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Converting Old Adventures
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<blockquote data-quote="James Gasik" data-source="post: 9320954" data-attributes="member: 6877472"><p>I'm going to try the nerfed vampire- I gave him a vulnerability to force and a weakness that silver weapons deal force damage to him (AD&D vampires are weak to silver, and there's some story reasons for this as well; also force turns off his regeneration) and I already know one of the players will stock magic missile, and another is a warlock with Eldritch Blast, plus there are silver weapons in the adventure. He's not particularly keen on fighting to the death either, so I can always have him dip out early. Plus there's a few things that he can do that will turn his daughter against him.</p><p></p><p>I've been trying to make damage types matter more, so I've been adding vulnerabilities and the occasional resistance to reward people who have different damage types available to them.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9320954, member: 6877472"] I'm going to try the nerfed vampire- I gave him a vulnerability to force and a weakness that silver weapons deal force damage to him (AD&D vampires are weak to silver, and there's some story reasons for this as well; also force turns off his regeneration) and I already know one of the players will stock magic missile, and another is a warlock with Eldritch Blast, plus there are silver weapons in the adventure. He's not particularly keen on fighting to the death either, so I can always have him dip out early. Plus there's a few things that he can do that will turn his daughter against him. I've been trying to make damage types matter more, so I've been adding vulnerabilities and the occasional resistance to reward people who have different damage types available to them. [/QUOTE]
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