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Converting my old Magic conversions to 3.5
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<blockquote data-quote="HellHound" data-source="post: 1978450" data-attributes="member: 3397"><p><strong>Ashen Ghoul</strong> <span style="color: red">(now 3.5)</span></p><p><em>also appeared as the "restless ghoul" in Necromancer's Legacy</em></p><p></p><p>[imager]http://www.psi-soft.co.uk/images/M/IA/AshenGhoul.JPG[/imager]</p><p>Medium Undead</p><p></p><p>Hit Dice: 2d12 (13 hp)</p><p>Initiative: +3</p><p>Speed: 30 ft (6 squares)</p><p>AC: 15 (+3 Dex, +2 Natural), touch 13, flat-footed 12</p><p>BAB / Grapple: +1 / +4</p><p>Attack: Bite +5 melee (1d4+3 and paralysis)</p><p>Full Attack: Bite +5 melee (1d4+3 and paralysis) and 2 claws +0 melee (1d6+1 and paralysis)</p><p>Space/Reach: 5 ft. / 5 ft.</p><p>Special Attacks: Paralysis, Create Spawn</p><p>Special Qualities: Darkvision 60 ft., undead traits, +2 turn resistance, rise again</p><p>Saves: Fort +0, Refl +3, Will +6</p><p>Abilities: Str 16, Dex 16, Con -, Int 13, Wis 16, Cha 16</p><p>Skills: Climb +8, Hide +8, Listen +8, Move Silently +8, Spot +8</p><p>Feats: Weapon Focus (bite)</p><p>Climate/Terrain: Any land</p><p>Organization: Solitary, Gang (2-4) or Pack (3-12)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Chaotic Evil</p><p>Advancement: 3 HD (Medium)</p><p>Level Adjustment: +4</p><p></p><p>The Ashen Ghoul is a disturbing undead that rises again once slain, feeding on the life-energies of those slain nearby. They appear as most ghouls, tattered, emaciated corpses on the verge of decomposition; their stringy hair seems to keep growing after their death, as it is almost always in long dreadlocks spilling over their faces or down their backs.</p><p></p><p>COMBAT</p><p></p><p>Ashen ghouls attack with their mighty claws that grow up to five inches from their fingertips.</p><p></p><p>Paralysis (Ex): Those hit by an ashen ghoul’s natural attacks must succeed at a fortitude save (DC 15) or be paralysed for 1d6+2 minutes. Elves are immune to this paralysis. The save DC is Charisma-based.</p><p></p><p>Create Spawn (Su): In almost all cases Ashen Ghouls devour those they kill. From time to time, however, the bodies of the victims lie where they fell, to rise as regular ghouls themselves in 1d4 days. Casting protection from evil on a body before the end of that time averts the transformation. To create an Ashen Ghoul requires that these spawn be created on unholy ground.</p><p></p><p>Rise Again (Su): If three creatures of or more Hit Dice are slain within 60 feet of where an Ashen Ghoul’s corpse rests, the Ashen Ghoul rises from the dead once again with full hit points, ready to fight that very round. There is no time limit on this ability, sometimes it can take a century or more to fulfill the requirements, but sooner or later it eventually comes to pass. If an Ashen Ghoul corpse is disintegrated or blessed once slain, it will never rise again.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1978450, member: 3397"] [b]Ashen Ghoul[/b] [color=red](now 3.5)[/color] [i]also appeared as the "restless ghoul" in Necromancer's Legacy[/i] [imager]http://www.psi-soft.co.uk/images/M/IA/AshenGhoul.JPG[/imager] Medium Undead Hit Dice: 2d12 (13 hp) Initiative: +3 Speed: 30 ft (6 squares) AC: 15 (+3 Dex, +2 Natural), touch 13, flat-footed 12 BAB / Grapple: +1 / +4 Attack: Bite +5 melee (1d4+3 and paralysis) Full Attack: Bite +5 melee (1d4+3 and paralysis) and 2 claws +0 melee (1d6+1 and paralysis) Space/Reach: 5 ft. / 5 ft. Special Attacks: Paralysis, Create Spawn Special Qualities: Darkvision 60 ft., undead traits, +2 turn resistance, rise again Saves: Fort +0, Refl +3, Will +6 Abilities: Str 16, Dex 16, Con -, Int 13, Wis 16, Cha 16 Skills: Climb +8, Hide +8, Listen +8, Move Silently +8, Spot +8 Feats: Weapon Focus (bite) Climate/Terrain: Any land Organization: Solitary, Gang (2-4) or Pack (3-12) Challenge Rating: 2 Treasure: None Alignment: Chaotic Evil Advancement: 3 HD (Medium) Level Adjustment: +4 The Ashen Ghoul is a disturbing undead that rises again once slain, feeding on the life-energies of those slain nearby. They appear as most ghouls, tattered, emaciated corpses on the verge of decomposition; their stringy hair seems to keep growing after their death, as it is almost always in long dreadlocks spilling over their faces or down their backs. COMBAT Ashen ghouls attack with their mighty claws that grow up to five inches from their fingertips. Paralysis (Ex): Those hit by an ashen ghoul’s natural attacks must succeed at a fortitude save (DC 15) or be paralysed for 1d6+2 minutes. Elves are immune to this paralysis. The save DC is Charisma-based. Create Spawn (Su): In almost all cases Ashen Ghouls devour those they kill. From time to time, however, the bodies of the victims lie where they fell, to rise as regular ghouls themselves in 1d4 days. Casting protection from evil on a body before the end of that time averts the transformation. To create an Ashen Ghoul requires that these spawn be created on unholy ground. Rise Again (Su): If three creatures of or more Hit Dice are slain within 60 feet of where an Ashen Ghoul’s corpse rests, the Ashen Ghoul rises from the dead once again with full hit points, ready to fight that very round. There is no time limit on this ability, sometimes it can take a century or more to fulfill the requirements, but sooner or later it eventually comes to pass. If an Ashen Ghoul corpse is disintegrated or blessed once slain, it will never rise again. [/QUOTE]
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