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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Oryan77" data-source="post: 6186478" data-attributes="member: 18701"><p>I can work out the skill list. Can you confirm what you mean by "Skills: 12 - 2@6"? </p><p></p><p></p><p></p><p>Since we're doing the Kamerel from Tale 7, we might as well finish off the rest of the Tale by doing Kyton (chainless) & the Kyton, Lesser.</p><p></p><p>Speaking of the rest of Tale 7 creatures; I see a slight problem with the three shrunken creatures (Leucrotta, Giant Bombardier Beetle, & Rust Monster).</p><p></p><p>The adventure states that Kamerel mages can create Transport Mirrors as a Mirror Magic spell (I suppose they would need points in a Craft skill). It says that Kamerel often use the "Reduce spell" (AD&D version) to shrink objects and creatures down to at least 2-ft & under 50lbs.</p><p></p><p>So along with the Mirror Magic spells Scry Mirror, Transport Mirror, & Spacial Mirror, it looks like we need a "Reduce" Mirror Magic spell that can get creatures of at least large size down to 2-ft & under 50lbs. This spell would also need to function against Magical Beasts (Leucrotta), Vermin (Giant Bombardier Beetle), and Aberrations (Rust Monster).</p><p></p><p>I know the adventure mentions that these creatures range from 20%, 40%, & 50% in size, but I say keep it a standard size and make the spell work only on small, medium, & large creatures and simply reduce their size to tiny (2 1/2 ft). Weight can vary a lot, which seems too complicated and I don't think that weight should really matter for this.</p><p></p><p>One suggestion for this spell is to make it similar to 3.5 Reduce Animal (for the 1 hour per level), but have 3 different spell level versions of it that target unwilling "creatures", allowing a Fort save.</p><p></p><p>Level 2 spell:</p><p>Reduce Small Creature (drops small creatures down 1 size to tiny)</p><p>Level 3 spell:</p><p>Reduce Medium Creature (drops medium creatures down 2 sizes to tiny)</p><p>Level 4 spell:</p><p>Reduce Large Creature (drops large creatures down 3 sizes to tiny)</p><p></p><p>If this is the way to go about it, would just doubling the 3.5 Reduce spell stat adjustments for Medium (and tripling for Large) work for each spell?</p><p></p><p>Creating such spells would mean that it isn't really necessary for us to create variant versions of those shrunken monsters. A DM could just apply the spell adjustments to those creatures (and any others if he chooses).</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6186478, member: 18701"] I can work out the skill list. Can you confirm what you mean by "Skills: 12 - 2@6"? Since we're doing the Kamerel from Tale 7, we might as well finish off the rest of the Tale by doing Kyton (chainless) & the Kyton, Lesser. Speaking of the rest of Tale 7 creatures; I see a slight problem with the three shrunken creatures (Leucrotta, Giant Bombardier Beetle, & Rust Monster). The adventure states that Kamerel mages can create Transport Mirrors as a Mirror Magic spell (I suppose they would need points in a Craft skill). It says that Kamerel often use the "Reduce spell" (AD&D version) to shrink objects and creatures down to at least 2-ft & under 50lbs. So along with the Mirror Magic spells Scry Mirror, Transport Mirror, & Spacial Mirror, it looks like we need a "Reduce" Mirror Magic spell that can get creatures of at least large size down to 2-ft & under 50lbs. This spell would also need to function against Magical Beasts (Leucrotta), Vermin (Giant Bombardier Beetle), and Aberrations (Rust Monster). I know the adventure mentions that these creatures range from 20%, 40%, & 50% in size, but I say keep it a standard size and make the spell work only on small, medium, & large creatures and simply reduce their size to tiny (2 1/2 ft). Weight can vary a lot, which seems too complicated and I don't think that weight should really matter for this. One suggestion for this spell is to make it similar to 3.5 Reduce Animal (for the 1 hour per level), but have 3 different spell level versions of it that target unwilling "creatures", allowing a Fort save. Level 2 spell: Reduce Small Creature (drops small creatures down 1 size to tiny) Level 3 spell: Reduce Medium Creature (drops medium creatures down 2 sizes to tiny) Level 4 spell: Reduce Large Creature (drops large creatures down 3 sizes to tiny) If this is the way to go about it, would just doubling the 3.5 Reduce spell stat adjustments for Medium (and tripling for Large) work for each spell? Creating such spells would mean that it isn't really necessary for us to create variant versions of those shrunken monsters. A DM could just apply the spell adjustments to those creatures (and any others if he chooses). [/QUOTE]
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