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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6190647" data-attributes="member: 57383"><p><strong>Maturing Baatorian Homebrew</strong></p><p></p><p><span style="font-size: 15px"><strong><em>Original Stats</em></strong></span></p><p>As the PCs enter, the creature turns toward them. After a few moments, it pleads with them to let it go, but in a tongue foreign to all ears. If they do not respond, it begins to alter its shape, proceeding to the next stage of its development. Suddenly, the pale, bloated stomach of the disgusting creature bursts open, and dozens of tiny, pinkish tentacles shoot out, attempting to grab the chains which confine it, the PCs, and anything else in the room.</p><p></p><p>Each round, the baatorian has a 10% chance to burst its bonds. Until it does so, it attacks everyone in the room. Once it’s free. It attempts to flee the citadel. This actually works to the advantage of the PCs, because all of the kytons’ attentions will be drawn to the escaping “nupperibo” rather than to them for at least the next 10 to 15 minutes (whether the kytons capture the creature, if there’s no PC intervention, is left up to the DM).</p><p></p><p> <strong><span style="font-size: 12px">T</span>HE <span style="font-size: 12px">“N</span>UPPERIBO,<span style="font-size: 12px">”</span> <span style="font-size: 12px">M</span>ATURING <span style="font-size: 12px">B</span>AATORIAN:</strong> AC 6 (10 while in chains); MV 12 (0 while in chains); HD 6; hp 35; THAC0 15; #AT up to 10; Dmg 1d6 (×10); SA Touch drains 1 point of Constitution (recovered later at a rate of 1 per 10 minutes of rest); SD immune to cold, fire, and electricity, regenerate 1 hit point a round; SW Recover from wounds inflicted from blessed or holy weapons at half normal rate; MR 15%; SZ M (5’ tall); ML unsteady (5); Int low (7); AL LE; XP 2,000.</p><p></p><p><span style="font-size: 15px"><strong><em>Homebrew Conversion</em></strong></span></p><p></p><p><span style="color: #0000FF"><strong><span style="font-size: 15px">Baatorian, Maturing</span></strong></span></p><p><span style="color: #0000FF">Medium Outsider (Baatorian, Evil, Extraplanar, Lawful)</span></p><p><span style="color: #0000FF"><strong>Hit Dice:</strong> 6d8+15 (42 hp)</span></p><p><span style="color: #0000FF"><strong>Initiative:</strong> +0</span></p><p><span style="color: #0000FF"><strong>Speed:</strong> 30 ft. (6 squares)</span></p><p><span style="color: #0000FF"><strong>Armor Class:</strong> 14 (+4 natural), touch 10, flat-footed 14</span></p><p><span style="color: #0000FF"><strong>Base Attack/Grapple:</strong> +6/+9</span></p><p><span style="color: #0000FF"><strong>Attack:</strong> Claw +9 melee (1d6+3 plus life-sapping) or tentacle +9 melee (1d6+1 plus life-sapping) or halberd +10 melee (1d10+4/×3)</span></p><p><span style="color: #0000FF"><strong>Full Attack:</strong> 2 claws +9 melee (1d6+3 plus life-sapping) and 8 tentacles +9 melee (1d6+1 plus life-sapping); or halberd +10 melee (1d10+4/×3) and 8 tentacles +9 melee (1d6+1 plus life-sapping)</span></p><p><span style="color: #0000FF"><strong>Space/Reach:</strong> 5 ft./5 ft. (10 ft. with tentacles)</span></p><p><span style="color: #0000FF"><strong>Special Attacks:</strong> Fear aura, life-sapping, tentacles</span></p><p><span style="color: #0000FF"><strong>Special Qualities:</strong> Blindsight 30 ft., immunities (cold, fire, electricity, mind-affecting effects, poison), resist acid 10, outsider traits, regeneration 3, spell resistance 13</span></p><p><span style="color: #0000FF"><strong>Saves:</strong> Fort +7, Ref +5, Will +5</span></p><p><span style="color: #0000FF"><strong>Abilities:</strong> Str 17, Dex 10, Con 14, Int 7, Wis 10, Cha 11</span></p><p><span style="color: #0000FF"><strong>Skills:</strong> Balance +5, Escape Artist +11, Climb +11, Hide +9, Jump +11, Listen +5, Spot +5, Swim +11</span></p><p><span style="color: #0000FF"><strong>Feats:</strong> Improved Multiattack, Multiattack, Toughness <strong>ᴮ</strong>, Weapon Focus (halberd)</span></p><p><span style="color: #0000FF"><strong>Environment:</strong> Nine Hells of Baator</span></p><p><span style="color: #0000FF"><strong>Organization:</strong> Solitary</span></p><p><span style="color: #0000FF"><strong>Challenge Rating:</strong> 6</span></p><p><span style="color: #0000FF"><strong>Treasure:</strong> None</span></p><p><span style="color: #0000FF"><strong>Alignment:</strong> Always lawful evil</span></p><p><span style="color: #0000FF"><strong>Advancement:</strong> ?</span></p><p><span style="color: #0000FF"><strong>Level Adjustment:</strong> —</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><em>A grotesque being whose flesh quivers and flows with no stable shape. It vaguely resembling an obese humanoid with a nest of pinkish tentacles squirming from where its stomach would be. The creature has four blobby appendages that could be arms and legs. A lump on top apparently serves as a head, for the thing is peering about itself using two eyeless pits above the mewling hole it has instead of a mouth.</em></span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Background?</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Baatorians speak their own language, Baator.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Combat</strong></span></p><p><span style="color: #0000FF">Tactics?</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Fear Aura (Su):</strong> At the end of each of a maturing baatorian’s turns, creatures within 30 feet of it must succeed on a DC 13 Will saving throw or be panicked for 5 rounds. The save is Charisma-based.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Life-Sapping (Su):</strong> If a maturing baatorian hits an opponent with a tentacle or claw attack it imposes a –1 penalty to the target's Constitution. This penalty is cumulative, and if it reduces an opponent's Constitution to 0 the opponent dies and the maturing baatorian gains 5 temporary hit points.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">The Constitution penalty from Life-Sapping wears off at a rate of 1 point per hour (or 1 point per 10 minutes if the character gets complete bed rest), and the spells <em>lesser restoration</em> and <em>restoration</em> can be used to remove the penalty as well as if it were ability damage.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Regeneration (Ex):</strong> Maturing baatorians take normal damage from good-aligned weapons, and spells or effects with the good descriptor. Any remains of a baatorian can regenerate, even burnt ashes or disintegrated dust, so only good-aligned damage can destroy one permanently.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>See in Darkness (Su):</strong> Baatorians can see perfectly in darkness of any kind, even that created by a <em>deeper darkness</em> spell.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Tentacles (Ex):</strong> A maturing baatorian can attack with up to 8 tentacles as a standard action or as part of a full attack. Each tentacle is a secondary natural weapon that does 1d6 damage if it hits and has a reach of 10 ft.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"><strong>Skills:</strong> A maturing baatorian's amorphousness and a coating of pinkish slime grants it a +8 racial bonus to Escape Artist checks.</span></p><p></p><p><em>Originally appeared in Tales From the Infinite Staircase (1998) in Tale 8: A </em><em>Devil’s Dream</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 6190647, member: 57383"] [b]Maturing Baatorian Homebrew[/b] [SIZE=4][B][I]Original Stats[/I][/B][/SIZE] As the PCs enter, the creature turns toward them. After a few moments, it pleads with them to let it go, but in a tongue foreign to all ears. If they do not respond, it begins to alter its shape, proceeding to the next stage of its development. Suddenly, the pale, bloated stomach of the disgusting creature bursts open, and dozens of tiny, pinkish tentacles shoot out, attempting to grab the chains which confine it, the PCs, and anything else in the room. Each round, the baatorian has a 10% chance to burst its bonds. Until it does so, it attacks everyone in the room. Once it’s free. It attempts to flee the citadel. This actually works to the advantage of the PCs, because all of the kytons’ attentions will be drawn to the escaping “nupperibo” rather than to them for at least the next 10 to 15 minutes (whether the kytons capture the creature, if there’s no PC intervention, is left up to the DM). [B][SIZE=3]T[/SIZE]HE [SIZE=3]“N[/SIZE]UPPERIBO,[SIZE=3]”[/SIZE] [SIZE=3]M[/SIZE]ATURING [SIZE=3]B[/SIZE]AATORIAN:[/B] AC 6 (10 while in chains); MV 12 (0 while in chains); HD 6; hp 35; THAC0 15; #AT up to 10; Dmg 1d6 (×10); SA Touch drains 1 point of Constitution (recovered later at a rate of 1 per 10 minutes of rest); SD immune to cold, fire, and electricity, regenerate 1 hit point a round; SW Recover from wounds inflicted from blessed or holy weapons at half normal rate; MR 15%; SZ M (5’ tall); ML unsteady (5); Int low (7); AL LE; XP 2,000. [SIZE=4][B][I]Homebrew Conversion[/I][/B][/SIZE] [COLOR=#0000FF][B][SIZE=4]Baatorian, Maturing[/SIZE][/B] Medium Outsider (Baatorian, Evil, Extraplanar, Lawful) [B]Hit Dice:[/B] 6d8+15 (42 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 14 (+4 natural), touch 10, flat-footed 14 [B]Base Attack/Grapple:[/B] +6/+9 [B]Attack:[/B] Claw +9 melee (1d6+3 plus life-sapping) or tentacle +9 melee (1d6+1 plus life-sapping) or halberd +10 melee (1d10+4/×3) [B]Full Attack:[/B] 2 claws +9 melee (1d6+3 plus life-sapping) and 8 tentacles +9 melee (1d6+1 plus life-sapping); or halberd +10 melee (1d10+4/×3) and 8 tentacles +9 melee (1d6+1 plus life-sapping) [B]Space/Reach:[/B] 5 ft./5 ft. (10 ft. with tentacles) [B]Special Attacks:[/B] Fear aura, life-sapping, tentacles [B]Special Qualities:[/B] Blindsight 30 ft., immunities (cold, fire, electricity, mind-affecting effects, poison), resist acid 10, outsider traits, regeneration 3, spell resistance 13 [B]Saves:[/B] Fort +7, Ref +5, Will +5 [B]Abilities:[/B] Str 17, Dex 10, Con 14, Int 7, Wis 10, Cha 11 [B]Skills:[/B] Balance +5, Escape Artist +11, Climb +11, Hide +9, Jump +11, Listen +5, Spot +5, Swim +11 [B]Feats:[/B] Improved Multiattack, Multiattack, Toughness [B]ᴮ[/B], Weapon Focus (halberd) [B]Environment:[/B] Nine Hells of Baator [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 6 [B]Treasure:[/B] None [B]Alignment:[/B] Always lawful evil [B]Advancement:[/B] ? [B]Level Adjustment:[/B] — [I]A grotesque being whose flesh quivers and flows with no stable shape. It vaguely resembling an obese humanoid with a nest of pinkish tentacles squirming from where its stomach would be. The creature has four blobby appendages that could be arms and legs. A lump on top apparently serves as a head, for the thing is peering about itself using two eyeless pits above the mewling hole it has instead of a mouth.[/I] Background? Baatorians speak their own language, Baator. [B]Combat[/B] Tactics? [B]Fear Aura (Su):[/B] At the end of each of a maturing baatorian’s turns, creatures within 30 feet of it must succeed on a DC 13 Will saving throw or be panicked for 5 rounds. The save is Charisma-based. [B]Life-Sapping (Su):[/B] If a maturing baatorian hits an opponent with a tentacle or claw attack it imposes a –1 penalty to the target's Constitution. This penalty is cumulative, and if it reduces an opponent's Constitution to 0 the opponent dies and the maturing baatorian gains 5 temporary hit points. The Constitution penalty from Life-Sapping wears off at a rate of 1 point per hour (or 1 point per 10 minutes if the character gets complete bed rest), and the spells [I]lesser restoration[/I] and [I]restoration[/I] can be used to remove the penalty as well as if it were ability damage. [B]Regeneration (Ex):[/B] Maturing baatorians take normal damage from good-aligned weapons, and spells or effects with the good descriptor. Any remains of a baatorian can regenerate, even burnt ashes or disintegrated dust, so only good-aligned damage can destroy one permanently. [B]See in Darkness (Su):[/B] Baatorians can see perfectly in darkness of any kind, even that created by a [I]deeper darkness[/I] spell. [B]Tentacles (Ex):[/B] A maturing baatorian can attack with up to 8 tentacles as a standard action or as part of a full attack. Each tentacle is a secondary natural weapon that does 1d6 damage if it hits and has a reach of 10 ft. [B]Skills:[/B] A maturing baatorian's amorphousness and a coating of pinkish slime grants it a +8 racial bonus to Escape Artist checks.[/COLOR] [I]Originally appeared in Tales From the Infinite Staircase (1998) in Tale 8: A [/I][I]Devil’s Dream[/I] [/QUOTE]
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