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<blockquote data-quote="Cleon" data-source="post: 6633297" data-attributes="member: 57383"><p><strong><span style="font-size: 15px">Phlegamor's Kamerel <a href="http://www.enworld.org/forum/showthread.php?p=6384422#post6384422" target="_blank">Driver</a></span></strong></p><p><strong><span style="font-size: 15px"></span></strong><strong>Phlegamor's Servant, 6th-level Kamerel fighter</strong></p><p>Small Construct</p><p><strong>Hit Dice:</strong> 6d10+10 (43 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 20 ft. (4 squares, base speed 30 ft.)</p><p><strong>Armor Class:</strong> 22 (+1 size, +1 Dex, +8 masterwork full plate, +2 masterwork heavy steel shield), touch 12, flat-footed 21</p><p><strong>Base Attack/Grapple:</strong> +6/+5</p><p><strong>Attack:</strong> <em>+1 longsword</em> +11 melee (1d6+4/19-20) or masterwork hand crossbow +9 ranged (1d4/19-20)</p><p><strong>Full Attack:</strong> <em>+1 longsword</em> +11/+6 melee (1d6+4/19-20) or masterwork hand crossbow +9 ranged (1d4/19-20)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Enlargement</p><p><strong>Special Qualities:</strong> Hardened senses, immunity to electricity, immunity to petrification, mirror safety, pass into reflection</p><p><strong>Saves:</strong> Fort +6*, Ref +7*, Will +10*</p><p>*includes <em>+1 cloak of resistance</em></p><p><strong>Abilities:</strong> Str 16, Dex 12, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1)</p><p>* The servant uses Phlegamor’s mental ability scores instead of its own</p><p><strong>Skills:</strong> Climb +6**, Concentration +4, Escape Artist +4**, Hide +8**, Intimidate +13, Jump +6**, Knowledge (arcane) +13, Knowledge (the planes) +13, Listen +13, Move Silently +4**, Search +13, Spot +13, Survival +12 (+14 when tracking, +14 on other planes), Use Rope +2 (+4 with bindings)</p><p> **includes -6 armour check penalty for masterwork full plate and masterwork heavy shield</p><p><strong>Feats:</strong> Cleave<strong>ᴮ</strong>, Great Cleave<strong>ᴮ</strong>, Improved Initiative<strong>ᴮ</strong>, Improved Sunder<strong>ᴮ</strong>, Power Attack<strong>ᴮ</strong></p><p><strong>Environment:</strong> Ever-Changing Chaos of Limbo (Phlegamor’s Maze in the Temple of Change)</p><p><strong>Organization:</strong> Any</p><p><strong>Challenge Rating:</strong> 6</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always chaotic neutral</p><p><strong>Advancement:</strong> —</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><strong><span style="font-size: 15px">Phlegamor's Kamerel <a href="http://www.enworld.org/forum/showthread.php?p=6411871#post6411871" target="_blank">Mage</a></span></strong></p><p><strong><span style="font-size: 15px"></span></strong><strong>Phlegamor's Servant, 6th-level Kamerel wizard</strong></p><p>Small Construct</p><p><strong>Hit Dice:</strong> 6d10+10 (43 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 15 (+1 size, +4 Dex), touch 15, flat-footed 11</p><p><strong>Base Attack/Grapple:</strong> +6/+1</p><p><strong>Attack:</strong> masterwork dagger +7 melee (1d3-1/19-20) or masterwork dagger +12 ranged (1d3-1/19-20)</p><p><strong>Full Attack:</strong> masterwork dagger +7 melee (1d3-1/19-20) or masterwork dagger +12 ranged (1d3-1/19-20)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Enlargement</p><p><strong>Special Qualities:</strong> Hardened senses, immunity to electricity, immunity to petrification, mirror safety, pass into reflection</p><p><strong>Saves:</strong> Fort +5, Ref +9, Will +9</p><p><strong>Abilities:</strong> Str 8, Dex 18, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1)</p><p>* The servant uses Phlegamor’s mental ability scores instead of its own</p><p><strong>Skills:</strong> Climb +8, Concentration +4, Escape Artist +13, Hide +17, Intimidate +13, Jump +8, Knowledge (arcane) +13, Knowledge (the planes) +13, Listen +13, Move Silently +13, Search +13, Spot +13, Survival +12 (+14 when tracking, +14 on other planes), Use Rope +2 (+4 with bindings)</p><p><strong>Feats:</strong> Cleave<strong>ᴮ</strong>, Great Cleave<strong>ᴮ</strong>, Improved Initiative<strong>ᴮ</strong>, Improved Sunder<strong>ᴮ</strong>, Power Attack<strong>ᴮ</strong></p><p><strong>Environment:</strong> Ever-Changing Chaos of Limbo (Phlegamor’s Maze in the Temple of Change)</p><p><strong>Organization:</strong> Any</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always chaotic neutral</p><p><strong>Advancement:</strong> —</p><p><strong>Level Adjustment:</strong> —</p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p></p><p><strong>Enlargement (Ex):</strong> A kamerel with 6 or more Hit Dice can enlarge its size to Medium as a full-round action. This size change gives the kamerel a +4 size bonus to Strength but does not alter the kamerel's other ability scores. The enlarged kamerel gains all the other benefits and penalties of being Medium size. All equipment worn or carried by the kamerel is similarly enlarged by this ability, but instantly return to their normal size if they leave the enlarged kamerel's possession. This means that projectile weapons deal their normal (Small) damage. Size enlargement lasts as long as the kamerel remains conscious or until it reverses it (a free action).</p><p></p><p><span style="font-size: 12px"><em><strong>Enlarged Kamerel Driver</strong></em></span></p><p><strong>Armor Class:</strong> 21 (+1 Dex, +8 masterwork full plate, +2 masterwork heavy steel shield), touch 11, flat-footed 20</p><p><strong>Base Attack/Grapple:</strong> +6/+11</p><p><strong>Attack:</strong> <em>+1 longsword</em> +13 melee (1d8+8/19-20) or masterwork hand crossbow +8 ranged (1d4/19-20)</p><p><strong>Full Attack:</strong> <em>+1 longsword</em> +13/+8 melee (1d8+8/19-20) or masterwork hand crossbow +8 ranged (1d4/19-20)</p><p><strong>Abilities:</strong> Str 20, Dex 10, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1)</p><p>* The servant uses Phlegamor’s mental ability scores instead of its own</p><p><strong>Skills:</strong> Climb, Jump increase to +8**</p><p></p><p><span style="font-size: 12px"><em><strong>Enlarged Kamerel Mage</strong></em></span></p><p><strong>Armor Class:</strong> 13 (+4 Dex), touch 14, flat-footed 10</p><p><strong>Base Attack/Grapple:</strong> +3/+4</p><p><strong>Attack:</strong> masterwork dagger +5 melee (1d4+1/19-20) or masterwork dagger +8 ranged (1d3+1/19-20)</p><p><strong>Full Attack:</strong> masterwork dagger +5 melee (1d4+1/19-20) or masterwork dagger +8 ranged (1d3+1/19-20)</p><p><strong>Abilities:</strong> Str 12, Dex 18, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1)</p><p>* The servant uses Phlegamor’s mental ability scores instead of its own</p><p><strong>Skills:</strong> Climb, Jump increase to +10</p><p></p><p><strong>Hardened Senses (Ex):</strong> A kamerel cannot be blinded, dazzled, or deafened.</p><p></p><p><strong>Mirror Safety (Ex):</strong> A kamerel never breaks mirrors by accident, although it can deliberately attack a mirror if it wishes to. If another creature forces a kamerel to strike a mirror (with a Bull Rush attack, for example), the mirror will suffer no damage or breakage unless the kamerel wants to harm it.</p><p></p><p><strong> Pass Into Reflection (Su):</strong> Kamerel have a unique ability to enter the Plane of Reflection, a “pseudo-dimension” made up of reflected images, once per day. To Pass Into Reflection, a kamerel must spend a standard action contemplating itself in a mirror that is large enough to reflect the kamerel’s entire body. The kamerel then simply steps into the mirror and vanishes (this requires a move action, so the kamerel must be within its move distance of the mirror).</p><p></p><p>A kamerel can bring along objects as long as their weight doesn’t exceed your maximum load. A kamerel with at least 6 Hit Dice may also carry one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) into Reflection for every 6 HD it possesses.</p><p></p><p>A kamerel can exit the Plane of Reflection by using the same procedure to step out of a mirror from the "other side". It need not be the same mirror as the kamerel used to enter Reflection.</p><p></p><p>Unlike a normal supernatural power, Pass Into Reflection is only annulled by the limited magic trait around the central spire of the Outlands if the kamerel is within 100 miles of the spire.</p><p></p><p><strong>Equipment (Driver):</strong> <em>+1 longsword</em>, <em>+1 cloak of resistance</em>, masterwork hand crossbow with 20 bolts, masterwork full plate, masterwork heavy steel shield, 63 gp</p></blockquote><p></p>
[QUOTE="Cleon, post: 6633297, member: 57383"] [B][SIZE=4]Phlegamor's Kamerel [URL="http://www.enworld.org/forum/showthread.php?p=6384422#post6384422"]Driver[/URL] [/SIZE][/B][B]Phlegamor's Servant, 6th-level Kamerel fighter[/B] Small Construct [B]Hit Dice:[/B] 6d10+10 (43 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 20 ft. (4 squares, base speed 30 ft.) [B]Armor Class:[/B] 22 (+1 size, +1 Dex, +8 masterwork full plate, +2 masterwork heavy steel shield), touch 12, flat-footed 21 [B]Base Attack/Grapple:[/B] +6/+5 [B]Attack:[/B] [I]+1 longsword[/I] +11 melee (1d6+4/19-20) or masterwork hand crossbow +9 ranged (1d4/19-20) [B]Full Attack:[/B] [I]+1 longsword[/I] +11/+6 melee (1d6+4/19-20) or masterwork hand crossbow +9 ranged (1d4/19-20) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Enlargement [B]Special Qualities:[/B] Hardened senses, immunity to electricity, immunity to petrification, mirror safety, pass into reflection [B]Saves:[/B] Fort +6*, Ref +7*, Will +10* *includes [I]+1 cloak of resistance[/I] [B]Abilities:[/B] Str 16, Dex 12, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1) * The servant uses Phlegamor’s mental ability scores instead of its own [B]Skills:[/B] Climb +6**, Concentration +4, Escape Artist +4**, Hide +8**, Intimidate +13, Jump +6**, Knowledge (arcane) +13, Knowledge (the planes) +13, Listen +13, Move Silently +4**, Search +13, Spot +13, Survival +12 (+14 when tracking, +14 on other planes), Use Rope +2 (+4 with bindings) **includes -6 armour check penalty for masterwork full plate and masterwork heavy shield [B]Feats:[/B] Cleave[B]ᴮ[/B], Great Cleave[B]ᴮ[/B], Improved Initiative[B]ᴮ[/B], Improved Sunder[B]ᴮ[/B], Power Attack[B]ᴮ[/B] [B]Environment:[/B] Ever-Changing Chaos of Limbo (Phlegamor’s Maze in the Temple of Change) [B]Organization:[/B] Any [B]Challenge Rating:[/B] 6 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always chaotic neutral [B]Advancement:[/B] — [B]Level Adjustment:[/B] — [B][SIZE=4]Phlegamor's Kamerel [URL="http://www.enworld.org/forum/showthread.php?p=6411871#post6411871"]Mage[/URL] [/SIZE][/B][B]Phlegamor's Servant, 6th-level Kamerel wizard[/B] Small Construct [B]Hit Dice:[/B] 6d10+10 (43 hp) [B]Initiative:[/B] +4 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 15 (+1 size, +4 Dex), touch 15, flat-footed 11 [B]Base Attack/Grapple:[/B] +6/+1 [B]Attack:[/B] masterwork dagger +7 melee (1d3-1/19-20) or masterwork dagger +12 ranged (1d3-1/19-20) [B]Full Attack:[/B] masterwork dagger +7 melee (1d3-1/19-20) or masterwork dagger +12 ranged (1d3-1/19-20) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Enlargement [B]Special Qualities:[/B] Hardened senses, immunity to electricity, immunity to petrification, mirror safety, pass into reflection [B]Saves:[/B] Fort +5, Ref +9, Will +9 [B]Abilities:[/B] Str 8, Dex 18, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1) * The servant uses Phlegamor’s mental ability scores instead of its own [B]Skills:[/B] Climb +8, Concentration +4, Escape Artist +13, Hide +17, Intimidate +13, Jump +8, Knowledge (arcane) +13, Knowledge (the planes) +13, Listen +13, Move Silently +13, Search +13, Spot +13, Survival +12 (+14 when tracking, +14 on other planes), Use Rope +2 (+4 with bindings) [B]Feats:[/B] Cleave[B]ᴮ[/B], Great Cleave[B]ᴮ[/B], Improved Initiative[B]ᴮ[/B], Improved Sunder[B]ᴮ[/B], Power Attack[B]ᴮ[/B] [B]Environment:[/B] Ever-Changing Chaos of Limbo (Phlegamor’s Maze in the Temple of Change) [B]Organization:[/B] Any [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always chaotic neutral [B]Advancement:[/B] — [B]Level Adjustment:[/B] — [SIZE=3][B]Combat[/B][/SIZE] [B]Enlargement (Ex):[/B] A kamerel with 6 or more Hit Dice can enlarge its size to Medium as a full-round action. This size change gives the kamerel a +4 size bonus to Strength but does not alter the kamerel's other ability scores. The enlarged kamerel gains all the other benefits and penalties of being Medium size. All equipment worn or carried by the kamerel is similarly enlarged by this ability, but instantly return to their normal size if they leave the enlarged kamerel's possession. This means that projectile weapons deal their normal (Small) damage. Size enlargement lasts as long as the kamerel remains conscious or until it reverses it (a free action). [SIZE=3][I][B]Enlarged Kamerel Driver[/B][/I][/SIZE] [B]Armor Class:[/B] 21 (+1 Dex, +8 masterwork full plate, +2 masterwork heavy steel shield), touch 11, flat-footed 20 [B]Base Attack/Grapple:[/B] +6/+11 [B]Attack:[/B] [I]+1 longsword[/I] +13 melee (1d8+8/19-20) or masterwork hand crossbow +8 ranged (1d4/19-20) [B]Full Attack:[/B] [I]+1 longsword[/I] +13/+8 melee (1d8+8/19-20) or masterwork hand crossbow +8 ranged (1d4/19-20) [B]Abilities:[/B] Str 20, Dex 10, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1) * The servant uses Phlegamor’s mental ability scores instead of its own [B]Skills:[/B] Climb, Jump increase to +8** [SIZE=3][I][B]Enlarged Kamerel Mage[/B][/I][/SIZE] [B]Armor Class:[/B] 13 (+4 Dex), touch 14, flat-footed 10 [B]Base Attack/Grapple:[/B] +3/+4 [B]Attack:[/B] masterwork dagger +5 melee (1d4+1/19-20) or masterwork dagger +8 ranged (1d3+1/19-20) [B]Full Attack:[/B] masterwork dagger +5 melee (1d4+1/19-20) or masterwork dagger +8 ranged (1d3+1/19-20) [B]Abilities:[/B] Str 12, Dex 18, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1) * The servant uses Phlegamor’s mental ability scores instead of its own [B]Skills:[/B] Climb, Jump increase to +10 [B]Hardened Senses (Ex):[/B] A kamerel cannot be blinded, dazzled, or deafened. [B]Mirror Safety (Ex):[/B] A kamerel never breaks mirrors by accident, although it can deliberately attack a mirror if it wishes to. If another creature forces a kamerel to strike a mirror (with a Bull Rush attack, for example), the mirror will suffer no damage or breakage unless the kamerel wants to harm it. [B] Pass Into Reflection (Su):[/B] Kamerel have a unique ability to enter the Plane of Reflection, a “pseudo-dimension” made up of reflected images, once per day. To Pass Into Reflection, a kamerel must spend a standard action contemplating itself in a mirror that is large enough to reflect the kamerel’s entire body. The kamerel then simply steps into the mirror and vanishes (this requires a move action, so the kamerel must be within its move distance of the mirror). A kamerel can bring along objects as long as their weight doesn’t exceed your maximum load. A kamerel with at least 6 Hit Dice may also carry one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) into Reflection for every 6 HD it possesses. A kamerel can exit the Plane of Reflection by using the same procedure to step out of a mirror from the "other side". It need not be the same mirror as the kamerel used to enter Reflection. Unlike a normal supernatural power, Pass Into Reflection is only annulled by the limited magic trait around the central spire of the Outlands if the kamerel is within 100 miles of the spire. [B]Equipment (Driver):[/B] [I]+1 longsword[/I], [I]+1 cloak of resistance[/I], masterwork hand crossbow with 20 bolts, masterwork full plate, masterwork heavy steel shield, 63 gp [/QUOTE]
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