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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 8084890" data-attributes="member: 57383"><p>Okay, we've still got four spells to write up, namely <em>burrow</em>, <em>summon worms</em>, <em>wormtongue</em> and <em>curse of the worm</em>.</p><p></p><p>The <em>burrow</em> just requires us to decide what action to use for casting time. The original was casting time 1 like <em>feather fall</em> which suggests an immediate action, but I'd also consider a swift action.</p><p></p><p>For <em>summon worms</em> the original entry created a stationary slippery area, so it's basically just a permanent version of the spell <em>grease</em>.</p><p></p><p>I originally proposed making it summon an swarm of mobile animals like the <em>summon swarm</em> spell. Maybe a swarm of flesh-eating warms capable of doing some damage since the standard <em>summon swarm</em> swarms all do 1d6 swarm damage? We can include a "slipping hazard" special attack in the monster's stats and the spell description can simply crib the 2nd level spell:</p><p></p><p style="margin-left: 20px">This functions like a <em>summon swarm</em> spell, except it summons a swarm of flesh-eating worms (see Swarm, Carnivorous Worm entry).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Material Component:</em> A handful of fresh soil.</p><p></p><p>Or we can stick to the original "harmless but slippery" and make it a higher power version of <em>grease</em>:</p><p></p><p style="margin-left: 20px">Conjuration (Creation)</p> <p style="margin-left: 20px"><strong>Duration:</strong> Permanent</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You cause a mass of slime-covered worms to squirm into being. The worms can swarm out of a floor made of any organic but nonliving material (earth, mud, wood et cetera). The worms can be conjured in the area of other creatures.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">While harmless, the worms are extremely slippery. Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of worms at half normal speed with a DC 10 Balance check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The worms remain were they are summoned and will eventually die and rot away. The mass can typically survive 1d4+1? hours of exposure to direct sunlight before drying out and perishing. They are subject to dehydration, starvation, aging and other natural phenomena as if they were ordinary earthworms.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Material Component:</em> A handful of fresh soil.</p><p></p><p>Which of the two do you prefer?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8084890, member: 57383"] Okay, we've still got four spells to write up, namely [I]burrow[/I], [I]summon worms[/I], [I]wormtongue[/I] and [I]curse of the worm[/I]. The [I]burrow[/I] just requires us to decide what action to use for casting time. The original was casting time 1 like [I]feather fall[/I] which suggests an immediate action, but I'd also consider a swift action. For [I]summon worms[/I] the original entry created a stationary slippery area, so it's basically just a permanent version of the spell [I]grease[/I]. I originally proposed making it summon an swarm of mobile animals like the [I]summon swarm[/I] spell. Maybe a swarm of flesh-eating warms capable of doing some damage since the standard [I]summon swarm[/I] swarms all do 1d6 swarm damage? We can include a "slipping hazard" special attack in the monster's stats and the spell description can simply crib the 2nd level spell: [INDENT]This functions like a [I]summon swarm[/I] spell, except it summons a swarm of flesh-eating worms (see Swarm, Carnivorous Worm entry).[/INDENT] [INDENT][/INDENT] [INDENT][I]Material Component:[/I] A handful of fresh soil.[/INDENT] Or we can stick to the original "harmless but slippery" and make it a higher power version of [I]grease[/I]: [INDENT]Conjuration (Creation)[/INDENT] [INDENT][B]Duration:[/B] Permanent[/INDENT] [INDENT][/INDENT] [INDENT]You cause a mass of slime-covered worms to squirm into being. The worms can swarm out of a floor made of any organic but nonliving material (earth, mud, wood et cetera). The worms can be conjured in the area of other creatures.[/INDENT] [INDENT][/INDENT] [INDENT]While harmless, the worms are extremely slippery. Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of worms at half normal speed with a DC 10 Balance check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).[/INDENT] [INDENT][/INDENT] [INDENT]The worms remain were they are summoned and will eventually die and rot away. The mass can typically survive 1d4+1? hours of exposure to direct sunlight before drying out and perishing. They are subject to dehydration, starvation, aging and other natural phenomena as if they were ordinary earthworms.[/INDENT] [INDENT][/INDENT] [INDENT][I]Material Component:[/I] A handful of fresh soil.[/INDENT] Which of the two do you prefer? [/QUOTE]
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