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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 5516908" data-attributes="member: 57383"><p>Shazaks appear to be about as numerous as AD&D Lizard Men, so the basic organisation is OK. However, they also ride <strong><a href="http://creaturecatalog.enworld.org/cc/converted/magical_beast/mobat.htm" target="_blank">Mobats</a></strong>, so I'd add them to the organisation.</p><p></p><p>A standard Dire Bat / Mobat can carry up to 172 pounds when flying (Str 17 light load of 86 lbs time 2 for being Large). 172 lbs is significantly less than the weight of a Shazak. We'd need a Huge Mobat (e.g. advanced to 10+ HD) to carry a armoured Shazak leader, since they can fly with 1064 lb loads.</p><p></p><p>We could make them <strong><em>lighter</em> </strong>than a standard lizard folk - they are a foot shorter, after all. If we make them 5-6 footers instead of 6-7 footers they'd weigh 125-160 pounds. It makes their higher Strength a little odd, but we don't have to worry about the Huge mobats.</p><p></p><p>So, something like:<p style="margin-left: 20px"><strong>Organization:</strong> Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level and 0-2 mobats), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level and 2-8 mobats)</p> <p style="margin-left: 20px"></p><p></p><p>The Treasure Types are different, AD&D Lizard Men have D, while Shazaks have A (plus K individually):</p><p></p><p><strong>Type A:</strong></p><p>1,000-3,000 copper pieces: 25%</p><p>200-2,000 silver pieces: 30%</p><p>1,000-6,000 gold pieces: 40%</p><p>300-1,800 platinum or electrum pieces: 35%</p><p>10-40 gems: 60%</p><p>2-12 art objects: 50%</p><p>Any 3 magical items: 30%</p><p></p><p><strong>Type D:</strong></p><p>1,000-6,000 copper pieces: 10%</p><p>1,000-10,000 silver pieces: 15%</p><p>1,000-3,000 gold pieces: 50%</p><p>100-600 platinum or electrum pieces: 15%</p><p>1-10 gems: 30%</p><p>1-6 art objects: 25%</p><p>Any 2 magical items + 1 potion: 15%</p><p></p><p>So, that's roughly twice as many gems and art objects, the same number of magic items (although without restricting one to a potion) and 2-5 times as much coins. That suggests:<p style="margin-left: 20px"><strong>Treasure:</strong> Double coins, double goods, standard items</p> <p style="margin-left: 20px"></p><p></p><p>+1 LA is fine, methinks.</p><p></p><p></p><p></p><p>I'd like to leave that until we have all the stats ironed out.</p><p></p><p>Speaking of which, the Shazak still has a basic Lizardfolk's saves.</p><p></p><p>Its Humanoid HD give it Fort +1, Ref +3, and Will +1. Its ability bonuses are Con +2, Dex +0 and Wis +0.</p><p></p><p>That works out to:<p style="margin-left: 20px"><strong>Saves:</strong> Fort +3, Ref +3, and Will +1.</p> <p style="margin-left: 20px"></p><p>Anything else in the stats?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5516908, member: 57383"] Shazaks appear to be about as numerous as AD&D Lizard Men, so the basic organisation is OK. However, they also ride [B][URL="http://creaturecatalog.enworld.org/cc/converted/magical_beast/mobat.htm"]Mobats[/URL][/B], so I'd add them to the organisation. A standard Dire Bat / Mobat can carry up to 172 pounds when flying (Str 17 light load of 86 lbs time 2 for being Large). 172 lbs is significantly less than the weight of a Shazak. We'd need a Huge Mobat (e.g. advanced to 10+ HD) to carry a armoured Shazak leader, since they can fly with 1064 lb loads. We could make them [B][I]lighter[/I] [/B]than a standard lizard folk - they are a foot shorter, after all. If we make them 5-6 footers instead of 6-7 footers they'd weigh 125-160 pounds. It makes their higher Strength a little odd, but we don't have to worry about the Huge mobats. So, something like:[INDENT][B]Organization:[/B] Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level and 0-2 mobats), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level and 2-8 mobats) [/INDENT] The Treasure Types are different, AD&D Lizard Men have D, while Shazaks have A (plus K individually): [B]Type A:[/B] 1,000-3,000 copper pieces: 25% 200-2,000 silver pieces: 30% 1,000-6,000 gold pieces: 40% 300-1,800 platinum or electrum pieces: 35% 10-40 gems: 60% 2-12 art objects: 50% Any 3 magical items: 30% [B]Type D:[/B] 1,000-6,000 copper pieces: 10% 1,000-10,000 silver pieces: 15% 1,000-3,000 gold pieces: 50% 100-600 platinum or electrum pieces: 15% 1-10 gems: 30% 1-6 art objects: 25% Any 2 magical items + 1 potion: 15% So, that's roughly twice as many gems and art objects, the same number of magic items (although without restricting one to a potion) and 2-5 times as much coins. That suggests:[INDENT][B]Treasure:[/B] Double coins, double goods, standard items [/INDENT] +1 LA is fine, methinks. I'd like to leave that until we have all the stats ironed out. Speaking of which, the Shazak still has a basic Lizardfolk's saves. Its Humanoid HD give it Fort +1, Ref +3, and Will +1. Its ability bonuses are Con +2, Dex +0 and Wis +0. That works out to:[INDENT][B]Saves:[/B] Fort +3, Ref +3, and Will +1. [/INDENT]Anything else in the stats? [/QUOTE]
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