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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6503277" data-attributes="member: 57383"><p>Yes, the way they sicced monsters on the party in the original adventure was different.</p><p></p><p>In the adventure some kamerel went out into the wilderness, found a monster, cast <em>reduce</em> on it, then cast <em>transport mirror</em> to send it to a linked transport mirror that some <strong><em>other</em></strong> kamerel had hidden near the PCs.</p><p></p><p>That's hardly simpler - what if they can't find any monsters? or the monster makes its save against reduce? Or the PCs don't go near the transport mirror the monster pops out of? Or the monster attacks the kamerel rather than the PCs - indeed, wouldn't it be more likely to attack the creatures who've been doing weird things to it with mirrors rather than the PCs, since the original approach gave the kamerel no way to control the monsters.</p><p></p><p>Also, there is no <em>reduce monster</em> spell in the SRD so we'd have to give them yet another new spell to do so.</p><p></p><p>Plus, it means the kamerel wandering around the countryside aren't back in the Library to fight the intruders - and these kamerel had to be driver wizards to be able to cast these spells, so surely their presence would have been sorely needed. (Well, I suppose they could use their <em>transport mirrors</em> to return - hopefully not the ones that would cause them to appear close to the invading party of adventurers.).</p><p></p><p>It just seems simpler to "reimagine it" as a new type of conjuration or illusion spell, and have the kamerel set "mirror monster summoning traps" were the PCs would stumble across them.</p><p></p><p></p><p></p><p>I was going to stat up a transport mirror later. It doesn't seem a practical means for sending monsters to attack people, but it'll be useful for the kamerel to move about. I'm thinking it ought to be something like a 3rd or 4th level spell. It's got a longer range than <em>dimension door</em> but you've got to physically place the "destination mirror" wherever you're going, and the mirrors could easily be broken or moved before use.</p><p></p><p>There's also a "trap version" of the transport mirror they used to abduct a person who touched it.</p><p></p><p>Actually, that trap had the <em>reduce</em> effect built into the <em>transport mirror</em> - which makes me wonder why the kamerel were using separate <em>reduce</em> spells on the monsters they abducted.</p><p></p><p>We could make the "Mirror Monster" a Conjuration (teleportation) effect that brings a monster from elsewhere and temporarily compels it to attack non-kamerel. That'd be closer to the original approach.</p><p></p><p>However, it' does raise the question why the kamerel wouldn't return the monsters to their natural size <em>after</em> transporting them, so they do their full-sized damage when attacking the PCs.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6503277, member: 57383"] Yes, the way they sicced monsters on the party in the original adventure was different. In the adventure some kamerel went out into the wilderness, found a monster, cast [I]reduce[/I] on it, then cast [I]transport mirror[/I] to send it to a linked transport mirror that some [B][I]other[/I][/B] kamerel had hidden near the PCs. That's hardly simpler - what if they can't find any monsters? or the monster makes its save against reduce? Or the PCs don't go near the transport mirror the monster pops out of? Or the monster attacks the kamerel rather than the PCs - indeed, wouldn't it be more likely to attack the creatures who've been doing weird things to it with mirrors rather than the PCs, since the original approach gave the kamerel no way to control the monsters. Also, there is no [I]reduce monster[/I] spell in the SRD so we'd have to give them yet another new spell to do so. Plus, it means the kamerel wandering around the countryside aren't back in the Library to fight the intruders - and these kamerel had to be driver wizards to be able to cast these spells, so surely their presence would have been sorely needed. (Well, I suppose they could use their [I]transport mirrors[/I] to return - hopefully not the ones that would cause them to appear close to the invading party of adventurers.). It just seems simpler to "reimagine it" as a new type of conjuration or illusion spell, and have the kamerel set "mirror monster summoning traps" were the PCs would stumble across them. I was going to stat up a transport mirror later. It doesn't seem a practical means for sending monsters to attack people, but it'll be useful for the kamerel to move about. I'm thinking it ought to be something like a 3rd or 4th level spell. It's got a longer range than [I]dimension door[/I] but you've got to physically place the "destination mirror" wherever you're going, and the mirrors could easily be broken or moved before use. There's also a "trap version" of the transport mirror they used to abduct a person who touched it. Actually, that trap had the [I]reduce[/I] effect built into the [I]transport mirror[/I] - which makes me wonder why the kamerel were using separate [I]reduce[/I] spells on the monsters they abducted. We could make the "Mirror Monster" a Conjuration (teleportation) effect that brings a monster from elsewhere and temporarily compels it to attack non-kamerel. That'd be closer to the original approach. However, it' does raise the question why the kamerel wouldn't return the monsters to their natural size [I]after[/I] transporting them, so they do their full-sized damage when attacking the PCs. [/QUOTE]
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