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Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Older Edition Adventures to 5E
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<blockquote data-quote="Tormyr" data-source="post: 6549755" data-attributes="member: 6776887"><p>The CR Guidelines are just that: guidelines. They require some analysis when going off what is normal to design a monster.</p><p>A couple things in your list are not free and would make it impossible to have a CR1/4 monster:</p><p>*Each use of Legendary Resistance is worth 10 effective hp for a CR1/4 monster. 50 uses would be worth 500 effective hp. A monster that had no attack bonus, DPR or AC would still have a minimum CR of 8 at that point.</p><p>*Nothing to my knowledge has immunity or resistance to magic weapons or that many immunities. The high number of immunities would increase the monsters effective hp.</p><p>*Giving a monster all 24s for ability scores effectively gives it 6 saving throw bonuses, adding 4 to effective AC and 1 to the overall CR.</p><p>*The DPR range for a CR 1/4 monster is 4-5 instead of 8.</p><p></p><p>The only "free" things in this list are teleportation, condition immunity, and movement. No CR 1/4 creature is going to be able to kill a frost giant with ease without some interesting shenanigans going on.</p><p></p><p>I have made dozens of monsters as part of my Age of Worms conversion. The encounters generally run exactly at the difficulty level I set for them. So the guidelines seem to work pretty well from my perspective. Last night I made a froghemoth, a huge aberration with 24 strength, 22 Con, immunity to lightning and poison, resistance to firea sticky tongue attack with 30 foot reach, a bite attack that swallows if the creature is already grappled, 3 legendary resistance, tentacles with 15 foot reach and grappe and move and bite available as legendary actions, and stomach acid. I adjusted the effective HP, AC, DPR, and AB to make a CR 13 creature. A CR13 creature is a medium encounter for 4 13th level PCs. I have 6 PCs, so I needed a CR18 creature instead. I adjusted the effective HP only until it became a CR18 creature. This should be a hard encounter for my 10th level PCs on paper. At the end of the battle, most PC resources were expended, and a couple PCs had come close to dying outright. So mission accomplished in terms of difficulty.</p><p></p><p>I really like your story immersion regarding the hobgoblins though.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6549755, member: 6776887"] The CR Guidelines are just that: guidelines. They require some analysis when going off what is normal to design a monster. A couple things in your list are not free and would make it impossible to have a CR1/4 monster: *Each use of Legendary Resistance is worth 10 effective hp for a CR1/4 monster. 50 uses would be worth 500 effective hp. A monster that had no attack bonus, DPR or AC would still have a minimum CR of 8 at that point. *Nothing to my knowledge has immunity or resistance to magic weapons or that many immunities. The high number of immunities would increase the monsters effective hp. *Giving a monster all 24s for ability scores effectively gives it 6 saving throw bonuses, adding 4 to effective AC and 1 to the overall CR. *The DPR range for a CR 1/4 monster is 4-5 instead of 8. The only "free" things in this list are teleportation, condition immunity, and movement. No CR 1/4 creature is going to be able to kill a frost giant with ease without some interesting shenanigans going on. I have made dozens of monsters as part of my Age of Worms conversion. The encounters generally run exactly at the difficulty level I set for them. So the guidelines seem to work pretty well from my perspective. Last night I made a froghemoth, a huge aberration with 24 strength, 22 Con, immunity to lightning and poison, resistance to firea sticky tongue attack with 30 foot reach, a bite attack that swallows if the creature is already grappled, 3 legendary resistance, tentacles with 15 foot reach and grappe and move and bite available as legendary actions, and stomach acid. I adjusted the effective HP, AC, DPR, and AB to make a CR 13 creature. A CR13 creature is a medium encounter for 4 13th level PCs. I have 6 PCs, so I needed a CR18 creature instead. I adjusted the effective HP only until it became a CR18 creature. This should be a hard encounter for my 10th level PCs on paper. At the end of the battle, most PC resources were expended, and a couple PCs had come close to dying outright. So mission accomplished in terms of difficulty. I really like your story immersion regarding the hobgoblins though. [/QUOTE]
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