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Converting my old Magic conversions to 3.5
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<blockquote data-quote="HellHound" data-source="post: 1978509" data-attributes="member: 3397"><p><strong>ThraxoDemon</strong></p><p></p><p>[imager]http://www.psi-soft.co.uk/images/M/AQ/ArtifactPossession.JPG[/imager]</p><p>Diminutive Outsider (Chaotic, Evil)</p><p>Hit Dice: 2d8+5 (14 hp)</p><p>Initiative: +0</p><p>Speed: 40 ft (flight)</p><p>AC: 18 (+4 Size, +4 Natural)</p><p>Attacks: Incorporeal Touch +6 melee</p><p>Damage: Incorporeal Touch 1d2</p><p>Face/Reach: 1 ft by 1 ft / 0 ft</p><p>Special Qualities: Incorporeal, Item Possession</p><p>Saves: Fort +4, Refl +3, Will +5</p><p>Abilities: Str -, Dex 10, Con 12, Int 10, Wis 14, Cha 8</p><p>Skills: Hide +8</p><p>Feats: Toughness</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: chaotic evil</p><p>Advancement: 3-4 HD (Diminutive)</p><p></p><p>When visible, Thraxodemons appear as miniature blackskinned humanoid demons with classic bat-wings and long, knuckled fingers that end in long sharp claws.</p><p></p><p>They usually whine and caress their small distended bellies begging for a meal. Rarely is one found who is not desperately hungry for human energy. They are insubstantial creatures who can only manifest physically through their possession of magical items, which is also their only way to feed.</p><p></p><p>Usually they are bound to service by minor summoners who convince them to take up habitation in some enemy’s magic item(s). A convincing which takes very little work.</p><p></p><p>COMBAT</p><p></p><p>Thraxodemons don’t fight. They run from opponents who can attack them and search for easier meals elsewhere. </p><p></p><p>Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently. </p><p></p><p>Item Possession (Su): Thraxodemons usually manifest by binding themselves to a magic item. While bound to the item in question, the Thraxodemon actually inhabits it and cannot be detected except by Detect Chaos or Detect Evil spells. Remove Curse cast on the item drives the Thraxodemon out if it fails a Will save, and the demon will not be able to bind itself to that particular item again. Every time the magic item is used, the Thraxodemon deals 1d6 temporary Constitution damage to the operator of the item. In the case of weapons this is every time the item is used successfully in an attack;</p><p>for charged items it’s when the item uses a charge, and for continuous items it occurs once each day or whenever the item is donned.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1978509, member: 3397"] [b]ThraxoDemon[/b] [imager]http://www.psi-soft.co.uk/images/M/AQ/ArtifactPossession.JPG[/imager] Diminutive Outsider (Chaotic, Evil) Hit Dice: 2d8+5 (14 hp) Initiative: +0 Speed: 40 ft (flight) AC: 18 (+4 Size, +4 Natural) Attacks: Incorporeal Touch +6 melee Damage: Incorporeal Touch 1d2 Face/Reach: 1 ft by 1 ft / 0 ft Special Qualities: Incorporeal, Item Possession Saves: Fort +4, Refl +3, Will +5 Abilities: Str -, Dex 10, Con 12, Int 10, Wis 14, Cha 8 Skills: Hide +8 Feats: Toughness Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: chaotic evil Advancement: 3-4 HD (Diminutive) When visible, Thraxodemons appear as miniature blackskinned humanoid demons with classic bat-wings and long, knuckled fingers that end in long sharp claws. They usually whine and caress their small distended bellies begging for a meal. Rarely is one found who is not desperately hungry for human energy. They are insubstantial creatures who can only manifest physically through their possession of magical items, which is also their only way to feed. Usually they are bound to service by minor summoners who convince them to take up habitation in some enemy’s magic item(s). A convincing which takes very little work. COMBAT Thraxodemons don’t fight. They run from opponents who can attack them and search for easier meals elsewhere. Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently. Item Possession (Su): Thraxodemons usually manifest by binding themselves to a magic item. While bound to the item in question, the Thraxodemon actually inhabits it and cannot be detected except by Detect Chaos or Detect Evil spells. Remove Curse cast on the item drives the Thraxodemon out if it fails a Will save, and the demon will not be able to bind itself to that particular item again. Every time the magic item is used, the Thraxodemon deals 1d6 temporary Constitution damage to the operator of the item. In the case of weapons this is every time the item is used successfully in an attack; for charged items it’s when the item uses a charge, and for continuous items it occurs once each day or whenever the item is donned. [/QUOTE]
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