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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6515071" data-attributes="member: 57383"><p>Updating <strong><a href="http://www.enworld.org/forum/showthread.php?p=6411871#post6411871" target="_blank">Kamerel Mage Working Draft</a></strong>.</p><p></p><p></p><p></p><p>I think I left off filling in the Organization until we have all the kamerel worked out, since presumably it will incorporate all of them, but we might as well start working one out.</p><p></p><p>Going by the encounters, they normally move in bands that combine warriors and multiple drivers - the adventure's "Darkness" Ambush involves three mages plus a party-sized group of warriors, while its "Lure" Ambush had one mage, one driver plus a party-sized group of warriors.</p><p></p><p>The adventure says there are nineteen kamerel in the group, including the leader. It doesn't say how many are drivers/mages, but there must be at least four of them according to the Ambush encounters (assuming the mage in the "Lure" Ambush also participates in the "Darkness" one). So it appears they have a lot of NCOs in their units!</p><p></p><p>Of course, the kamerel fighting group in the adventure may have an unusual composition for their species, but it's the only example we've got.</p><p></p><p>Anyhow, that suggests an organisation along the lines of:</p><p></p><p><strong>Organization:</strong> Solitary, team (3-10 3rd-level warriors plus 1-3 6th-level sergeants) or troop (10-20 3rd-level warriors, plus 3-6 6th-level sergeants and 1 leader of 8th-10th level)</p><p></p><p></p><p></p><p>Yes, I expect we'll do the leader - if Oryan's going to be running the scenario he'd need stats for Nen Itan, after all.</p><p></p><p>He's a 10th-level wizard, which is WAY overpowered for the 4th or 5th level party the adventure claims to be designed for, but I guess we should stick to that level for our conversion.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6515071, member: 57383"] Updating [B][URL="http://www.enworld.org/forum/showthread.php?p=6411871#post6411871"]Kamerel Mage Working Draft[/URL][/B]. I think I left off filling in the Organization until we have all the kamerel worked out, since presumably it will incorporate all of them, but we might as well start working one out. Going by the encounters, they normally move in bands that combine warriors and multiple drivers - the adventure's "Darkness" Ambush involves three mages plus a party-sized group of warriors, while its "Lure" Ambush had one mage, one driver plus a party-sized group of warriors. The adventure says there are nineteen kamerel in the group, including the leader. It doesn't say how many are drivers/mages, but there must be at least four of them according to the Ambush encounters (assuming the mage in the "Lure" Ambush also participates in the "Darkness" one). So it appears they have a lot of NCOs in their units! Of course, the kamerel fighting group in the adventure may have an unusual composition for their species, but it's the only example we've got. Anyhow, that suggests an organisation along the lines of: [B]Organization:[/B] Solitary, team (3-10 3rd-level warriors plus 1-3 6th-level sergeants) or troop (10-20 3rd-level warriors, plus 3-6 6th-level sergeants and 1 leader of 8th-10th level) Yes, I expect we'll do the leader - if Oryan's going to be running the scenario he'd need stats for Nen Itan, after all. He's a 10th-level wizard, which is WAY overpowered for the 4th or 5th level party the adventure claims to be designed for, but I guess we should stick to that level for our conversion. [/QUOTE]
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