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Converting my old Magic conversions to 3.5
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<blockquote data-quote="HellHound" data-source="post: 1978487" data-attributes="member: 3397"><p><strong>Lava Hound</strong></p><p></p><p>[imager]http://www.psi-soft.co.uk/images/M/WL/LavaHounds.JPG[/imager]</p><p>Medium Elemental (Fire, Earth)</p><p>Hit Dice: 6d8+18 (45 hp)</p><p>Initiative: +5 (+1 Dex, Improved Initiative)</p><p>Speed: 60 ft</p><p>AC: 19 (+1 Dex, +8 Natural)</p><p>Attacks: Bite +8 melee</p><p>Damage: Slam 2d6+3, Extreme Heat</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Extreme Heat, Locking Bite</p><p>Special Qualities: Elemental, Spell Vulnerability, Damage Reduction 10 / +1, Tremorsense</p><p>Saves: Fort +8, Refl +3, Will +2</p><p>Abilities: Str 16, Dex 12, Con 16, Int 3, Wis 10, Cha 12</p><p>Skills: Wilderness Lore +4, Spot +8, Listen +6, Hide +6</p><p>Feats: Weapon Focus (Bite), Improved Initiative</p><p>Climate/Terrain: Any hot lands</p><p>Organization: Pack (2-6)</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Chaotic Neutral</p><p>Advancement: 7-8 HD (Medium); 9-12 HD (Large)</p><p></p><p>Lava Hounds are hunting animals created from Liquified rock (magma). The appear as normal hounds, but made of rough, brown stone, with prominent teeth, strong jaws and</p><p>smouldering red eyes, betraying their inner core of molten rock.</p><p></p><p>Lava Hounds are occasionally used as guard and attack animals by Fire Giants, the denizens of Bogardan and others who enjoy extreme heat and unpleasant company.</p><p></p><p>COMBAT</p><p></p><p>Lava Hounds rush an opponent, usually picking out one or two victims in a group for the pack to attack, only attacking the rest of the group once their chosen victims have been felled.</p><p></p><p>Elemental: Immune to poison, sleep, paralysis, and stunning. Is not subject to critical hits or flanking. If slain, cannot be raised or resurrected, though a wish or miracle</p><p>spell can restore it to life.</p><p></p><p>Extreme Heat (Ex): Being in proximity of a Lava Hound is very uncomfortable due to their radiant heat, being in contact with one can be devastating. Each round that a person is in contact with a Lava Hound, a Fortitude save (DC 16) must be made to avoid 1d2 Con Damage from burns, dehydration and heat stress.</p><p></p><p>Extreme Heat (Optional) (Ex): Instead of dealing 1d2 Con damage per round, the extreme heat deals 2d6 subdual damage per round, with the Fortitude Save (DC 16) reducing this by half. (This is more in keeping with the normal rules for extreme heat in the core rule books).</p><p></p><p>Locking Bite (Ex): If a Lava Hound scores a critical hit with it’s bite, it achieves a locking bite. The victim of a locking bite may make an opposed Strength check or an Escape Artist check (DC 18) to break free. The victim automatically takes bite damage each round until she pulls free or the beast is slain.</p><p></p><p>Spell Vulnerability: An earthquake spell causes 8d8 points of damage to a Lava Hound. A rock to mud spells or any cold-based spell slows the Hound to half movement and only one partial action per round because of sluggishness for 1 round.</p><p></p><p>Tremorsense (Ex): A Lava Hound can automatically sense the location of anything within 60 feet that is in contact with the ground.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1978487, member: 3397"] [b]Lava Hound[/b] [imager]http://www.psi-soft.co.uk/images/M/WL/LavaHounds.JPG[/imager] Medium Elemental (Fire, Earth) Hit Dice: 6d8+18 (45 hp) Initiative: +5 (+1 Dex, Improved Initiative) Speed: 60 ft AC: 19 (+1 Dex, +8 Natural) Attacks: Bite +8 melee Damage: Slam 2d6+3, Extreme Heat Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Extreme Heat, Locking Bite Special Qualities: Elemental, Spell Vulnerability, Damage Reduction 10 / +1, Tremorsense Saves: Fort +8, Refl +3, Will +2 Abilities: Str 16, Dex 12, Con 16, Int 3, Wis 10, Cha 12 Skills: Wilderness Lore +4, Spot +8, Listen +6, Hide +6 Feats: Weapon Focus (Bite), Improved Initiative Climate/Terrain: Any hot lands Organization: Pack (2-6) Challenge Rating: 5 Treasure: None Alignment: Chaotic Neutral Advancement: 7-8 HD (Medium); 9-12 HD (Large) Lava Hounds are hunting animals created from Liquified rock (magma). The appear as normal hounds, but made of rough, brown stone, with prominent teeth, strong jaws and smouldering red eyes, betraying their inner core of molten rock. Lava Hounds are occasionally used as guard and attack animals by Fire Giants, the denizens of Bogardan and others who enjoy extreme heat and unpleasant company. COMBAT Lava Hounds rush an opponent, usually picking out one or two victims in a group for the pack to attack, only attacking the rest of the group once their chosen victims have been felled. Elemental: Immune to poison, sleep, paralysis, and stunning. Is not subject to critical hits or flanking. If slain, cannot be raised or resurrected, though a wish or miracle spell can restore it to life. Extreme Heat (Ex): Being in proximity of a Lava Hound is very uncomfortable due to their radiant heat, being in contact with one can be devastating. Each round that a person is in contact with a Lava Hound, a Fortitude save (DC 16) must be made to avoid 1d2 Con Damage from burns, dehydration and heat stress. Extreme Heat (Optional) (Ex): Instead of dealing 1d2 Con damage per round, the extreme heat deals 2d6 subdual damage per round, with the Fortitude Save (DC 16) reducing this by half. (This is more in keeping with the normal rules for extreme heat in the core rule books). Locking Bite (Ex): If a Lava Hound scores a critical hit with it’s bite, it achieves a locking bite. The victim of a locking bite may make an opposed Strength check or an Escape Artist check (DC 18) to break free. The victim automatically takes bite damage each round until she pulls free or the beast is slain. Spell Vulnerability: An earthquake spell causes 8d8 points of damage to a Lava Hound. A rock to mud spells or any cold-based spell slows the Hound to half movement and only one partial action per round because of sluggishness for 1 round. Tremorsense (Ex): A Lava Hound can automatically sense the location of anything within 60 feet that is in contact with the ground. [/QUOTE]
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