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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6507731" data-attributes="member: 57383"><p>Well the transport mirror trap was a "special" transport mirror that used different rules, but I'd be inclined to make the standard <em>transport mirror</em> a single creature deal.</p><p></p><p>It'd keep the spell level down, and basic spells tend to start out as single-target.</p><p></p><p>Admittedly the <em>dimension door</em> spell allows one additional creature per three caster levels, but if we wanted a multiple person level-dependent version I'd rather make it a separate higher spell level. Maybe a "<em>mass transport mirror</em>" that has a duration like Freyar suggested.</p><p></p><p></p><p></p><p>I assumed you just cast the spell while the target creature is touching a mirror and they "blinked" over to its corresponding mirror, causing both mirrors to shatter. That'd make it instantaneous, like <em>dimension door</em>.</p><p></p><p>Oh, and I'm thinking the order of the mirrors doesn't matter - so an enemy can blink out of a mirror you're carrying if you're careless about where you left the corresponding mirror.</p><p></p><p></p><p></p><p>Actually, the special transport mirror trap mentions saves:</p><p></p><p>"<span style="font-family: 'Book Antiqua'">When a character attempts to pass through the mirror, he instead is reduced down to 20% of his height if he fails his saving throw and then is immediately transported (no save) to the transport mirror associated with the first</span>".</p><p></p><p>So that version doesn't allow a save for the teleportation effect, but does for the reduction effect, meaning that a creature that's Small or larger was automatically "blinked", while one that was Medium or larger only "blinked" if it failed the save vs. <em>reduce</em>.</p><p></p><p>The standard <em>transport mirror</em> obviously affects "unwilling creature", since they were used to abduct those monsters. I'd be inclined to allow a saving throw for our conversion though, just out of principle. In either case, it'd allow spell resistance. Don't forget the transported creature has to be able to touch the mirror - if the caster has to make a melee attack to hit an unwilling creature it makes it more difficult (and dangerous!) to use.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6507731, member: 57383"] Well the transport mirror trap was a "special" transport mirror that used different rules, but I'd be inclined to make the standard [I]transport mirror[/I] a single creature deal. It'd keep the spell level down, and basic spells tend to start out as single-target. Admittedly the [I]dimension door[/I] spell allows one additional creature per three caster levels, but if we wanted a multiple person level-dependent version I'd rather make it a separate higher spell level. Maybe a "[I]mass transport mirror[/I]" that has a duration like Freyar suggested. I assumed you just cast the spell while the target creature is touching a mirror and they "blinked" over to its corresponding mirror, causing both mirrors to shatter. That'd make it instantaneous, like [I]dimension door[/I]. Oh, and I'm thinking the order of the mirrors doesn't matter - so an enemy can blink out of a mirror you're carrying if you're careless about where you left the corresponding mirror. Actually, the special transport mirror trap mentions saves: "[FONT=Book Antiqua]When a character attempts to pass through the mirror, he instead is reduced down to 20% of his height if he fails his saving throw and then is immediately transported (no save) to the transport mirror associated with the first[/FONT]". So that version doesn't allow a save for the teleportation effect, but does for the reduction effect, meaning that a creature that's Small or larger was automatically "blinked", while one that was Medium or larger only "blinked" if it failed the save vs. [I]reduce[/I]. The standard [I]transport mirror[/I] obviously affects "unwilling creature", since they were used to abduct those monsters. I'd be inclined to allow a saving throw for our conversion though, just out of principle. In either case, it'd allow spell resistance. Don't forget the transported creature has to be able to touch the mirror - if the caster has to make a melee attack to hit an unwilling creature it makes it more difficult (and dangerous!) to use. [/QUOTE]
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