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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Converting Old 3E to New 3E standard problems
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<blockquote data-quote="Leopold" data-source="post: 385809" data-attributes="member: 758"><p>I'm all for posting the conversion WITH a sample of the convertors notes that say "If you want to have it be playblanced, use X,Y, and Z and do it like F". That is fine, just take the stats as they are currently and convert them to 3E standarads and then add notes just like they do in the Dungeon magazines on how to ramp up the levels or decrease them.</p><p></p><p></p><p>i fully understand that 1E>3E breeds brutally tough monsters and encounters. I have a room in night below that has 15 hook horrors. Let's see avg party level is 8 15 CR 6 monsters=12..that's bad. But then i say "Hey i am the DM, I'll take a few out" and be done with it. </p><p></p><p>It's the DM's call if they want to change things or not, tis our job to make it so that they are ABLE to change and alter them with 3E type stats to begin with. Once they have that precious knowledge then they can begin to change and alter the adventure to suit their gameplay. </p><p></p><p>I know converting all of night below that the monsters are horribly overpowerd and have crushed their share of pc's under their thumb. But then again, my players thrive on mass numbers and overwhelming odds, they love it so it fits perfectly with the game.</p><p></p><p></p><p>Give the DM the tools to do his job and your conversion will NOT go in vain..</p></blockquote><p></p>
[QUOTE="Leopold, post: 385809, member: 758"] I'm all for posting the conversion WITH a sample of the convertors notes that say "If you want to have it be playblanced, use X,Y, and Z and do it like F". That is fine, just take the stats as they are currently and convert them to 3E standarads and then add notes just like they do in the Dungeon magazines on how to ramp up the levels or decrease them. i fully understand that 1E>3E breeds brutally tough monsters and encounters. I have a room in night below that has 15 hook horrors. Let's see avg party level is 8 15 CR 6 monsters=12..that's bad. But then i say "Hey i am the DM, I'll take a few out" and be done with it. It's the DM's call if they want to change things or not, tis our job to make it so that they are ABLE to change and alter them with 3E type stats to begin with. Once they have that precious knowledge then they can begin to change and alter the adventure to suit their gameplay. I know converting all of night below that the monsters are horribly overpowerd and have crushed their share of pc's under their thumb. But then again, my players thrive on mass numbers and overwhelming odds, they love it so it fits perfectly with the game. Give the DM the tools to do his job and your conversion will NOT go in vain.. [/QUOTE]
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