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<blockquote data-quote="Cleon" data-source="post: 6491065" data-attributes="member: 57383"><p>Agreed.</p><p></p><p>I'll wrap the Mirror Spells and Mirror Magic writeups together for clarity.</p><p></p><p>Revising...</p><p></p><p><strong>Mirror Magic:</strong> Kamerel use a form of arcane magic that functions more easily in the Outlands than normal magic. Rather than needing to succeed at a DC 35 Spellcraft check to cast an impeded spell in the Outlands, a kamerel need succeed only at a DC equal to 20 plus the level of the spell (as if the Outlands had the standard Impeded Magic trait). Mirror magic, like normal magic, does not function at all within 100 miles of the Spire.</p><p></p><p>Kamerel cannot use divine magic, because their solipsistic xenophobia prevents them from calling upon the power of a god or other supernatural entity.</p><p></p><p>Kamerel are unable to use spell-completion or spell-trigger items created by other creatures, and cannot learn or decipher arcane spells written by other creatures. Contrariwise, non-kamerel cannot learn or decipher mirror magic spells or use spell-completion or spell-trigger items created by kamerel.</p><p></p><p>Kamerel spellcasters can gain levels in any arcane spellcasting classes, but they may have different class abilities from standard as detailed hereafter.</p><p></p><p>A kamerel wizard or sorcerer loses the ability to summon a familiar and gains the ability to cast mirror spells (see below).</p><p></p><p>A kamerel bard also gains the ability to cast mirror spells, but their bardic music abilities of <em>suggestion</em> and <em>mass suggestion</em> only work on kamerel. In addition, a kamerel bard can only use their bardic knowledge ability to gain information on kamerel and their works.</p><p></p><p><strong> Mirror Spells:</strong> Kamerel mirror magic includes a special class of spells called mirror spells. A mirror spell is a spell that can be cast as one of two spells whose effects are the opposite of each other. For example, <em>enlarge person/reduce person</em> is a mirror spell that acts as either <em>enlarge person</em> or <em>reduce person</em> when cast.</p><p></p><p>A kamerel spellcaster can use one mirror spell at each spell level they can cast, but they can use each spell level's mirror spell multiple times if they have more than one spell slot at that level. Each "half" of a mirror spell is usually a spell of the same level, but if the halves have different levels the mirror spell has the same spell level as the highest level half. For example, a <em>light/darkness</em> mirror spell would be a second level spell, since it combines the 2nd level <em>darkness</em> spell and the 0 level <em>light</em> spell. If a mirror spell has material or focus components, it requires the components of both of its halves to cast.</p><p></p><p>A mirror spell can be used to counterspell either of its halves.</p><p></p><p>There are two main categories of mirror spell.</p><p></p><p>A <strong>reversible</strong> mirror spells are mirror spells that combine two existing spells whose effects cancel each other out. For example, a <em>cure wounds</em> spell cancels the effect of a <em>inflict wounds</em> spell, <em>cause blindness/deafness</em> cancels <em>remove blindness/deafness</em>, <em>freedom</em> cancels <em>imprisonment</em>, <em>stone to flesh</em> cancels <em>flesh to stone</em> and so on. A kamerel spellcaster can combine any such pair of spells into a single mirror spell.</p><p></p><p>An <strong>invertible</strong> mirror spell is an existing spell with the Light, Darkness, Fire or Cold descriptor that can be cast as a spell with the opposite descriptor. For example, a <em>fireball</em>/<em>coldball</em> mirror spell can be cast as a Fire spell doing fire damage or a Cold spell doing cold damage. A <em>sunbeam</em>/<em>darkbeam</em> mirror spell can be a Light spell that does double damage to creatures sensitive to sunlight or a Darkness spell that does double damage to creatures sensitive to total darkness.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6491065, member: 57383"] Agreed. I'll wrap the Mirror Spells and Mirror Magic writeups together for clarity. Revising... [B]Mirror Magic:[/B] Kamerel use a form of arcane magic that functions more easily in the Outlands than normal magic. Rather than needing to succeed at a DC 35 Spellcraft check to cast an impeded spell in the Outlands, a kamerel need succeed only at a DC equal to 20 plus the level of the spell (as if the Outlands had the standard Impeded Magic trait). Mirror magic, like normal magic, does not function at all within 100 miles of the Spire. Kamerel cannot use divine magic, because their solipsistic xenophobia prevents them from calling upon the power of a god or other supernatural entity. Kamerel are unable to use spell-completion or spell-trigger items created by other creatures, and cannot learn or decipher arcane spells written by other creatures. Contrariwise, non-kamerel cannot learn or decipher mirror magic spells or use spell-completion or spell-trigger items created by kamerel. Kamerel spellcasters can gain levels in any arcane spellcasting classes, but they may have different class abilities from standard as detailed hereafter. A kamerel wizard or sorcerer loses the ability to summon a familiar and gains the ability to cast mirror spells (see below). A kamerel bard also gains the ability to cast mirror spells, but their bardic music abilities of [I]suggestion[/I] and [I]mass suggestion[/I] only work on kamerel. In addition, a kamerel bard can only use their bardic knowledge ability to gain information on kamerel and their works. [B] Mirror Spells:[/B] Kamerel mirror magic includes a special class of spells called mirror spells. A mirror spell is a spell that can be cast as one of two spells whose effects are the opposite of each other. For example, [I]enlarge person/reduce person[/I] is a mirror spell that acts as either [I]enlarge person[/I] or [I]reduce person[/I] when cast. A kamerel spellcaster can use one mirror spell at each spell level they can cast, but they can use each spell level's mirror spell multiple times if they have more than one spell slot at that level. Each "half" of a mirror spell is usually a spell of the same level, but if the halves have different levels the mirror spell has the same spell level as the highest level half. For example, a [I]light/darkness[/I] mirror spell would be a second level spell, since it combines the 2nd level [I]darkness[/I] spell and the 0 level [I]light[/I] spell. If a mirror spell has material or focus components, it requires the components of both of its halves to cast. A mirror spell can be used to counterspell either of its halves. There are two main categories of mirror spell. A [B]reversible[/B] mirror spells are mirror spells that combine two existing spells whose effects cancel each other out. For example, a [I]cure wounds[/I] spell cancels the effect of a [I]inflict wounds[/I] spell, [I]cause blindness/deafness[/I] cancels [I]remove blindness/deafness[/I], [I]freedom[/I] cancels [I]imprisonment[/I], [I]stone to flesh[/I] cancels [I]flesh to stone[/I] and so on. A kamerel spellcaster can combine any such pair of spells into a single mirror spell. An [B]invertible[/B] mirror spell is an existing spell with the Light, Darkness, Fire or Cold descriptor that can be cast as a spell with the opposite descriptor. For example, a [I]fireball[/I]/[I]coldball[/I] mirror spell can be cast as a Fire spell doing fire damage or a Cold spell doing cold damage. A [I]sunbeam[/I]/[I]darkbeam[/I] mirror spell can be a Light spell that does double damage to creatures sensitive to sunlight or a Darkness spell that does double damage to creatures sensitive to total darkness. [/QUOTE]
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