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Converting Old 3E to New 3E standard problems
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<blockquote data-quote="Celebrim" data-source="post: 381858" data-attributes="member: 4937"><p>Thank god for standards?</p><p></p><p>You got to be kidding me.</p><p></p><p>Most of the 1st edition modules I own are essentially UNPLAYABLE converted without some attempt at rebalancing. Yeah, I'm going to send the party of 6th's up against CR 12 opponents. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>Yeah, that would be a quality conversion, and really help some new DM play the game.</p><p></p><p>I mean if the only thing I'm offering as a conversion is the stat blocks I'm not saving anyone any trouble at all. Those are freely available online; just cut and paste. And I for one am not going to appear a fool by suggesting either implicitly or explicitly in a document with my name on it that a T-Rex or a mature adult green dragon is a reasonable challenge for 4 5th or 6th level characters.</p><p></p><p>The more I think about this the more it reduces converting a module to a personal exercise. There is no sense at all in offering them to anyone else in the community. It is one thing to suggest that a converter do his best to replace encounters with their nearest D20 equivalent (which is I thought the point), and it is entirely reasonable to suggest that the converter not reprint flavor text of any sort or any of the 'story' of a module (which I wouldn't have done anyway), but its ridiculous to suggest that it makes for a good conversion to just cut and paste over the old monsters making no judgement calls as to whether the dynamic between a party of X level and a particular monster has changed radically since 1st edition, whether the rate of level advancement has altered since 1st edition, and the relative abundance of treasure has altered under 3rd edition standards.</p><p></p><p>And besides, the real problem with the first wave of conversions is that many of the converters seemed to think that the goal of the conversion was to make hard to get material available to people who didn't have the module, which was a clear violation of copyright and simply well not nice. But that material is available now online in the form of ESD's so the point of converting material is more clearly now than ever NOT NOT NOT NOT making material available. After all, anyone that buys the ESD and has access to the SRD HAS the material. A list of stat block is utterly useless. The only possible reason for making a conversion publicly available is to provide your experience and expertice in making the module playable for a group of X level D20 characters, and if you can't do that, there is no point in doing it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 381858, member: 4937"] Thank god for standards? You got to be kidding me. Most of the 1st edition modules I own are essentially UNPLAYABLE converted without some attempt at rebalancing. Yeah, I'm going to send the party of 6th's up against CR 12 opponents. :rolleyes: Yeah, that would be a quality conversion, and really help some new DM play the game. I mean if the only thing I'm offering as a conversion is the stat blocks I'm not saving anyone any trouble at all. Those are freely available online; just cut and paste. And I for one am not going to appear a fool by suggesting either implicitly or explicitly in a document with my name on it that a T-Rex or a mature adult green dragon is a reasonable challenge for 4 5th or 6th level characters. The more I think about this the more it reduces converting a module to a personal exercise. There is no sense at all in offering them to anyone else in the community. It is one thing to suggest that a converter do his best to replace encounters with their nearest D20 equivalent (which is I thought the point), and it is entirely reasonable to suggest that the converter not reprint flavor text of any sort or any of the 'story' of a module (which I wouldn't have done anyway), but its ridiculous to suggest that it makes for a good conversion to just cut and paste over the old monsters making no judgement calls as to whether the dynamic between a party of X level and a particular monster has changed radically since 1st edition, whether the rate of level advancement has altered since 1st edition, and the relative abundance of treasure has altered under 3rd edition standards. And besides, the real problem with the first wave of conversions is that many of the converters seemed to think that the goal of the conversion was to make hard to get material available to people who didn't have the module, which was a clear violation of copyright and simply well not nice. But that material is available now online in the form of ESD's so the point of converting material is more clearly now than ever NOT NOT NOT NOT making material available. After all, anyone that buys the ESD and has access to the SRD HAS the material. A list of stat block is utterly useless. The only possible reason for making a conversion publicly available is to provide your experience and expertice in making the module playable for a group of X level D20 characters, and if you can't do that, there is no point in doing it. [/QUOTE]
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