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<blockquote data-quote="HellHound" data-source="post: 1978512" data-attributes="member: 3397"><p><strong>Tidal Kraken</strong></p><p></p><p>Gargantuan Giant</p><p>Hit Dice: 30d8+300 (435)</p><p>Initiative: -2 (Dex)</p><p>Speed: 60 ft, swim 120 ft</p><p>AC: 24 (-2 Dex, -4 Size, +20 Natural)</p><p>Attacks: 4 Fists +32 / +27 / +22, Bite +26</p><p>Damage: Fist 2d6+12, Bite 2d10+12</p><p>Face/Reach: 20 ft by 20 ft / 20 ft</p><p>Special Attacks: Improved Grab, Tidal Wave, Trample, Swallow Whole</p><p>Special Qualities: Wave-Rider, Frightful Presence</p><p>Saves: Fort +27, Refl +8, Will +11</p><p>Abilities: Str 34, Dex 6, Con 30, Int 8, Wis 12, Cha 14</p><p>Skills: Spot +13, Listen +13, Climb +7, Jump +18</p><p>Feats: Weapon Focus (Fist), MultiDexterity, Large and In</p><p>Charge, Alertness, Power Attack, Cleave, Great Cleave, Sunder</p><p>Climate/Terrain: Deep oceans</p><p>Organization: Solitary</p><p>Challenge Rating: 30</p><p>Treasure: Standard</p><p>Alignment: Usually Chaotic Neutral</p><p>Advancement: 31-35 HD (Gargantuan), 36-46 HD (Colossal)</p><p></p><p>A mighty ocean predator, the Tidal Kraken is a terrifying undersea giant who rarely comes to shore... but whenever one does it becomes the source of legends for generations to come.</p><p></p><p>Towering just over 50 feet tall, the blue-green skin of the Tidal Kraken ripples over it’s heavy humanoid musculature. Four arms ending in huge clawed fists are rooted in it’s</p><p>massive 16 foot-wide shoulders. Along it’s massive head and back is a fringe of black fin, usually tattered from years of undersea hunting. The Kraken, when encountered ashore, is awash in the salty-iodine scent of sea-weed. Tidal Krakens over 80 feet tall have attacked coastal cities during epic battles in times of legend.</p><p></p><p>Fierce carnivores all, they prefer warm-blooded prey over fish, and are known to eat schools of merfolk and boatloads of pirates and merchants.</p><p></p><p>Most Tidal Krakens speak Aquan and some few learn Common.</p><p></p><p>COMBAT</p><p></p><p>Tidal Krakens are amphibious carnivores, quick to attack and able to hunt for days in pursuit of suitable prey. Even though their diet is entirely meat, they have been known to eat sections of buildings to get to the tender morsels within.</p><p></p><p>Improved Grab (Ex): To use this ability, the Tidal Kraken must hit the same target with any two fist attacks. If it gets a hold on anything under Huge size, it moves the target to it’s mouth for an immediate bite attack, and then deals bite damage automatically each turn.</p><p></p><p>Swallow Whole (Ex): A Tidal Kraken can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes</p><p>3d8+12 points of crushing damage plus 1d8 points of acid damge per round from the kraken’s stomach. A swallowed creature can climb out of the stomach with a successful</p><p>grapple check. This returns it to the kraken’s maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 35 points of damage to the stomach (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.</p><p>The kraken’s stomach can hold two Large, four Medium, eight Small, sixteen Tiny, thirty-two Diminutive, or sixty-four Fine or smaller opponents.</p><p></p><p>Tidal Wave (Su): Once every hour a Tidal Kraken can summon forth a 50 foot-tall wave from the sea as long as it is at least in 20 feet of salt water at the edge of a sizeable body of salt water. This tidal wave crashes forwards at 300 feet per round, dealing 6d6 damage to all in it’s path (DC 25 Reflex save halves damage). Those failing their save must make an opposed Strength roll against the Kraken’s strength. If they fail they are dragged back out to sea with the Tidal Wave, at the same 300 feet per round.</p><p></p><p>Trample (Ex): A Tidal Kraken can trample Large-size or smaller creatures for 4d8+12 points of damage. Opponents who do not make attacks of opportunity against the kraken can attempt a Reflex save (DC 37) to halve the damage. </p><p></p><p>Wave-Rider (Ex): A Tidal Kraken inside a wave of at least 50 foot height (including his own summoned waves) can move at the wave’s movement rate as a charge and can still take a full attack action at the end of the move (even though he would only normally be allowed an attack action after movement).</p><p></p><p>Frightful Presence (Ex): The mere sight of a Tidal Kraken sends lesser creatures running and swimming for the hills and abysses. Any creature with fewer than 20 Hit Dice within 300 feet when the Kraken attacks or rises from the depths must make a Will save (DC 27) or be affected. Creatures with 1 or fewer Hit Dice become Cowered for 4d6 rounds, those with 5 or fewer Hit Dice become Panicked for 4d6 rounds and those with 6 or more Hit Dice become Shaken for 4d6 rounds.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1978512, member: 3397"] [b]Tidal Kraken[/b] Gargantuan Giant Hit Dice: 30d8+300 (435) Initiative: -2 (Dex) Speed: 60 ft, swim 120 ft AC: 24 (-2 Dex, -4 Size, +20 Natural) Attacks: 4 Fists +32 / +27 / +22, Bite +26 Damage: Fist 2d6+12, Bite 2d10+12 Face/Reach: 20 ft by 20 ft / 20 ft Special Attacks: Improved Grab, Tidal Wave, Trample, Swallow Whole Special Qualities: Wave-Rider, Frightful Presence Saves: Fort +27, Refl +8, Will +11 Abilities: Str 34, Dex 6, Con 30, Int 8, Wis 12, Cha 14 Skills: Spot +13, Listen +13, Climb +7, Jump +18 Feats: Weapon Focus (Fist), MultiDexterity, Large and In Charge, Alertness, Power Attack, Cleave, Great Cleave, Sunder Climate/Terrain: Deep oceans Organization: Solitary Challenge Rating: 30 Treasure: Standard Alignment: Usually Chaotic Neutral Advancement: 31-35 HD (Gargantuan), 36-46 HD (Colossal) A mighty ocean predator, the Tidal Kraken is a terrifying undersea giant who rarely comes to shore... but whenever one does it becomes the source of legends for generations to come. Towering just over 50 feet tall, the blue-green skin of the Tidal Kraken ripples over it’s heavy humanoid musculature. Four arms ending in huge clawed fists are rooted in it’s massive 16 foot-wide shoulders. Along it’s massive head and back is a fringe of black fin, usually tattered from years of undersea hunting. The Kraken, when encountered ashore, is awash in the salty-iodine scent of sea-weed. Tidal Krakens over 80 feet tall have attacked coastal cities during epic battles in times of legend. Fierce carnivores all, they prefer warm-blooded prey over fish, and are known to eat schools of merfolk and boatloads of pirates and merchants. Most Tidal Krakens speak Aquan and some few learn Common. COMBAT Tidal Krakens are amphibious carnivores, quick to attack and able to hunt for days in pursuit of suitable prey. Even though their diet is entirely meat, they have been known to eat sections of buildings to get to the tender morsels within. Improved Grab (Ex): To use this ability, the Tidal Kraken must hit the same target with any two fist attacks. If it gets a hold on anything under Huge size, it moves the target to it’s mouth for an immediate bite attack, and then deals bite damage automatically each turn. Swallow Whole (Ex): A Tidal Kraken can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 3d8+12 points of crushing damage plus 1d8 points of acid damge per round from the kraken’s stomach. A swallowed creature can climb out of the stomach with a successful grapple check. This returns it to the kraken’s maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 35 points of damage to the stomach (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The kraken’s stomach can hold two Large, four Medium, eight Small, sixteen Tiny, thirty-two Diminutive, or sixty-four Fine or smaller opponents. Tidal Wave (Su): Once every hour a Tidal Kraken can summon forth a 50 foot-tall wave from the sea as long as it is at least in 20 feet of salt water at the edge of a sizeable body of salt water. This tidal wave crashes forwards at 300 feet per round, dealing 6d6 damage to all in it’s path (DC 25 Reflex save halves damage). Those failing their save must make an opposed Strength roll against the Kraken’s strength. If they fail they are dragged back out to sea with the Tidal Wave, at the same 300 feet per round. Trample (Ex): A Tidal Kraken can trample Large-size or smaller creatures for 4d8+12 points of damage. Opponents who do not make attacks of opportunity against the kraken can attempt a Reflex save (DC 37) to halve the damage. Wave-Rider (Ex): A Tidal Kraken inside a wave of at least 50 foot height (including his own summoned waves) can move at the wave’s movement rate as a charge and can still take a full attack action at the end of the move (even though he would only normally be allowed an attack action after movement). Frightful Presence (Ex): The mere sight of a Tidal Kraken sends lesser creatures running and swimming for the hills and abysses. Any creature with fewer than 20 Hit Dice within 300 feet when the Kraken attacks or rises from the depths must make a Will save (DC 27) or be affected. Creatures with 1 or fewer Hit Dice become Cowered for 4d6 rounds, those with 5 or fewer Hit Dice become Panicked for 4d6 rounds and those with 6 or more Hit Dice become Shaken for 4d6 rounds. [/QUOTE]
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