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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Oryan77" data-source="post: 6507716" data-attributes="member: 18701"><p>The text is definitely vague for a lot of this stuff. I've always been frustrated by that even when I ran this adventure back in the 90's with AD&D rules.</p><p></p><p>I always assumed the mirror only allowed 1 person to enter it (one way) based on the trap scenario mentioned in the book. The Kamerel set up the trap and wait in another room with the other end of the mirror. Then they pounce on the person that entered it and overwhelm him. So I had originally just allowed a single PC to step into the mirror and then the spell ends. They may go and set more of the traps if they needed to capture more PCs. Slow and steady wins the race. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>That makes more sense to me anyway since it would be much more difficult for Kamerel to pounce on multiple PCs at once. There would need to be way more Kamerel in the encounter waiting behind the trap to successfully subdue an entire group of PCs.</p><p></p><p>My vote would be to make the spell have a duration of 10 minutes per level, and limit to 1 creature. Spell ends when used. The text mentions nothing about there being a save vs spell. Teleportation Circle has always seemed the most similar to me, but it's a 9th level spell. Would our version need to allow a saving throw to keep the spell level down? Dimensional Doors is "willing creature".</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6507716, member: 18701"] The text is definitely vague for a lot of this stuff. I've always been frustrated by that even when I ran this adventure back in the 90's with AD&D rules. I always assumed the mirror only allowed 1 person to enter it (one way) based on the trap scenario mentioned in the book. The Kamerel set up the trap and wait in another room with the other end of the mirror. Then they pounce on the person that entered it and overwhelm him. So I had originally just allowed a single PC to step into the mirror and then the spell ends. They may go and set more of the traps if they needed to capture more PCs. Slow and steady wins the race. :p That makes more sense to me anyway since it would be much more difficult for Kamerel to pounce on multiple PCs at once. There would need to be way more Kamerel in the encounter waiting behind the trap to successfully subdue an entire group of PCs. My vote would be to make the spell have a duration of 10 minutes per level, and limit to 1 creature. Spell ends when used. The text mentions nothing about there being a save vs spell. Teleportation Circle has always seemed the most similar to me, but it's a 9th level spell. Would our version need to allow a saving throw to keep the spell level down? Dimensional Doors is "willing creature". [/QUOTE]
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