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Converting my old Magic conversions to 3.5
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<blockquote data-quote="HellHound" data-source="post: 1978454" data-attributes="member: 3397"><p><strong>Balduvian Dead</strong></p><p><em>Also appeared as the Bloody Lords in Necromancer's Legacy</em></p><p></p><p>[imager]http://www.psi-soft.co.uk/images/M/AI/BalduvianDead.JPG[/imager]</p><p>Medium Undead</p><p>Hit Dice: 4d12+6 (32 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft</p><p>AC: 13 (+3 Natural)</p><p>Attacks: Slam +3 melee or Weapon +3 melee</p><p>Damage: Slam 1d6+1 or Weapon +1</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Qualities: Raise Graveborn, Undead, Create Spawn</p><p>Saves: Fort +1, Refl +1, Will +4</p><p>Abilities: Str 13, Dex 10, Con -, Int 10, Wis 10, Cha 12</p><p>Feats: Toughness x2</p><p>Climate/Terrain: Any northern lands</p><p>Organization: Solitary or Gang (2-8)</p><p>Challenge Rating: 3</p><p>Treasure: Normal</p><p>Alignment: Neutral Evil</p><p>Advancement: 5-7 HD (Medium); 8-12 HD (Large)</p><p></p><p>Balduvian Dead are a race of ghoulish dead raised from the corpses of the northern barbarian tribes. They appear zombie-like initially, but are intelligent, motivated, and</p><p>significantly quicker in action.</p><p></p><p>They are often found haunting old battlegrounds or villages struck by famine or disease, where they can animate the bodies of the dead to form a quick army of Rushing Dead to defend themselves. They will sometimes feign the existence</p><p>of nomadic hunters or tribesmen to lure in unsuspecting travellers.</p><p></p><p>It is said that the first Balduvian Dead were created by an ancient tribal shaman as his revenge against another tribe that attacked and razed his village while he was on a visionquest in the deep snows of the sunless days.</p><p></p><p>COMBAT</p><p></p><p>While the Balduvian Dead don’t shirk from combat, they tend to leave a majority of the work to any Rushing Dead they can raise to attack for them. When a Balduvian Dead or one of their enemies falls on the battlefield, it is almost immediately raised as a Rushing Dead the next round.</p><p></p><p>Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.</p><p></p><p>Raise Graveborn (Su): Balduvian Dead in combat will raise the bodies of their allies and enemies alike to attack their foes. As a simple action (which does not provoke an attack of opportunity), a Balduvian Dead can turn any corpse within short range (25 ft plus 5 ft per 2 HD, normally 35 feet) into a Graveborn. Treat a Graveborn as a Zombie of the appropriate size level for the corpse animated, except that Graveborn do not suffer from the Partial Actions Only weakness of regular zombies, and they deal damage 2 dice higher than indicated for a zombie of their size (so a medium-sized Graveborn would deal 1d10+1 damage in combat). Graveborn only remain animated for 2 rounds per hit die, disintegrating back to the earth afterwards, unable to be reanimated in this way or into another undead form by other means.</p><p></p><p>Create Spawn (Ex): Anyone with levels of Barbarian slain by a Balduvian Dead or a Graveborn will rise in 1d4 days as a Balduvian Dead unless their corpse is anointed with a bless spell.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1978454, member: 3397"] [b]Balduvian Dead[/b] [i]Also appeared as the Bloody Lords in Necromancer's Legacy[/i] [imager]http://www.psi-soft.co.uk/images/M/AI/BalduvianDead.JPG[/imager] Medium Undead Hit Dice: 4d12+6 (32 hp) Initiative: +0 Speed: 30 ft AC: 13 (+3 Natural) Attacks: Slam +3 melee or Weapon +3 melee Damage: Slam 1d6+1 or Weapon +1 Face/Reach: 5 ft by 5 ft / 5 ft Special Qualities: Raise Graveborn, Undead, Create Spawn Saves: Fort +1, Refl +1, Will +4 Abilities: Str 13, Dex 10, Con -, Int 10, Wis 10, Cha 12 Feats: Toughness x2 Climate/Terrain: Any northern lands Organization: Solitary or Gang (2-8) Challenge Rating: 3 Treasure: Normal Alignment: Neutral Evil Advancement: 5-7 HD (Medium); 8-12 HD (Large) Balduvian Dead are a race of ghoulish dead raised from the corpses of the northern barbarian tribes. They appear zombie-like initially, but are intelligent, motivated, and significantly quicker in action. They are often found haunting old battlegrounds or villages struck by famine or disease, where they can animate the bodies of the dead to form a quick army of Rushing Dead to defend themselves. They will sometimes feign the existence of nomadic hunters or tribesmen to lure in unsuspecting travellers. It is said that the first Balduvian Dead were created by an ancient tribal shaman as his revenge against another tribe that attacked and razed his village while he was on a visionquest in the deep snows of the sunless days. COMBAT While the Balduvian Dead don’t shirk from combat, they tend to leave a majority of the work to any Rushing Dead they can raise to attack for them. When a Balduvian Dead or one of their enemies falls on the battlefield, it is almost immediately raised as a Rushing Dead the next round. Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage. Raise Graveborn (Su): Balduvian Dead in combat will raise the bodies of their allies and enemies alike to attack their foes. As a simple action (which does not provoke an attack of opportunity), a Balduvian Dead can turn any corpse within short range (25 ft plus 5 ft per 2 HD, normally 35 feet) into a Graveborn. Treat a Graveborn as a Zombie of the appropriate size level for the corpse animated, except that Graveborn do not suffer from the Partial Actions Only weakness of regular zombies, and they deal damage 2 dice higher than indicated for a zombie of their size (so a medium-sized Graveborn would deal 1d10+1 damage in combat). Graveborn only remain animated for 2 rounds per hit die, disintegrating back to the earth afterwards, unable to be reanimated in this way or into another undead form by other means. Create Spawn (Ex): Anyone with levels of Barbarian slain by a Balduvian Dead or a Graveborn will rise in 1d4 days as a Balduvian Dead unless their corpse is anointed with a bless spell. [/QUOTE]
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