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<blockquote data-quote="James Gasik" data-source="post: 9316982" data-attributes="member: 6877472"><p>Hm, that's a fair point. Back when I played AD&D, once I got tired of the endless cavalcade of new characters and started to consider the possibilities of a party of adventurers surviving long enough to have actual story arcs, I had to really pull out the stops to keep them alive. Death's Door, starting at 2nd level, prevalent healing potions- the 2e books kept telling me about how you and the players can make for these epic tales of high adventure, but the game seemed determined to kill PC's at every turn, lol.</p><p></p><p>Now, yeah, it's a bit harder for characters to die by default. In the game we're wrapping up later today (at least for now), we started 18 months ago at level 1 and I hit level 9 last session. We've only had two actual character deaths (one from failed death saves, the other got sucked into a <em>sphere of annihilation</em>). Characters going to 0 and needing to be revived happens at least once a session. Even with smart defensive play, it's happened to my Wizard at least twice that I can recall (and I even have the Healer feat to help out our beleaguered Cleric).</p><p></p><p>Anyways...it is worth considering that magic items are less essential to player survival in 5e. It's really more like Earthdawn in a way- characters can do more on their own, so magic items are allowed to be more interesting and impactful, since it's not necessary for people to have a dozen of them on their sheets.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9316982, member: 6877472"] Hm, that's a fair point. Back when I played AD&D, once I got tired of the endless cavalcade of new characters and started to consider the possibilities of a party of adventurers surviving long enough to have actual story arcs, I had to really pull out the stops to keep them alive. Death's Door, starting at 2nd level, prevalent healing potions- the 2e books kept telling me about how you and the players can make for these epic tales of high adventure, but the game seemed determined to kill PC's at every turn, lol. Now, yeah, it's a bit harder for characters to die by default. In the game we're wrapping up later today (at least for now), we started 18 months ago at level 1 and I hit level 9 last session. We've only had two actual character deaths (one from failed death saves, the other got sucked into a [I]sphere of annihilation[/I]). Characters going to 0 and needing to be revived happens at least once a session. Even with smart defensive play, it's happened to my Wizard at least twice that I can recall (and I even have the Healer feat to help out our beleaguered Cleric). Anyways...it is worth considering that magic items are less essential to player survival in 5e. It's really more like Earthdawn in a way- characters can do more on their own, so magic items are allowed to be more interesting and impactful, since it's not necessary for people to have a dozen of them on their sheets. [/QUOTE]
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