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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 8479615" data-attributes="member: 57383"><p>Hish! Zophiel originally had multiple <em>cure light wounds</em>. Maybe we should adjust our version to match or at least give him one <em>cure light wounds</em>?</p><p></p><p>If we give him the spells of the original (or as many as we can in 3E since some of them aren't standard cleric spells in that edition) we're half way to filling his roster.</p><p></p><p>Let's see, we'd be talking:</p><p></p><p style="margin-left: 20px"><em>Wizard Spells Prepared</em> (4/5/5/4/2/1), save DC 13 + spell level.</p> <p style="margin-left: 20px">0—<em>one</em>, <em>two</em>, <em>three</em>, <em>four</em>;</p> <p style="margin-left: 20px">1st—<em>burrow</em>ᴺ, <em>cause fear</em> (DC 14), <em>charm person</em> (DC 14), <em>sleep</em>, <em>five</em>;</p> <p style="margin-left: 20px">2nd—<em>summon worms</em>ᴺ, <em>blindness</em> (DC 15), <em>blur</em>, <em>summon swarm</em>, <em>five</em>;</p> <p style="margin-left: 20px">3rd—<em>flame arrow</em>, <em>fly</em>, <em>wormwork</em>ᴺ, <em>four</em>;</p> <p style="margin-left: 20px">4th—<em>ice storm</em> (DC 17), <em>stoneskin</em>;</p> <p style="margin-left: 20px">5th—<em>one</em>;</p> <p style="margin-left: 20px">ᴺ New spell.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Cleric Spells Prepared</em> (6/5+1/5+1/4+1/2+1/1+1), save DC 13 + spell level.</p> <p style="margin-left: 20px">0—<em>create water</em>, <em>detect magic</em>, <em>detect poison</em>, <em>guidance</em>, <em>purify food and drink</em>, <em>resistance</em>;</p> <p style="margin-left: 20px">1st—<em>bane</em> (DC 14), <em>bless</em>ᴰ, <em>cure light wounds</em>, <em>divine favor</em>, <em>entropic shield</em>, <em>sanctuary</em>;</p> <p style="margin-left: 20px">2nd—<em>augury</em>, <em>hold person</em> (DC 15), <em>wormslick</em>ᴰᴺ, <em>four</em>, <em>five</em>, <em>six</em>;</p> <p style="margin-left: 20px">3rd—<em>continual flame</em>, <em>cure serious wounds</em>, <em>dispel magic</em>, <em>prayer</em>ᴰ, <em>five</em>;</p> <p style="margin-left: 20px">4th—<em>neutralize poison</em>, <em>wormtongue</em>ᴰᴺ, <em>three</em>;</p> <p style="margin-left: 20px">5th—<em>curse of the worms</em>ᴰᴺ, <em>two</em>;</p><p></p><p>If we want to give him two CLW like the original, I'd swap out the <em>divine favor</em>:</p><p></p><p style="margin-left: 20px">1st—<em>bane</em> (DC 14), <em>bless</em>ᴰ, <em>cure light wounds</em> (×2), <em>entropic shield</em>, <em>sanctuary</em>;</p><p></p><p>We're missing the following from the original:</p><p></p><p><strong>Priest Spells</strong> (X/X/X/X/X): 1st—<em>faerie fire</em> [<span style="color: blue">not cleric</span>], <em>light</em> [<span style="color: blue">missing, he'll make do with <em>continual flame</em></span>]; 2nd—<em>barkskin</em> [<span style="color: blue">not cleric</span>], <em>dust devil</em> [<span style="color: blue">not 3E SRD</span>]; 3rd—<em>pyrotechnics</em> [<span style="color: blue">maybe <em>searing light</em>?</span>].</p><p><strong>Wizard Spells</strong> (X/X/X/X/X): 1st—<em>spook</em> [<span style="color: blue">gave him <em>cause fear</em></span>].</p></blockquote><p></p>
[QUOTE="Cleon, post: 8479615, member: 57383"] Hish! Zophiel originally had multiple [I]cure light wounds[/I]. Maybe we should adjust our version to match or at least give him one [I]cure light wounds[/I]? If we give him the spells of the original (or as many as we can in 3E since some of them aren't standard cleric spells in that edition) we're half way to filling his roster. Let's see, we'd be talking: [INDENT][I]Wizard Spells Prepared[/I] (4/5/5/4/2/1), save DC 13 + spell level.[/INDENT] [INDENT]0—[I]one[/I], [I]two[/I], [I]three[/I], [I]four[/I];[/INDENT] [INDENT]1st—[I]burrow[/I]ᴺ, [I]cause fear[/I] (DC 14), [I]charm person[/I] (DC 14), [I]sleep[/I], [I]five[/I];[/INDENT] [INDENT]2nd—[I]summon worms[/I]ᴺ, [I]blindness[/I] (DC 15), [I]blur[/I], [I]summon swarm[/I], [I]five[/I];[/INDENT] [INDENT]3rd—[I]flame arrow[/I], [I]fly[/I], [I]wormwork[/I]ᴺ, [I]four[/I];[/INDENT] [INDENT]4th—[I]ice storm[/I] (DC 17), [I]stoneskin[/I];[/INDENT] [INDENT]5th—[I]one[/I];[/INDENT] [INDENT]ᴺ New spell.[/INDENT] [INDENT][/INDENT] [INDENT][I]Cleric Spells Prepared[/I] (6/5+1/5+1/4+1/2+1/1+1), save DC 13 + spell level.[/INDENT] [INDENT]0—[I]create water[/I], [I]detect magic[/I], [I]detect poison[/I], [I]guidance[/I], [I]purify food and drink[/I], [I]resistance[/I];[/INDENT] [INDENT]1st—[I]bane[/I] (DC 14), [I]bless[/I]ᴰ, [I]cure light wounds[/I], [I]divine favor[/I], [I]entropic shield[/I], [I]sanctuary[/I];[/INDENT] [INDENT]2nd—[I]augury[/I], [I]hold person[/I] (DC 15), [I]wormslick[/I]ᴰᴺ, [I]four[/I], [I]five[/I], [I]six[/I];[/INDENT] [INDENT]3rd—[I]continual flame[/I], [I]cure serious wounds[/I], [I]dispel magic[/I], [I]prayer[/I]ᴰ, [I]five[/I];[/INDENT] [INDENT]4th—[I]neutralize poison[/I], [I]wormtongue[/I]ᴰᴺ, [I]three[/I];[/INDENT] [INDENT]5th—[I]curse of the worms[/I]ᴰᴺ, [I]two[/I];[/INDENT] If we want to give him two CLW like the original, I'd swap out the [I]divine favor[/I]: [INDENT]1st—[I]bane[/I] (DC 14), [I]bless[/I]ᴰ, [I]cure light wounds[/I] (×2), [I]entropic shield[/I], [I]sanctuary[/I];[/INDENT] We're missing the following from the original: [B]Priest Spells[/B] (X/X/X/X/X): 1st—[I]faerie fire[/I] [[COLOR=blue]not cleric[/COLOR]], [I]light[/I] [[COLOR=blue]missing, he'll make do with [I]continual flame[/I][/COLOR]]; 2nd—[I]barkskin[/I] [[COLOR=blue]not cleric[/COLOR]], [I]dust devil[/I] [[COLOR=blue]not 3E SRD[/COLOR]]; 3rd—[I]pyrotechnics[/I] [[COLOR=blue]maybe [I]searing light[/I]?[/COLOR]]. [B]Wizard Spells[/B] (X/X/X/X/X): 1st—[I]spook[/I] [[COLOR=blue]gave him [I]cause fear[/I][/COLOR]]. [/QUOTE]
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