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Converting my old Magic conversions to 3.5
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<blockquote data-quote="HellHound" data-source="post: 1978507" data-attributes="member: 3397"><p><strong>Shard Phoenix</strong></p><p></p><p>[imager]http://www.psi-soft.co.uk/images/M/ST/ShardPhoenix.JPG[/imager]</p><p>Small Outsider (Earth)</p><p>Hit Dice: 4d8+8 (28 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: fly 60 ft</p><p>AC: 23 (+1 Size, +4 Dex, +8 Natural)</p><p>Attacks: Bite +7 melee or Wing Buffet +6 melee</p><p>Damage: Bite 1d8+1 or Wing Buffet 1d6+1</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Shard Blast</p><p>Special Qualities: Damage Resistance 10 / +1, Regrow</p><p>Saves: Fort +6, Refl +8, Will +3</p><p>Abilities: Str 12, Dex 18, Con 14, Int 5, Wis 8, Cha 10</p><p>Skills: Hide +8, Listen +7, Move Silently +8, Spot +5</p><p>Feats: Alertness, Weapon Focus (bite)</p><p>Climate/Terrain: Any</p><p>Organization: Solitary, pair or murder (3-13)</p><p>Challenge Rating: 3</p><p>Treasure: no coins, double goods (gems only), standard items</p><p>Alignment: Chaotic neutral</p><p>Advancement: 5-6 HD (Small)</p><p></p><p>Shard Phoenixes are strange, legless birds seemingly native to the elemental planes. They appear to be made entirely of hardened clay with nearly no body beyond their wings and head, which is mostly beak. They are tremendously aggressive by nature, willing to sacrifice themselves repeatedly to strike down a trespasser into what they</p><p>consider their domain.</p><p></p><p>COMBAT</p><p></p><p>Shard Phoenixes swoop at their opponents alternately biting them with their large beaks and buffeting them with their wings. But their true danger becomes apparent when they are struck down...</p><p></p><p>Shard Blast (Su): As a free action a Shard Phoenix can detonate into a blast of sharp shone shards that deals it’s Hit Dice of damage (not including Con bonuses, so a generic</p><p>Shard Phoenix deals 4d8 damage and the biggest deals 6d8) to everyone in a 20 foot radius. This damage can be reduced by half with a successful Reflex save (DC 14).</p><p>Shard Phoenixes also detonate when reduced to zero hit points.</p><p></p><p>Regrow (Su): As long as any shard of the detonated Shard Phoenix is in contact with sufficient (30 pounds or more) earth or stone immediately after detonation, the Phoenix</p><p>begins to regrow. At first the shard absorbs the earth or stone around it (approximately 30 pounds worth) into an egglike stone 1 foot tall (Hardness 10, 20 hit points). This takes 12 hours. 24 hours later the egg hatches into the original Phoenix.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1978507, member: 3397"] [b]Shard Phoenix[/b] [imager]http://www.psi-soft.co.uk/images/M/ST/ShardPhoenix.JPG[/imager] Small Outsider (Earth) Hit Dice: 4d8+8 (28 hp) Initiative: +4 (Dex) Speed: fly 60 ft AC: 23 (+1 Size, +4 Dex, +8 Natural) Attacks: Bite +7 melee or Wing Buffet +6 melee Damage: Bite 1d8+1 or Wing Buffet 1d6+1 Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Shard Blast Special Qualities: Damage Resistance 10 / +1, Regrow Saves: Fort +6, Refl +8, Will +3 Abilities: Str 12, Dex 18, Con 14, Int 5, Wis 8, Cha 10 Skills: Hide +8, Listen +7, Move Silently +8, Spot +5 Feats: Alertness, Weapon Focus (bite) Climate/Terrain: Any Organization: Solitary, pair or murder (3-13) Challenge Rating: 3 Treasure: no coins, double goods (gems only), standard items Alignment: Chaotic neutral Advancement: 5-6 HD (Small) Shard Phoenixes are strange, legless birds seemingly native to the elemental planes. They appear to be made entirely of hardened clay with nearly no body beyond their wings and head, which is mostly beak. They are tremendously aggressive by nature, willing to sacrifice themselves repeatedly to strike down a trespasser into what they consider their domain. COMBAT Shard Phoenixes swoop at their opponents alternately biting them with their large beaks and buffeting them with their wings. But their true danger becomes apparent when they are struck down... Shard Blast (Su): As a free action a Shard Phoenix can detonate into a blast of sharp shone shards that deals it’s Hit Dice of damage (not including Con bonuses, so a generic Shard Phoenix deals 4d8 damage and the biggest deals 6d8) to everyone in a 20 foot radius. This damage can be reduced by half with a successful Reflex save (DC 14). Shard Phoenixes also detonate when reduced to zero hit points. Regrow (Su): As long as any shard of the detonated Shard Phoenix is in contact with sufficient (30 pounds or more) earth or stone immediately after detonation, the Phoenix begins to regrow. At first the shard absorbs the earth or stone around it (approximately 30 pounds worth) into an egglike stone 1 foot tall (Hardness 10, 20 hit points). This takes 12 hours. 24 hours later the egg hatches into the original Phoenix. [/QUOTE]
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