Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting original D&D and Mystara monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5602415" data-attributes="member: 57383"><p>Oh, I also don't like the "A gurrash weighs upward of 800 pounds". That's fine for a Large-sized Gator Man, but seems too heavy for a Medium-sized Gurrash.</p><p></p><p>Regular lizard folk are almost as tall (6 to 7 foot) and only weigh 200-250 pounds. A 7 to 8 foot tall gurrash should weigh about 50% more, assuming similar proportions.</p><p></p><p>Revised proposal...</p><p></p><p><span style="font-size: 15px"><strong>Gurrash</strong></span></p><p> <strong> Advancement:</strong> By character class</p><p> </p><p><em>This reptilian humanoid has dark green scales and an alligator-like head, with prominent sharp teeth and slitted red eyes.</em></p><p> </p><p>The gurrash are a violent, warlike offshoot of the lizardfolk race. Gurrash spend their time hunting and making war within the unforgiving bayous they call home.</p><p></p><p><span style="color: Red">Also known as "gator men", gurrash were created centuries ago by evil spellcasters merging together regular lizardfolk with alligators. They were intended to be </span><span style="color: Red">warrior-slaves for an empire that is now long dead</span><span style="color: Red">. A few gurrash escaped and started to breed in the swamps, eventually becoming the reptilian scourge they are today.</span></p><p> </p><p>Gurrash refuse to negotiate with strangers, preferring acts of aggression. These lizardfolk consider themselves the mortal enemies of shazaks, usually attacking them on sight. Gurrash will try to exterminate or drive away any shazaks who live near their homeland. They frequently war with other neighboring tribes, including other tribes of gurrash, but put their hatred of shazak above mere territorial rivalry.</p><p> </p><p>Most gurrash worship demon lords, who sometimes grant gurrash tribes a lizard king leader. Gurrash tribes who share the same demonic patron usually have extremely good or bad relations - either cooperating very closely, or seizing any chance to murder their "heretical" neighbors.</p><p> </p><p>Gurrash subsist on lizards, alligators, fish, and the occasional shazak. Raiding parties of gurrash occasionally raid isolated humanoid settlements for fresh meat to supplement their diet.</p><p> </p><p>A gurrash is usually 7 to 8 feet tall with dark green or brown scales. Its tail is used for balance and is 3 to 4 feet long. <span style="color: Red">A gurrash can weigh from 300 to 400 pounds. </span></p><p> </p><p>Gurrash speak Abyssal and Draconic.</p><p></p><p>*SNIP*</p><p></p><p><span style="font-size: 12px"><strong>Gator Folk</strong></span></p><p>The gator folk are a brutish variety of gurrash lizardfolk. They are throwbacks to the gurrash's original lineages, when evil sorcery created the gurrash race by merging lizard folk with large alligators. Gator folk grow slowly throughout their lives like alligators do, and ancient gator folk can reach the size of ogres or small giants.</p><p> </p><p>Gator folk are even more primitive and vicious than regular gurrash, but their culture is basically the same (including their hatred of shavak and demon worship). Gurrash and gator folk recognize each other as kin, and a gurrash tribe's relationship with a tribe of gator folk will be as good (or bad) as those with another tribe of gurrash, and vica versa. Gator folk tribes are usually ruled by clerics, who lead their people in horrible sacrifices to demonic beings. </p><p> </p><p>Gator folk usually advance by humanoid hit dice (see below) and use crudely made greatswords as weapons instead of tridents. Those few gator folk with character class levels will generally be in control of their tribe. Gator folk have the following statistics, anything that is not noted is the same as regular gurrash lizardfolk.</p><p> </p><p> <strong>Attack:</strong> Claw +4 melee (1d4+2) or greatsword +5 melee (2d6+3/19-20)</p><p> <strong>Full Attack:</strong> 2 claws +4 melee (1d4+2) and bite +2 melee (1d6+1) and tail slap +2 melee (2d4+3); or greatsword +5 melee (2d6+3/19-20) and bite +2 melee (1d6+1) and tail slap +2 melee (2d4+3)</p><p> <strong>Advancement:</strong> 4-6 HD (Medium); 7-9 HD (Large)</p></blockquote><p></p>
[QUOTE="Cleon, post: 5602415, member: 57383"] Oh, I also don't like the "A gurrash weighs upward of 800 pounds". That's fine for a Large-sized Gator Man, but seems too heavy for a Medium-sized Gurrash. Regular lizard folk are almost as tall (6 to 7 foot) and only weigh 200-250 pounds. A 7 to 8 foot tall gurrash should weigh about 50% more, assuming similar proportions. Revised proposal... [SIZE=4][B]Gurrash[/B][/SIZE] [B] Advancement:[/B] By character class [I]This reptilian humanoid has dark green scales and an alligator-like head, with prominent sharp teeth and slitted red eyes.[/I] The gurrash are a violent, warlike offshoot of the lizardfolk race. Gurrash spend their time hunting and making war within the unforgiving bayous they call home. [COLOR=Red]Also known as "gator men", gurrash were created centuries ago by evil spellcasters merging together regular lizardfolk with alligators. They were intended to be [/COLOR][COLOR=Red]warrior-slaves for an empire that is now long dead[/COLOR][COLOR=Red]. A few gurrash escaped and started to breed in the swamps, eventually becoming the reptilian scourge they are today.[/COLOR] Gurrash refuse to negotiate with strangers, preferring acts of aggression. These lizardfolk consider themselves the mortal enemies of shazaks, usually attacking them on sight. Gurrash will try to exterminate or drive away any shazaks who live near their homeland. They frequently war with other neighboring tribes, including other tribes of gurrash, but put their hatred of shazak above mere territorial rivalry. Most gurrash worship demon lords, who sometimes grant gurrash tribes a lizard king leader. Gurrash tribes who share the same demonic patron usually have extremely good or bad relations - either cooperating very closely, or seizing any chance to murder their "heretical" neighbors. Gurrash subsist on lizards, alligators, fish, and the occasional shazak. Raiding parties of gurrash occasionally raid isolated humanoid settlements for fresh meat to supplement their diet. A gurrash is usually 7 to 8 feet tall with dark green or brown scales. Its tail is used for balance and is 3 to 4 feet long. [COLOR=Red]A gurrash can weigh from 300 to 400 pounds. [/COLOR] Gurrash speak Abyssal and Draconic. *SNIP* [SIZE=3][B]Gator Folk[/B][/SIZE] The gator folk are a brutish variety of gurrash lizardfolk. They are throwbacks to the gurrash's original lineages, when evil sorcery created the gurrash race by merging lizard folk with large alligators. Gator folk grow slowly throughout their lives like alligators do, and ancient gator folk can reach the size of ogres or small giants. Gator folk are even more primitive and vicious than regular gurrash, but their culture is basically the same (including their hatred of shavak and demon worship). Gurrash and gator folk recognize each other as kin, and a gurrash tribe's relationship with a tribe of gator folk will be as good (or bad) as those with another tribe of gurrash, and vica versa. Gator folk tribes are usually ruled by clerics, who lead their people in horrible sacrifices to demonic beings. Gator folk usually advance by humanoid hit dice (see below) and use crudely made greatswords as weapons instead of tridents. Those few gator folk with character class levels will generally be in control of their tribe. Gator folk have the following statistics, anything that is not noted is the same as regular gurrash lizardfolk. [B]Attack:[/B] Claw +4 melee (1d4+2) or greatsword +5 melee (2d6+3/19-20) [B]Full Attack:[/B] 2 claws +4 melee (1d4+2) and bite +2 melee (1d6+1) and tail slap +2 melee (2d4+3); or greatsword +5 melee (2d6+3/19-20) and bite +2 melee (1d6+1) and tail slap +2 melee (2d4+3) [B]Advancement:[/B] 4-6 HD (Medium); 7-9 HD (Large) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting original D&D and Mystara monsters
Top