Kerrick
First Post
Quick question: when you're converting NPCs and sample characters for modules, do you follow the conversion guidelines or convert them straight over? I forgot how much of a power boost them get moving from 2E to 3E, and it could really skew the balance of a module. Case in point: Labyrinth of Madness - there's a party of evil NPCs, 7th-10th level pre-conversion. Post conversion - 19th-23rd level, except for a lonely little 7th-level mage, who made it to 11th in 3E stats. Granted, with all the monsters and such getting a boost, it might be worthwhile to bring the NPCs in line with them, but I don't know...
Also, how do you handle magic items? I noticed that the vast majority of items in 2e modules are really wimply, and the NPCs and monsters don't have much in the way of items - a Ftr with a +1 longsword, +1 plate, and a +1 shield was considered hot stuff. Now, he's a wuss, unless you're running a really low-magic campaign. *Sigh* the joys of conversion...
Also, how do you handle magic items? I noticed that the vast majority of items in 2e modules are really wimply, and the NPCs and monsters don't have much in the way of items - a Ftr with a +1 longsword, +1 plate, and a +1 shield was considered hot stuff. Now, he's a wuss, unless you're running a really low-magic campaign. *Sigh* the joys of conversion...
