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Converting old varieties of orcs to 5e and making new orcs and half-orcs
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<blockquote data-quote="Cleon" data-source="post: 6670939" data-attributes="member: 57383"><p>Have you already considered the various orc breeds mentioned in the "<a href="https://en.wikipedia.org/wiki/Orc_%28Dungeons_%26_Dragons%29" target="_blank">D&D Orc</a>" Wikipedia entry?</p><p></p><p>Glancing through it I see a few that haven't been mentioned so far on this thread...</p><p></p><p><strong>Krugel Orcs</strong> (Hollow World) - pretty much standard orcs without infravision.</p><p><strong>Gray Orc</strong> (Races of Faerûn)</p><p><strong>Mountain Orc</strong> (Races of Faerûn)</p><p><strong>Aquatic Orc & Half-Orc</strong> (Unearthed Arcana)</p><p><strong>Arctic Orc & Half-Orc</strong> (Unearthed Arcana)</p><p><strong>Desert Orc & Half-Orc</strong> (Unearthed Arcana)</p><p><strong>Jungle Orc & Half-Orc</strong> (Unearthed Arcana)</p><p><strong>Water Orc</strong> (Unearthed Arcana)</p><p><strong>Sharakim</strong> (Races of Destiny)</p><p></p><p>The various "environmental" breeds in <em>Unearthed Arcana</em> aren't terribly interesting, since they're basically Orc plus template. If you're going to stat up every templated orc that's possible in 3E you're going to be at it a <strong><em>loong</em></strong> time!</p><p></p><p>The Krugel Orc, Gray Orc, Mountain Orc and Sharakim look more worthwhile. At least they're given some cultural background, although they're not terribly interesting mechanically. Although that applies to most of the orc strains, since they tend to stick close to the "stock humanoid warrior" model.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6670939, member: 57383"] Have you already considered the various orc breeds mentioned in the "[URL="https://en.wikipedia.org/wiki/Orc_%28Dungeons_%26_Dragons%29"]D&D Orc[/URL]" Wikipedia entry? Glancing through it I see a few that haven't been mentioned so far on this thread... [B]Krugel Orcs[/B] (Hollow World) - pretty much standard orcs without infravision. [B]Gray Orc[/B] (Races of Faerûn) [B]Mountain Orc[/B] (Races of Faerûn) [B]Aquatic Orc & Half-Orc[/B] (Unearthed Arcana) [B]Arctic Orc & Half-Orc[/B] (Unearthed Arcana) [B]Desert Orc & Half-Orc[/B] (Unearthed Arcana) [B]Jungle Orc & Half-Orc[/B] (Unearthed Arcana) [B]Water Orc[/B] (Unearthed Arcana) [B]Sharakim[/B] (Races of Destiny) The various "environmental" breeds in [I]Unearthed Arcana[/I] aren't terribly interesting, since they're basically Orc plus template. If you're going to stat up every templated orc that's possible in 3E you're going to be at it a [B][I]loong[/I][/B] time! The Krugel Orc, Gray Orc, Mountain Orc and Sharakim look more worthwhile. At least they're given some cultural background, although they're not terribly interesting mechanically. Although that applies to most of the orc strains, since they tend to stick close to the "stock humanoid warrior" model. [/QUOTE]
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