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Converting my old Magic conversions to 3.5
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<blockquote data-quote="HellHound" data-source="post: 1978462" data-attributes="member: 3397"><p><strong>Bog Imp</strong></p><p></p><p>Small Monstrous Humanoid</p><p>Hit Dice: 2d8 (9 hp)</p><p>Initiative: +5 (Dex)</p><p>Speed: 20 ft, fly 50 ft (good)</p><p>AC: 19 (+5 Dex, +1 Size, +3 Natural)</p><p>Attacks: 2 Claws +8 melee</p><p>Damage: Claws 1d6-2 plus poison and disease</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Poison, Disease</p><p>Special Qualities: Resistances</p><p>Saves: Fort +0, Refl +8, Will +1</p><p>Abilities: Str 8, Dex 20, Con 10, Int 8, Wis 6, Cha 10</p><p>Skills: Spot +4, Listen +4, Move Silently +11</p><p>Feats: Weapon Finesse (claws)</p><p>Climate/Terrain: Swamps</p><p>Organization: Solitary, Flight (3-8), Mob (10-30)</p><p>Challenge Rating: 1</p><p>Treasure: No coins, no goods, standard items</p><p>Alignment: Chaotic Evil</p><p>Advancement: As rogues</p><p></p><p>These small green humanoids live in the most evil of swamps, often those dominated by Black Dragons and other entities who find Bog Imps to be too small to qualify as good</p><p>eating. They have no relation to actual baatezu Imps except in the minds of men living near their abodes.</p><p></p><p>Bog Imps are usually just over 2 feet tall, and covered in a sickly green skin with red markings over their oversized, muck-crusted clawed hands and feet.</p><p></p><p>Generally Bog Imps subsist on a diet of small birds, fish and each other, but are not above a good piece of carrion. </p><p></p><p>COMBAT</p><p></p><p>Bog Imps are easily ired and attack blindly at anything they determine to be their enemy or that is tresspassing in their domain (unless it is obviously much more powerful than they are, or of Huge size or greater). They fly around their enemies, striking from all sides and harrying their victims, usually attempting to lure them into deeper water or into another creature that may strike them down and leave the body behind (to be eaten as carrion).</p><p></p><p>Poison (Ex): The muck-encrusted claws of the Bog Imp contain a weak neurological toxin (DC 11, 1d3 Dex Primary damage, 1d3 Dex Secondary damage).</p><p></p><p>Disease (Ex): The claws and bodies of these fell creatures are often dangerous in the long term also. Those injured by a Bog Imp or eating one will be exposed to Filth Fever (DMG p75).</p><p></p><p>Resistances (Ex): Bog Imps are naturally resistant to poisons and disease, gaining a +6 on all Fortitude saves against them.</p><p></p><p>Bog Imp Characters: Some rare Bog Imps begin to advance as Rogues as they gain experience.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1978462, member: 3397"] [b]Bog Imp[/b] Small Monstrous Humanoid Hit Dice: 2d8 (9 hp) Initiative: +5 (Dex) Speed: 20 ft, fly 50 ft (good) AC: 19 (+5 Dex, +1 Size, +3 Natural) Attacks: 2 Claws +8 melee Damage: Claws 1d6-2 plus poison and disease Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Poison, Disease Special Qualities: Resistances Saves: Fort +0, Refl +8, Will +1 Abilities: Str 8, Dex 20, Con 10, Int 8, Wis 6, Cha 10 Skills: Spot +4, Listen +4, Move Silently +11 Feats: Weapon Finesse (claws) Climate/Terrain: Swamps Organization: Solitary, Flight (3-8), Mob (10-30) Challenge Rating: 1 Treasure: No coins, no goods, standard items Alignment: Chaotic Evil Advancement: As rogues These small green humanoids live in the most evil of swamps, often those dominated by Black Dragons and other entities who find Bog Imps to be too small to qualify as good eating. They have no relation to actual baatezu Imps except in the minds of men living near their abodes. Bog Imps are usually just over 2 feet tall, and covered in a sickly green skin with red markings over their oversized, muck-crusted clawed hands and feet. Generally Bog Imps subsist on a diet of small birds, fish and each other, but are not above a good piece of carrion. COMBAT Bog Imps are easily ired and attack blindly at anything they determine to be their enemy or that is tresspassing in their domain (unless it is obviously much more powerful than they are, or of Huge size or greater). They fly around their enemies, striking from all sides and harrying their victims, usually attempting to lure them into deeper water or into another creature that may strike them down and leave the body behind (to be eaten as carrion). Poison (Ex): The muck-encrusted claws of the Bog Imp contain a weak neurological toxin (DC 11, 1d3 Dex Primary damage, 1d3 Dex Secondary damage). Disease (Ex): The claws and bodies of these fell creatures are often dangerous in the long term also. Those injured by a Bog Imp or eating one will be exposed to Filth Fever (DMG p75). Resistances (Ex): Bog Imps are naturally resistant to poisons and disease, gaining a +6 on all Fortitude saves against them. Bog Imp Characters: Some rare Bog Imps begin to advance as Rogues as they gain experience. [/QUOTE]
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