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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 8060268" data-attributes="member: 57383"><p>Updating the <a href="https://enworld.org/index.php?posts/7884539" target="_blank"><strong>Worm Domain</strong></a> working draft.</p><p></p><p></p><p></p><p>I don't think I got around to proposing anything for the Domain power.</p><p></p><p>Command/rebuke worms is a nice idea although I fear if a PC actually had this ability it'd cause a lot of arguments as to what counts as a "worm". A more conventional power based on one of the SRD Domains might be easier.</p><p></p><p>Maybe a free Blind-Fight feat like the Darkness Domain?</p><p></p><p>That said, if we can come up with a workable wording I'd be game. If it's good enough for the Scalykind domain it's good enough for the Worm domain. How about:</p><p></p><p style="margin-left: 20px"><strong>Granted Power #1:</strong> Rebuke or command vermin (worms only) as an evil cleric rebukes or commands undead.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Use this ability a total number of times per day equal to 3 + Charisma modifier.</p> <p style="margin-left: 20px"></p><p>Hmm… that works OK. I wondered about adding Magical Beasts with Int 0 or 1 to the options since some of the "worm" monsters aren't vermin (i.e. Devil Wyrm, Glitterworm, Lukhorn, Purple Worm etc). Some of them aren't truly worms of course, such as the "Light Worm" which is a snake.</p><p></p><p style="margin-left: 20px"><strong>Granted Power #2:</strong> Rebuke or command worms (only affects vermin and magical beasts with Intelligence 0 or 1) as an evil cleric rebukes or commands undead.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Use this ability a total number of times per day equal to 3 + Charisma modifier.</p> <p style="margin-left: 20px"></p><p>Oh, and an further thoughts on the 6th and 8th level Domain spells? I'm still liking <em>earthquake</em> for the latter.</p><p></p><p>The rough draft proposes <em>move earth</em> for the former but I can't help feeling it rather overlaps with the <em>wormwork</em> 3rd-level spell so wouldn't mind an alternative.</p><p></p><p>How about this:</p><p></p><p>6. <em>Worm Tell:</em> Worms tell you the ground's secrets.¹</p><p>7. <em>Squirming Doom:</em> A venomous mass of flesh-eating worms attacks at your command.²</p><p>8. <em>Earthquake:</em> Intense tremor shakes 80-ft.-radius.</p><p>9. <em>Summon Monster IX</em>ᴰ<em>:</em> calls a purple earthworm to fight.³</p><p></p><p>ᴰ requires divine focus component</p><p>¹ Spell functions like <em>stone tell</em>, but affects earth or stone inhabited by living worms.</p><p>² Spell functions like <em>creeping doom</em>, the worms fight as centipede swarms with speed 20 ft., burrow 20 ft., swim 10 ft. instead of the centipede swarm's 20 ft., climb 20 ft. speed.</p><p>³ A purple earthworm is a purple worm with the Earth and Extraplanar subtypes, damage reduction 10/magic and the Earth Mastery extraordinary ability of an earth elemental. If you have access to the <em>Manual of the Planes</em>, an earth element creature purple worm may be used instead.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8060268, member: 57383"] Updating the [URL='https://enworld.org/index.php?posts/7884539'][B]Worm Domain[/B][/URL] working draft. I don't think I got around to proposing anything for the Domain power. Command/rebuke worms is a nice idea although I fear if a PC actually had this ability it'd cause a lot of arguments as to what counts as a "worm". A more conventional power based on one of the SRD Domains might be easier. Maybe a free Blind-Fight feat like the Darkness Domain? That said, if we can come up with a workable wording I'd be game. If it's good enough for the Scalykind domain it's good enough for the Worm domain. How about: [INDENT][B]Granted Power #1:[/B] Rebuke or command vermin (worms only) as an evil cleric rebukes or commands undead.[/INDENT] [INDENT][/INDENT] [INDENT]Use this ability a total number of times per day equal to 3 + Charisma modifier.[/INDENT] [INDENT][/INDENT] Hmm… that works OK. I wondered about adding Magical Beasts with Int 0 or 1 to the options since some of the "worm" monsters aren't vermin (i.e. Devil Wyrm, Glitterworm, Lukhorn, Purple Worm etc). Some of them aren't truly worms of course, such as the "Light Worm" which is a snake. [INDENT][B]Granted Power #2:[/B] Rebuke or command worms (only affects vermin and magical beasts with Intelligence 0 or 1) as an evil cleric rebukes or commands undead.[/INDENT] [INDENT][/INDENT] [INDENT]Use this ability a total number of times per day equal to 3 + Charisma modifier.[/INDENT] [INDENT][/INDENT] Oh, and an further thoughts on the 6th and 8th level Domain spells? I'm still liking [I]earthquake[/I] for the latter. The rough draft proposes [I]move earth[/I] for the former but I can't help feeling it rather overlaps with the [I]wormwork[/I] 3rd-level spell so wouldn't mind an alternative. How about this: 6. [I]Worm Tell:[/I] Worms tell you the ground's secrets.¹ 7. [I]Squirming Doom:[/I] A venomous mass of flesh-eating worms attacks at your command.² 8. [I]Earthquake:[/I] Intense tremor shakes 80-ft.-radius. 9. [I]Summon Monster IX[/I]ᴰ[I]:[/I] calls a purple earthworm to fight.³ ᴰ requires divine focus component ¹ Spell functions like [I]stone tell[/I], but affects earth or stone inhabited by living worms. ² Spell functions like [I]creeping doom[/I], the worms fight as centipede swarms with speed 20 ft., burrow 20 ft., swim 10 ft. instead of the centipede swarm's 20 ft., climb 20 ft. speed. ³ A purple earthworm is a purple worm with the Earth and Extraplanar subtypes, damage reduction 10/magic and the Earth Mastery extraordinary ability of an earth elemental. If you have access to the [I]Manual of the Planes[/I], an earth element creature purple worm may be used instead. [/QUOTE]
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