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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 9619007" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Dark Dweller</span></strong></p><p>Huge Outsider (Native)</p><p><strong>Hit Dice:</strong> d8+ ( hp)</p><p><strong>Initiative:</strong> +–</p><p><strong>Speed</strong>: ## ft. ( squares), burrow ## ft.</p><p><strong>Armor Class:</strong> 1 (–2 size, Dex, + natural), touch 1, flat-footed 1</p><p><strong>Base Attack/Grapple:</strong> +/+</p><p><strong>Attack:</strong> Tendril + melee (d+)</p><p><strong>Full Attack:</strong> 6 tendrils + melee (d+)</p><p><strong>Space/Reach</strong>: 15 ft./ 15 ft.</p><p><strong>Special Attacks:</strong> Constrict ##+##, improved grab, perfect grappler, spell-like abilities, wall of tendrils</p><p><strong>Special Qualities:</strong> All-around vision, blind, blindsight ## ft., telepathy ## ft., tremorsense ## ft., PLUS OTHERS TO BE DECIDED</p><p><strong>Saves:</strong> Fort +, Ref +, Will +</p><p><strong>Abilities:</strong> Str 25, Dex , Con , Int , Wis , Cha</p><p><strong>Skills:</strong> Skill</p><p><strong>Feats:</strong> Feat, Bonusᴮ</p><p><strong>Environment:</strong> Underground</p><p><strong>Organization:</strong> Solitary, node () or cluster ()</p><p><strong>Challenge Rating:</strong> #</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral good</p><p><strong>Advancement:</strong> ##–## HD (Huge); ##–## HD (Gargantuan); ##+ HD (Colossal)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>Description</em>.</p><p></p><p>Background.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Tactics.</p><p><span style="color: magenta"></span></p><p><span style="color: magenta"><strong>All-Around Vision (Ex):</strong> A dark dweller portion's senses work in all directions simultaneously, providing a +4 racial bonus on Spot and Search checks. A dark dweller portion can’t be flanked.</span></p><p><span style="color: magenta"></span></p><p><span style="color: magenta"><strong>Blind (Ex):</strong> A dark dweller portion is immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.</span></p><p><span style="color: magenta"></span></p><p><span style="color: magenta"><strong>Constrict (Ex):</strong> A dark dweller portion deals 1d6+7 points of damage with a successful grapple check.</span></p><p><span style="color: magenta"></span></p><p><span style="color: magenta"><strong>Improved Grab (Ex):</strong> To use this ability, the dark dweller portion must hit an opponent of any size with a tendril attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</span></p><p><span style="color: magenta"></span></p><p><strong>Perfect Grappler (Ex):</strong> A dark dweller [<span style="color: magenta">portion?</span>] can grapple a single opponent of any size or up to six opponents up to two sizes smaller than itself – one opponent in each tendril. The dweller rolls separate grapple checks against each opponent when grappling multiple opponents. If a dark dweller holds an opponent with more than one tendril it gains a +1 bonus on its grapple check per tendril (e.g. +3 for three tendrils). The dark dweller can choose to hold on to an opponent with a tendril while remaining ungrappled itself without taking any penalty on its grapple checks (instead of the normal –20 penalty).</p><p></p><p><strong>Ability (Ex/Su/Sp/Ps):</strong> .</p><p></p><p><strong>Skills:</strong> .</p><p></p><p><span style="color: blue"><em>Originally appeared in Tales From the Infinite Staircase (1998) in Tale 3: Lord of the Worms</em></span></p><p><span style="color: blue"></span></p><p><span style="color: blue"><strong>Skill Ranks:</strong> </span></p></blockquote><p></p>
[QUOTE="Cleon, post: 9619007, member: 57383"] [B][SIZE=7]Dark Dweller[/SIZE][/B] Huge Outsider (Native) [B]Hit Dice:[/B] d8+ ( hp) [B]Initiative:[/B] +– [B]Speed[/B]: ## ft. ( squares), burrow ## ft. [B]Armor Class:[/B] 1 (–2 size, Dex, + natural), touch 1, flat-footed 1 [B]Base Attack/Grapple:[/B] +/+ [B]Attack:[/B] Tendril + melee (d+) [B]Full Attack:[/B] 6 tendrils + melee (d+) [B]Space/Reach[/B]: 15 ft./ 15 ft. [B]Special Attacks:[/B] Constrict ##+##, improved grab, perfect grappler, spell-like abilities, wall of tendrils [B]Special Qualities:[/B] All-around vision, blind, blindsight ## ft., telepathy ## ft., tremorsense ## ft., PLUS OTHERS TO BE DECIDED [B]Saves:[/B] Fort +, Ref +, Will + [B]Abilities:[/B] Str 25, Dex , Con , Int , Wis , Cha [B]Skills:[/B] Skill [B]Feats:[/B] Feat, Bonusᴮ [B]Environment:[/B] Underground [B]Organization:[/B] Solitary, node () or cluster () [B]Challenge Rating:[/B] # [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral good [B]Advancement:[/B] ##–## HD (Huge); ##–## HD (Gargantuan); ##+ HD (Colossal) [B]Level Adjustment:[/B] — [I]Description[/I]. Background. [B][SIZE=5]Combat[/SIZE][/B] Tactics. [COLOR=magenta] [B]All-Around Vision (Ex):[/B] A dark dweller portion's senses work in all directions simultaneously, providing a +4 racial bonus on Spot and Search checks. A dark dweller portion can’t be flanked. [B]Blind (Ex):[/B] A dark dweller portion is immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. [B]Constrict (Ex):[/B] A dark dweller portion deals 1d6+7 points of damage with a successful grapple check. [B]Improved Grab (Ex):[/B] To use this ability, the dark dweller portion must hit an opponent of any size with a tendril attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. [/COLOR] [B]Perfect Grappler (Ex):[/B] A dark dweller [[COLOR=magenta]portion?[/COLOR]] can grapple a single opponent of any size or up to six opponents up to two sizes smaller than itself – one opponent in each tendril. The dweller rolls separate grapple checks against each opponent when grappling multiple opponents. If a dark dweller holds an opponent with more than one tendril it gains a +1 bonus on its grapple check per tendril (e.g. +3 for three tendrils). The dark dweller can choose to hold on to an opponent with a tendril while remaining ungrappled itself without taking any penalty on its grapple checks (instead of the normal –20 penalty). [B]Ability (Ex/Su/Sp/Ps):[/B] . [B]Skills:[/B] . [COLOR=blue][i]Originally appeared in Tales From the Infinite Staircase (1998) in Tale 3: Lord of the Worms[/i] [B]Skill Ranks:[/B] [/color] [/QUOTE]
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