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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6557327" data-attributes="member: 57383"><p>Before we go to far, I'd better update the <strong><a href="https://www.enworld.org/index.php?posts/6547333/" target="_blank">Kamerel Leader Working Draft</a></strong> with the skills and feats we agreed on.</p><p></p><p></p><p></p><p>Cheaper sure, but in the case of the adventure Nen Itan is leading an expedition to retake part of his homeland that was lost to the Rilmani.</p><p></p><p>Every 3rd level spell slot occupied by <em>scry mirror</em> is one that can't be used for a spell he might need immediate access to in the face of a dangerous encounter, like <em>dispel magic</em>.</p><p></p><p>Scrolls are handy, but they tend to have lower caster level and save DCs than the spells a wizard casts himself.</p><p></p><p>Besides, our version of <em>scry mirror</em> doesn't last that long - at 1 min./level he can only check for enemies for 10 minutes. Nen Itan would likely want to check for threats more often than that.</p><p></p><p>I guess he could have one <em>scry mirror</em> spell prepared and a bunch of other ones on scrolls.</p><p></p><p></p><p></p><p>That we can agree on!</p><p></p><p>I'm thinking there's little point giving him <em>scorching ray/freezing ray</em> like the mage if he's got <em>burning hands/freezing hands</em>, so what 2nd level mirror spell should we replace it with?</p><p></p><p>I'm tempted by the idea of <em>arcane lock/knock</em>, but that seems another spell that makes more sense as a scroll.</p><p></p><p><em>Continual flame/darkness</em> maybe, to substitute for the <em>blacklight/daylight</em> the kamerel mage has?</p><p></p><p>Oh, and we'd better give him some Conjuration spells since that's what we chose Spell Focus in.</p><p></p><p>How's this for a start:</p><p></p><p><em>Typical Wizard Spells Prepared</em> (4/5/5/4/4/2), DC 14 plus spell level, or DC 15 plus spell level for Conjuration spells.</p><p>5th—<em>one</em>¹, <em>two</em>;</p><p>4th—heightened <em>blacklight/daylight¹</em> (DC 18 for <em>blacklight</em>), <em>black tentacles</em> (DC 19), <em>three</em>, <em>four</em>;</p><p>3rd—<em>greater enlarge/greater reduce¹²</em> (DC 17), <em>stinking cloud</em> (DC 18), <em>three</em>, <em>four</em>;</p><p>2nd—<em>glitterdust</em> (DC 17), <em>mirror image</em>, <em>web</em> (DC 17), <em>four</em>, <em>five</em>;</p><p>1st—<em>burning hands/freezing hands¹</em> (DC 15), <em>magic missile</em>, <em>shield</em>, <em>four</em>, <em>five</em>;</p><p>0—<em>detect magic</em>, <em>mage hand</em>, <em>open/close</em>, <em>resistance</em>.</p><p>¹ mirror spell.</p><p>² new spell - see <a href="http://www.enworld.org/forum/showthread.php?p=6411871#post6411871" target="_blank">kamerel mages</a>.</p><p></p><p>That's a lot of incapacitating and "save or suck" spells. We might want to swap one or two for something else.</p><p></p><p>Come to think of it, we should list the spell DCs in the kamerel mage. I'll update it with:</p><p></p><p><em>Typical Wizard Spells Prepared</em> (4/4/4/3), DC 13 plus spell level.</p><p>3rd—<em>blacklight/daylight¹</em> (DC 16 for <em>blacklight</em>), <em>displacement</em>, <em>greater reduce</em>² (DC 16);</p><p>2nd—<em>glitterdust</em> (DC 15), <em>scorching ray/freezing ray¹</em>, <em>mirror image</em>, <em>hideous laughter</em> (DC 15);</p><p>1st—<em>burning hands</em> (DC 14), <em>magic missile</em>, <em>shield</em>, <em>protection from chaos/law¹</em>;</p><p>0—<em>detect magic</em>, <em>mage hand</em>, <em>open/close</em>, <em>resistance</em>.</p><p>¹ mirror spell.</p><p>² new spell - see below.</p><p></p><p>EDIT: Hold on, those 2nd level spells aren't alphabetical. It ought to be:</p><p></p><p>2nd—<em>glitterdust</em> (DC 15), <em>hideous laughter</em> (DC 15), <em>mirror image</em>, <em>scorching ray/freezing ray¹</em>;</p></blockquote><p></p>
[QUOTE="Cleon, post: 6557327, member: 57383"] Before we go to far, I'd better update the [B][URL="https://www.enworld.org/index.php?posts/6547333/"]Kamerel Leader Working Draft[/URL][/B] with the skills and feats we agreed on. Cheaper sure, but in the case of the adventure Nen Itan is leading an expedition to retake part of his homeland that was lost to the Rilmani. Every 3rd level spell slot occupied by [I]scry mirror[/I] is one that can't be used for a spell he might need immediate access to in the face of a dangerous encounter, like [I]dispel magic[/I]. Scrolls are handy, but they tend to have lower caster level and save DCs than the spells a wizard casts himself. Besides, our version of [I]scry mirror[/I] doesn't last that long - at 1 min./level he can only check for enemies for 10 minutes. Nen Itan would likely want to check for threats more often than that. I guess he could have one [I]scry mirror[/I] spell prepared and a bunch of other ones on scrolls. That we can agree on! I'm thinking there's little point giving him [I]scorching ray/freezing ray[/I] like the mage if he's got [I]burning hands/freezing hands[/I], so what 2nd level mirror spell should we replace it with? I'm tempted by the idea of [I]arcane lock/knock[/I], but that seems another spell that makes more sense as a scroll. [I]Continual flame/darkness[/I] maybe, to substitute for the [I]blacklight/daylight[/I] the kamerel mage has? Oh, and we'd better give him some Conjuration spells since that's what we chose Spell Focus in. How's this for a start: [I]Typical Wizard Spells Prepared[/I] (4/5/5/4/4/2), DC 14 plus spell level, or DC 15 plus spell level for Conjuration spells. 5th—[I]one[/I]¹, [I]two[/I]; 4th—heightened [I]blacklight/daylight¹[/I] (DC 18 for [I]blacklight[/I]), [I]black tentacles[/I] (DC 19), [I]three[/I], [I]four[/I]; 3rd—[I]greater enlarge/greater reduce¹²[/I] (DC 17), [I]stinking cloud[/I] (DC 18), [I]three[/I], [I]four[/I]; 2nd—[I]glitterdust[/I] (DC 17), [I]mirror image[/I], [I]web[/I] (DC 17), [I]four[/I], [I]five[/I]; 1st—[I]burning hands/freezing hands¹[/I] (DC 15), [I]magic missile[/I], [I]shield[/I], [I]four[/I], [I]five[/I]; 0—[I]detect magic[/I], [I]mage hand[/I], [I]open/close[/I], [I]resistance[/I]. ¹ mirror spell. ² new spell - see [URL="http://www.enworld.org/forum/showthread.php?p=6411871#post6411871"]kamerel mages[/URL]. That's a lot of incapacitating and "save or suck" spells. We might want to swap one or two for something else. Come to think of it, we should list the spell DCs in the kamerel mage. I'll update it with: [I]Typical Wizard Spells Prepared[/I] (4/4/4/3), DC 13 plus spell level. 3rd—[I]blacklight/daylight¹[/I] (DC 16 for [I]blacklight[/I]), [I]displacement[/I], [I]greater reduce[/I]² (DC 16); 2nd—[I]glitterdust[/I] (DC 15), [I]scorching ray/freezing ray¹[/I], [I]mirror image[/I], [I]hideous laughter[/I] (DC 15); 1st—[I]burning hands[/I] (DC 14), [I]magic missile[/I], [I]shield[/I], [I]protection from chaos/law¹[/I]; 0—[I]detect magic[/I], [I]mage hand[/I], [I]open/close[/I], [I]resistance[/I]. ¹ mirror spell. ² new spell - see below. EDIT: Hold on, those 2nd level spells aren't alphabetical. It ought to be: 2nd—[I]glitterdust[/I] (DC 15), [I]hideous laughter[/I] (DC 15), [I]mirror image[/I], [I]scorching ray/freezing ray¹[/I]; [/QUOTE]
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