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Converting Old Adventures
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<blockquote data-quote="Quickleaf" data-source="post: 9316886" data-attributes="member: 20323"><p>My favorite method is to still include lots of magic items, but to customize them to be of a much reduced scope, reduced power, and/or single-use. This means I home brew a lot of the items.</p><p></p><p>For example, say an AD&D adventure about disrupting evil wizard's hold over ogre tribe has a treasure horde with a +1 ranseur and a +1 battle axe. Instead, I'd look over the adventure holistically, then in 5e I might make make the ranseur have a command word that causes it to brace for a charge dealing extra damage if used as reaction vs. charging creature.</p><p></p><p>And maybe the longsword must be "fed" specific gemstones which grant it its magical powers for brief one-minute windows, whereafter it resumes just being a pretty longsword.</p><p></p><p>If you get hung up on the "but it's still magic weapon, so this is circumventing resistance to non-magical weapon damage??", then just make it a design feature of a Dwarven Ranseur of Valegarde or whatever, rather than a magical property. (Or do what I do and rewrite resistances altogether)</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9316886, member: 20323"] My favorite method is to still include lots of magic items, but to customize them to be of a much reduced scope, reduced power, and/or single-use. This means I home brew a lot of the items. For example, say an AD&D adventure about disrupting evil wizard's hold over ogre tribe has a treasure horde with a +1 ranseur and a +1 battle axe. Instead, I'd look over the adventure holistically, then in 5e I might make make the ranseur have a command word that causes it to brace for a charge dealing extra damage if used as reaction vs. charging creature. And maybe the longsword must be "fed" specific gemstones which grant it its magical powers for brief one-minute windows, whereafter it resumes just being a pretty longsword. If you get hung up on the "but it's still magic weapon, so this is circumventing resistance to non-magical weapon damage??", then just make it a design feature of a Dwarven Ranseur of Valegarde or whatever, rather than a magical property. (Or do what I do and rewrite resistances altogether) [/QUOTE]
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