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<blockquote data-quote="Leopold" data-source="post: 4835327" data-attributes="member: 758"><p>As a front lined summon demon I felt that the HD were far too low.</p><p></p><p>HD:10</p><p></p><p>The natural armor was far too weak that needed to be changed to a bit higher. </p><p></p><p>Natural Armor: +12</p><p></p><p></p><p>Ability scores were too low for this type of creature, this is one of 72 of the baddest spirits of Solomon, a 9 for Dex? No way</p><p></p><p></p><p>Abilities: Str 20, Dex 19, Con 23, Int 10, Wis 14, Cha 12</p><p></p><p>Special attacks: Summon Baatezu. Not enough.</p><p>+Devil SQ. Dr 10/good. Darkvision, immunity for fire poison Resitant acid/cold 10. SR 20.</p><p></p><p>Skills aren't useable in a combat oriented cirtter. Jump is well and good but +10 ranks? I think not. </p><p></p><p>Skills: Bluff +6, Climb +13, Concentration +6, Diplomacy +5, Hide +4, Intimidate +16, Jump +15, Knowledge (first) +0, Listen +17, Move Silently +4, Search +13, Sense Motive +12, Spot +16, Survival +2 (+4 following tracks), Tumble +11</p><p></p><p>Feats: These were a good start but there can be more. With the more HD yields more feats. Plus with a 9 Dex you can't have two weapon fighting. Bad designers. </p><p></p><p>Feats: Cleave, Two Weapon Fighting, Improved two Weapon fighting.</p><p></p><p></p><p>Combat: </p><p></p><p>Hell Swords: Since ambidexerity is no longer around in the SRD, let's change the weapon a touch to give them Improved Two Weapon Rend. This goes with it's already magical +2 nature which we can make a +3 as it's a bit tougher now.</p><p></p><p></p><p>So we have Large Long sword. 1d10+5+3=1d10+8 *2</p><p></p><p>The summoning part is fine. This level critter has about the same abilities as a Beared Devil.</p></blockquote><p></p>
[QUOTE="Leopold, post: 4835327, member: 758"] As a front lined summon demon I felt that the HD were far too low. HD:10 The natural armor was far too weak that needed to be changed to a bit higher. Natural Armor: +12 Ability scores were too low for this type of creature, this is one of 72 of the baddest spirits of Solomon, a 9 for Dex? No way Abilities: Str 20, Dex 19, Con 23, Int 10, Wis 14, Cha 12 Special attacks: Summon Baatezu. Not enough. +Devil SQ. Dr 10/good. Darkvision, immunity for fire poison Resitant acid/cold 10. SR 20. Skills aren't useable in a combat oriented cirtter. Jump is well and good but +10 ranks? I think not. Skills: Bluff +6, Climb +13, Concentration +6, Diplomacy +5, Hide +4, Intimidate +16, Jump +15, Knowledge (first) +0, Listen +17, Move Silently +4, Search +13, Sense Motive +12, Spot +16, Survival +2 (+4 following tracks), Tumble +11 Feats: These were a good start but there can be more. With the more HD yields more feats. Plus with a 9 Dex you can't have two weapon fighting. Bad designers. Feats: Cleave, Two Weapon Fighting, Improved two Weapon fighting. Combat: Hell Swords: Since ambidexerity is no longer around in the SRD, let's change the weapon a touch to give them Improved Two Weapon Rend. This goes with it's already magical +2 nature which we can make a +3 as it's a bit tougher now. So we have Large Long sword. 1d10+5+3=1d10+8 *2 The summoning part is fine. This level critter has about the same abilities as a Beared Devil. [/QUOTE]
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