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Converting my old Magic conversions to 3.5
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<blockquote data-quote="HellHound" data-source="post: 1978469" data-attributes="member: 3397"><p><strong>BreathStealer</strong></p><p></p><p>[imager]http://www.psi-soft.co.uk/images/M/MI/Breathstealer.JPG[/imager]</p><p>Medium Undead</p><p>Hit Dice: 4d12+3 (29 hp)</p><p>Initiative: +4</p><p>Speed: 30 ft</p><p>AC: 17 (+4 Dex, +3 Deflection)</p><p>Attacks: Incorporeal Touch +6 melee</p><p>Damage: Incorporeal Touch 1d10</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Massive Offense, BreathStealing, Create Spawn, Sneak Attack +2d6</p><p>Special Qualities: Undead, Incorporeal, +3 Turn Resistance, Daylight Powerlessness, ShadowCreep</p><p>Saves: Fort +1, Refl +5, Will +5</p><p>Abilities: Str -, Dex 18, Con -, Int 14, Wis 12, Cha 14</p><p>Skills: Hide +10, Spot +8, Listen +12, Search +8, Sense Motive +10</p><p>Feats: Weapon Finesse (Touch), Blind Fight, Combat Reflexes, Toughness</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary, Pack (2-6)</p><p>Challenge Rating: 4</p><p>Treasure: Normal</p><p>Alignment: Usually neutral evil</p><p>Advancement: 5-8 HD (Medium-size)</p><p></p><p>Breathstealers are incorporeal creatures born of evil shadows. They appear to be related to wraiths, but their connection to the negative plane is less pronounced. They</p><p>despise living things and the light of day. They are not as malignant as wraiths, and are oft brought to service by evil priests to slay those who displease them in the stillness of the night.</p><p></p><p>They are humanoid in shape, but composed of black shadows and wispy in outline. Through their eyes one can see the terrain behind them. Many Breathstealers appear to</p><p>bear daggers or scimitars, or bear the shape of a shadowcloak, but none of these cosmetics affect their combat abilities.</p><p></p><p>COMBAT</p><p></p><p>Breathstealers prefer to close quietly with their foes and strike them dead from the shadows.</p><p></p><p>Massive Offense (Ex): A Breathstealer may increase it’s melee damage by 1d10 damage for 1 round by reducing it’s hit points by 6 points for the same duration. This may be</p><p>done multiple times and at will, so an average Breathstealer with 26 hit points could make an attack with +4d10 damage in exchange for reducing it’s hit points to 2 for the rest of the round.</p><p></p><p>BreathStealing (Su): A Breathstealer with complete surprise or attacking a helpless, unaware foe (or more frequently a sleeping victim) may “suck the life” from them. Each round the victim must make a Fortitude save DC 14 or suffer a 2d6 temporary Con loss. This attack will not waken a sleeping victim unless they successfully make two saving throws against it in a row.</p><p></p><p>Create Spawn (Su): Any creature killed by BreathStealing must make a Will save DC 14 or rise again the next night as a BreathStealer. The very evil or despicable may rise instead as a Wraith.</p><p></p><p>Sneak Attack (Ex): The Breathstealer may Sneak Attack as a Rogue for an additional 2D6 damage.</p><p></p><p>Undead: Immune to mind-influencing effects, poisons, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.</p><p></p><p>Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.</p><p></p><p>Daylight Powerlessness (Ex): Breathstealers are utterly powerless in natural sunlight and flee from it.</p><p></p><p>ShadowCreep (Ex): Breathstealers get a +6 racial bonus to Hide checks in natural shadows.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1978469, member: 3397"] [b]BreathStealer[/b] [imager]http://www.psi-soft.co.uk/images/M/MI/Breathstealer.JPG[/imager] Medium Undead Hit Dice: 4d12+3 (29 hp) Initiative: +4 Speed: 30 ft AC: 17 (+4 Dex, +3 Deflection) Attacks: Incorporeal Touch +6 melee Damage: Incorporeal Touch 1d10 Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Massive Offense, BreathStealing, Create Spawn, Sneak Attack +2d6 Special Qualities: Undead, Incorporeal, +3 Turn Resistance, Daylight Powerlessness, ShadowCreep Saves: Fort +1, Refl +5, Will +5 Abilities: Str -, Dex 18, Con -, Int 14, Wis 12, Cha 14 Skills: Hide +10, Spot +8, Listen +12, Search +8, Sense Motive +10 Feats: Weapon Finesse (Touch), Blind Fight, Combat Reflexes, Toughness Climate/Terrain: Any land and underground Organization: Solitary, Pack (2-6) Challenge Rating: 4 Treasure: Normal Alignment: Usually neutral evil Advancement: 5-8 HD (Medium-size) Breathstealers are incorporeal creatures born of evil shadows. They appear to be related to wraiths, but their connection to the negative plane is less pronounced. They despise living things and the light of day. They are not as malignant as wraiths, and are oft brought to service by evil priests to slay those who displease them in the stillness of the night. They are humanoid in shape, but composed of black shadows and wispy in outline. Through their eyes one can see the terrain behind them. Many Breathstealers appear to bear daggers or scimitars, or bear the shape of a shadowcloak, but none of these cosmetics affect their combat abilities. COMBAT Breathstealers prefer to close quietly with their foes and strike them dead from the shadows. Massive Offense (Ex): A Breathstealer may increase it’s melee damage by 1d10 damage for 1 round by reducing it’s hit points by 6 points for the same duration. This may be done multiple times and at will, so an average Breathstealer with 26 hit points could make an attack with +4d10 damage in exchange for reducing it’s hit points to 2 for the rest of the round. BreathStealing (Su): A Breathstealer with complete surprise or attacking a helpless, unaware foe (or more frequently a sleeping victim) may “suck the life” from them. Each round the victim must make a Fortitude save DC 14 or suffer a 2d6 temporary Con loss. This attack will not waken a sleeping victim unless they successfully make two saving throws against it in a row. Create Spawn (Su): Any creature killed by BreathStealing must make a Will save DC 14 or rise again the next night as a BreathStealer. The very evil or despicable may rise instead as a Wraith. Sneak Attack (Ex): The Breathstealer may Sneak Attack as a Rogue for an additional 2D6 damage. Undead: Immune to mind-influencing effects, poisons, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage. Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently. Daylight Powerlessness (Ex): Breathstealers are utterly powerless in natural sunlight and flee from it. ShadowCreep (Ex): Breathstealers get a +6 racial bonus to Hide checks in natural shadows. [/QUOTE]
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