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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6533427" data-attributes="member: 57383"><p>Those are all fine, but as written he's entitled to a "mirror spell" cantrip.</p><p></p><p>The only SRD spell that'd qualify is <em>ray of frost</em>, since it can mirror to <em>ray of fire</em>. Do you want to add substitute one of those cantrips for it? Although I'd be OK with it as-is.</p><p></p><p>That just leaves the second level spells. I'm thinking <em>glitterdust</em> would be good due to the kamerel's hardened senses. Maybe <em>scorching ray/freezing ray</em> for ranged damage and <em>mirror image</em> for defense (for obvious thematic reasons), although <em>protection from missiles</em> also tempted me. That leaves one, which should probably be some kind of save-or-sucks offensive spell - maybe <em>hideous laughter</em> or <em>hypnotic pattern</em>?</p><p></p><p><strong>Typical Wizard Spells Prepared</strong> (4/4/4/3), DC 13 plus spell level.</p><p>3rd—<em>blacklight/daylight*</em>, <em>displacement</em>, <em>greater reduce**</em>;</p><p>2nd—<em>one</em>, <em>two</em>, <em>three</em>, <em>four</em>;</p><p>1st—<em>burning hands</em>, <em>magic missile</em>, <em>shield</em>, <em>protection from chaos/law</em><em>*</em>;</p><p>0—<em>detect magic</em>, <em>mage hand</em>, <em>open/close</em>, <em>resistance</em>.</p><p>* mirror spell.</p><p>**new spell - see below.</p><p></p><p>Oh, and we were going to add <em>greater enlarge</em> weren't we. That should be pretty straightforward.</p><p></p><p>How about:</p><p></p><p><strong><span style="font-size: 15px">Greater Enlarge</span></strong></p><p><strong><em>Transmutation</em></strong></p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> 1 round</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 1 min./level (D)</p><p><strong>Saving Throw:</strong> Fortitude negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>This spell functions like <em>enlarge person</em>, except that the effect is not restricted by creature type.</p><p></p><p>If your caster level is 7th or higher, you can choose to enlarge a creature by two size categories instead of one: quadrupling its height and multiplying its weight by 64. The target gains a +4 size bonus to Strength and a –2 size penalty to Dexterity (minimum of 1). The target's new size will also change its size modifiers to attack rolls, AC, and other combat actions such as grapple and bull rush.</p><p></p><p>If a <em>reduce person</em> is cast on a creature <em>greater enlarged</em> by two size categories it partially counters the effect so the creature is only enlarged by one size category (as per <em>enlarge person</em>).</p><p></p><p><em>Material Components:</em> A pinch of powdered iron.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6533427, member: 57383"] Those are all fine, but as written he's entitled to a "mirror spell" cantrip. The only SRD spell that'd qualify is [I]ray of frost[/I], since it can mirror to [I]ray of fire[/I]. Do you want to add substitute one of those cantrips for it? Although I'd be OK with it as-is. That just leaves the second level spells. I'm thinking [I]glitterdust[/I] would be good due to the kamerel's hardened senses. Maybe [I]scorching ray/freezing ray[/I] for ranged damage and [I]mirror image[/I] for defense (for obvious thematic reasons), although [I]protection from missiles[/I] also tempted me. That leaves one, which should probably be some kind of save-or-sucks offensive spell - maybe [I]hideous laughter[/I] or [I]hypnotic pattern[/I]? [B]Typical Wizard Spells Prepared[/B] (4/4/4/3), DC 13 plus spell level. 3rd—[I]blacklight/daylight*[/I], [I]displacement[/I], [I]greater reduce**[/I]; 2nd—[I]one[/I], [I]two[/I], [I]three[/I], [I]four[/I]; 1st—[I]burning hands[/I], [I]magic missile[/I], [I]shield[/I], [I]protection from chaos/law[/I][I]*[/I]; 0—[I]detect magic[/I], [I]mage hand[/I], [I]open/close[/I], [I]resistance[/I]. * mirror spell. **new spell - see below. Oh, and we were going to add [I]greater enlarge[/I] weren't we. That should be pretty straightforward. How about: [B][SIZE=4]Greater Enlarge[/SIZE][/B] [B][I]Transmutation[/I][/B] [B]Level:[/B] Sor/Wiz 3 [B]Components:[/B] V, S, M [B]Casting Time:[/B] 1 round [B]Range:[/B] Close (25 ft. + 5 ft./2 levels) [B]Target:[/B] One creature [B]Duration:[/B] 1 min./level (D) [B]Saving Throw:[/B] Fortitude negates [B]Spell Resistance:[/B] Yes This spell functions like [I]enlarge person[/I], except that the effect is not restricted by creature type. If your caster level is 7th or higher, you can choose to enlarge a creature by two size categories instead of one: quadrupling its height and multiplying its weight by 64. The target gains a +4 size bonus to Strength and a –2 size penalty to Dexterity (minimum of 1). The target's new size will also change its size modifiers to attack rolls, AC, and other combat actions such as grapple and bull rush. If a [I]reduce person[/I] is cast on a creature [I]greater enlarged[/I] by two size categories it partially counters the effect so the creature is only enlarged by one size category (as per [I]enlarge person[/I]). [I]Material Components:[/I] A pinch of powdered iron. [/QUOTE]
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