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Converting Old 3E to New 3E standard problems
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<blockquote data-quote="Celebrim" data-source="post: 384757" data-attributes="member: 4937"><p>"Mature green dragons are a whole lot more potent. But then again so are the players."</p><p></p><p>As you noted, the climb in power isn't always even. Besides, if the module simply scaled up evenly to a higher level, then it wouldn't be a problem.</p><p></p><p>The problem occurs when you have a module that generally converts evenly with the exception of a few oddballs that are too high (or more rarely too low, though too low is usually something you can ignore).</p><p></p><p>Anyhow, I realize that Leopold's reading of the conversion standards is correct, it just baffled the heck out of me how any of the fans could be happy about it. And for that matter, I don't see how anyone could consider it anything but a double standard regarding how you use material. And from a strict reading of the standards, I don't see how you could offer notes suggesting that an encounter should be toned down, or if you can offer a note suggesting that an encounter should be toned down, what is so bad about putting in a stat block for the toned down encounter.</p><p></p><p>Would it be ok to do the latter if I put it as a note beneath a straight conversion of the original?</p><p></p><p>Lastly, thanks for the tip, but I'm not really that interested in converting X1 right at the moment. I do however have a finished conversion of another module that simply won't be posted I'm afraid. I mentioned X1 only because I remembered the dragon, and it made for an obvious example.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 384757, member: 4937"] "Mature green dragons are a whole lot more potent. But then again so are the players." As you noted, the climb in power isn't always even. Besides, if the module simply scaled up evenly to a higher level, then it wouldn't be a problem. The problem occurs when you have a module that generally converts evenly with the exception of a few oddballs that are too high (or more rarely too low, though too low is usually something you can ignore). Anyhow, I realize that Leopold's reading of the conversion standards is correct, it just baffled the heck out of me how any of the fans could be happy about it. And for that matter, I don't see how anyone could consider it anything but a double standard regarding how you use material. And from a strict reading of the standards, I don't see how you could offer notes suggesting that an encounter should be toned down, or if you can offer a note suggesting that an encounter should be toned down, what is so bad about putting in a stat block for the toned down encounter. Would it be ok to do the latter if I put it as a note beneath a straight conversion of the original? Lastly, thanks for the tip, but I'm not really that interested in converting X1 right at the moment. I do however have a finished conversion of another module that simply won't be posted I'm afraid. I mentioned X1 only because I remembered the dragon, and it made for an obvious example. [/QUOTE]
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