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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 5602373" data-attributes="member: 57383"><p>Upon reflection, I'd much rather keep the gurrash's "by character class" advancement and make the Gator Men (or should that be Gator Folk?) a separate strain. I suspect an entire new monster is hoping too much for you, so how about adding a sub entry.</p><p></p><p>Something like this:</p><p></p><p><span style="font-size: 15px"><strong>Gurrash</strong></span></p><p><strong> Advancement:</strong> By character class</p><p></p><p>The gurrash are a violent, warlike offshoot of the lizardfolk race. Gurrash spend their time hunting and making war within the unforgiving bayous they call home.<span style="color: Red"> Also known as "gator men", gurrash were created centuries ago by evil spellcasters merging together regular lizardfolk with alligators. They were intended to be </span><span style="color: Red">warrior-slaves for an empire that is now long dead</span><span style="color: Red">. A few gurrash escaped and started to breed in the swamps, eventually becoming the reptilian scourge they are today.</span></p><p></p><p><span style="font-size: 12px"><strong>Gator Folk</strong></span></p><p>The gator folk are a brutish variety of gurrash lizardfolk. They are throwbacks to the gurrash's original lineages, when evil sorcery created the gurrash race by merging lizard folk with large alligators. Gator folk grow slowly throughout their lives like alligators do, and ancient gator folk can reach the size of ogres or small giants.</p><p></p><p>Gator folk are even more primitive and vicious than regular gurrash, but their culture is basically the same (including their hatred of shavak and demon worship). Gurrash and gator folk recognize each other as kin, and a gurrash tribe's relationship with a tribe of gator folk will be as good (or bad) as those with another tribe of gurrash, and vica versa. Gator folk tribes are usually ruled by clerics, who lead their people in horrible sacrifices to demonic beings. </p><p></p><p>Gator folk usually advance by humanoid hit dice (see below) and use crudely made greatswords as weapons instead of tridents. Those few gator folk with character class levels will generally be in control of their tribe. Gator folk have the following statistics, anything that is not noted is the same as regular gurrash lizardfolk.</p><p></p><p><strong>Attack:</strong> Claw +4 melee (1d4+2) or greatsword +5 melee (2d6+3/19-20)</p><p><strong>Full Attack:</strong> 2 claws +4 melee (1d4+2) and bite +2 melee (1d6+1) and tail slap +2 melee (2d4+3); or greatsword +5 melee (2d6+3/19-20) and bite +2 melee (1d6+1) and tail slap +2 melee (2d4+3)</p><p><strong>Advancement:</strong> 4-6 HD (Medium); 7-9 HD (Large)</p></blockquote><p></p>
[QUOTE="Cleon, post: 5602373, member: 57383"] Upon reflection, I'd much rather keep the gurrash's "by character class" advancement and make the Gator Men (or should that be Gator Folk?) a separate strain. I suspect an entire new monster is hoping too much for you, so how about adding a sub entry. Something like this: [SIZE=4][B]Gurrash[/B][/SIZE] [B] Advancement:[/B] By character class The gurrash are a violent, warlike offshoot of the lizardfolk race. Gurrash spend their time hunting and making war within the unforgiving bayous they call home.[COLOR=Red] Also known as "gator men", gurrash were created centuries ago by evil spellcasters merging together regular lizardfolk with alligators. They were intended to be [/COLOR][COLOR=Red]warrior-slaves for an empire that is now long dead[/COLOR][COLOR=Red]. A few gurrash escaped and started to breed in the swamps, eventually becoming the reptilian scourge they are today.[/COLOR] [SIZE=3][B]Gator Folk[/B][/SIZE] The gator folk are a brutish variety of gurrash lizardfolk. They are throwbacks to the gurrash's original lineages, when evil sorcery created the gurrash race by merging lizard folk with large alligators. Gator folk grow slowly throughout their lives like alligators do, and ancient gator folk can reach the size of ogres or small giants. Gator folk are even more primitive and vicious than regular gurrash, but their culture is basically the same (including their hatred of shavak and demon worship). Gurrash and gator folk recognize each other as kin, and a gurrash tribe's relationship with a tribe of gator folk will be as good (or bad) as those with another tribe of gurrash, and vica versa. Gator folk tribes are usually ruled by clerics, who lead their people in horrible sacrifices to demonic beings. Gator folk usually advance by humanoid hit dice (see below) and use crudely made greatswords as weapons instead of tridents. Those few gator folk with character class levels will generally be in control of their tribe. Gator folk have the following statistics, anything that is not noted is the same as regular gurrash lizardfolk. [B]Attack:[/B] Claw +4 melee (1d4+2) or greatsword +5 melee (2d6+3/19-20) [B]Full Attack:[/B] 2 claws +4 melee (1d4+2) and bite +2 melee (1d6+1) and tail slap +2 melee (2d4+3); or greatsword +5 melee (2d6+3/19-20) and bite +2 melee (1d6+1) and tail slap +2 melee (2d4+3) [B]Advancement:[/B] 4-6 HD (Medium); 7-9 HD (Large) [/QUOTE]
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