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Converting Old 3E to New 3E standard problems
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<blockquote data-quote="Leopold" data-source="post: 538662" data-attributes="member: 758"><p>yeah right...try doing the Night below book and telling me it takes 15 minutes to do. try spitting out a 15/8 Cl/Ro kuo toa and equip him with everything in under 15 min...</p><p></p><p></p><p>Now i can see the point that most make in the conversion process where the goods are not play balanced or the modules critters are not equipped. on that i totally agree OUGHT to be done, but NOT in the main body of the text...</p><p></p><p>look after reading this over and seeing it in play (my players waxed a poorly equipped uberbaddy so easily) i can see how playbalancing and equipping is important to the overall fun of the module. BUT! put it in a place where it can be used and seen but not in the body of the text itself.</p><p></p><p>here's what I will be doing now that i have seen the error in some of my statements.</p><p></p><p>1. Convert said module like normal.</p><p>2. Attempt to equip and balance the critters with items beffiting of their level.</p><p>3. Put all playbalancing in the BOTTOM of the work and make it clearly usable for all to see.</p><p></p><p></p><p>IN doing such i can eliminate the headaches that have arisen from uber baddies with a sword+1 and not tons of other loot beffitting them. I see everyone's point but still am a firm believer in keeping it the way it was written and providing additional modification work for people to either cut and paste or hints on which things to change. A nice "If you want to make it balanced do X,Y, and Z" but keep it out of the main body of the text. I for one LIKE The hardness and difficulty of the 1E modules, but I will NOT put out work that reduces their levels or alters the overall module to a shadow of it's former self. Leave that for the individual DM for some notes at the bottom similar to what DUNGEON does. </p><p></p><p>this is my opinion on the matter...do what you feel you must do but this is the way i will do my conversions...</p></blockquote><p></p>
[QUOTE="Leopold, post: 538662, member: 758"] yeah right...try doing the Night below book and telling me it takes 15 minutes to do. try spitting out a 15/8 Cl/Ro kuo toa and equip him with everything in under 15 min... Now i can see the point that most make in the conversion process where the goods are not play balanced or the modules critters are not equipped. on that i totally agree OUGHT to be done, but NOT in the main body of the text... look after reading this over and seeing it in play (my players waxed a poorly equipped uberbaddy so easily) i can see how playbalancing and equipping is important to the overall fun of the module. BUT! put it in a place where it can be used and seen but not in the body of the text itself. here's what I will be doing now that i have seen the error in some of my statements. 1. Convert said module like normal. 2. Attempt to equip and balance the critters with items beffiting of their level. 3. Put all playbalancing in the BOTTOM of the work and make it clearly usable for all to see. IN doing such i can eliminate the headaches that have arisen from uber baddies with a sword+1 and not tons of other loot beffitting them. I see everyone's point but still am a firm believer in keeping it the way it was written and providing additional modification work for people to either cut and paste or hints on which things to change. A nice "If you want to make it balanced do X,Y, and Z" but keep it out of the main body of the text. I for one LIKE The hardness and difficulty of the 1E modules, but I will NOT put out work that reduces their levels or alters the overall module to a shadow of it's former self. Leave that for the individual DM for some notes at the bottom similar to what DUNGEON does. this is my opinion on the matter...do what you feel you must do but this is the way i will do my conversions... [/QUOTE]
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