reflection to avoid the rilmani. This occurred so long ago that even most rilmani and planar scholars have forgotten them. Now the kamerel have begun to reappear, emerging from mirrors to try reclaiming their long-lost empire. A kamerel stands about 4 feet tall and weighs 50 pounds on average. Kamerel able to use the Enlargement power (see below) are usually 5 feet tall when enlarged to Medium Sized, with a weight around 100 pounds. The kamerel warrior presented here is based on a 3rd-level kamerel warrior, using the following base ability scores: Str 13, Dex 9, Con 12, Int 10, Wis 11, Cha 8. [SIZE=3][B]Combat[/B][/SIZE] Kamerel attack from ambush, often using mirrors to surprise their foes. They work in concert, flanking and mobbing their enemies, with the support of summoned creatures. Due to their xenophobic paranoia, kamerel ask for and give no quarter to non-kamerel opponents. [B]Enlargement (Ex):[/B] A kamerel with 6 or more Hit Dice can enlarge its size to Medium as a full-round action. This size change gives the kamerel a +4 size bonus to Strength but does not alter the kamerel's other ability scores. The enlarged kamerel gains all the other benefits and penalties of being Medium size. All equipment worn or carried by the kamerel is similarly enlarged by this ability, but instantly return to their normal size if they leave the enlarged kamerel's possession. This means that projectile weapons deal their normal (Small) damage. Size enlargement lasts as long as the kamerel remains conscious or until it reverses it (a free action). [B]Hardened Senses (Ex):[/B] A kamerel cannot be blinded, dazzled, or deafened. [B]Madness (Ex):[/B] Kamerel use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to [I]confusion[/I] and [I]insanity[/I] effects. A kamerel cannot be restored to sanity by any means short of a [I]miracle[/I] or [I]wish[/I] spell. *The racial madness of the kamerel provides a +4 bonus to their Charisma scores and a -4 penalty to their Wisdom scores. A kamerel restored to sanity gains 4 points of Wisdom and loses 4 points of Charisma. [B]Mirror Magic (Sp):[/B] Kamerel have developed a form of arcane magic that functions more easily in the Outlands than normal magic. Rather than needing to succeed at a DC 35 Spellcraft check to cast an impeded spell in the Outlands, a kamerel need succeed only at a DC equal to 20 plus the level of the spell (as if the Outlands had the standard Impeded Magic trait). Mirror magic, like normal magic, does not function at all within 100 miles of the Spire. Kamerel are unable to use spell-completion or spell-trigger items created by other creatures, and cannot learn or decipher arcane spells written by other creatures. Contrariwise, non-kamerel cannot learn or decipher mirror magic spells or use spell-completion or spell-trigger items created by kamerel. Nonetheless, mirror magic is arcane magic, and spellcasting kamerel gain levels in standard spellcasting classes. See the kamerel mage for additional information on mirror magic. [B]Mirror Safety (Ex):[/B] A kamerel never breaks mirrors by accident, although it can deliberately attack a mirror if it wishes to. If another creature forces a kamerel to strike a mirror (with a Bull Rush attack, for example), the mirror will suffer no damage or breakage unless the kamerel wants to harm it. [B] Pass Into Reflection (Su):[/B] Kamerel have a unique ability to enter the Plane of Reflection, a “pseudo-dimension” made up of reflected images, once per day. To Pass Into Reflection, a kamerel must spend a standard action contemplating itself in a mirror that is large enough to reflect the kamerel’s entire body. The kamerel then simply steps into the mirror and vanishes (this requires a move action, so the kamerel must be within its move distance of the mirror). A kamerel can bring along objects as long as their weight doesn’t exceed your maximum load. A kamerel with at least 6 Hit Dice may also carry one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) into Reflection for every 6 HD it possesses. A kamerel can exit the Plane of Reflection by using the same procedure to step out of a mirror from the "other side". It need not be the same mirror as the kamerel used to enter Reflection. Unlike a normal supernatural power, Pass Into Reflection is only annulled by the limited magic trait around the central spire of the Outlands if the kamerel is within 100 miles of the spire. [I]Originally from Tales From the Infinite Staircase[/I] (1998) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting monsters from Tales From The Infinite Staircase
Top