Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting original D&D and Mystara monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5856890" data-attributes="member: 57383"><p>Sure!</p><p></p><p>I'd have to copy type the stats, but I have time on my hands...</p><p></p><p><strong><span style="font-size: 15px">SNAPPER</span></strong></p><p>Armour Class: 5</p><p>Hit Dice: 3</p><p>Move: 30’ (10’)</p><p>swimming 180’ (60’)</p><p>Attacks: 2 claws/1 beak or 1 weapon</p><p>Damage: 1-6/1-6/2-8 or by weapon</p><p>No. Appearing: 0 (1-20)</p><p>Save As: Fighter: 3</p><p> Morale: 9</p><p>Treasure Type: T</p><p>Intelligence: 8</p><p>Alignment: Chaotic</p><p>XP Value: 35</p><p></p><p>Snappers are humanoid, reptilian salt-water dwellers whose backs are protected by shells like those of turtles. Adult snappers stand 6 feet tall and weigh 1000 pounds. Using their webbed hands and feet, snappers are able swimmers and, although they breathe air, they can hold their can hold their breath underwater for up to 10 turns.</p><p></p><p>Snappers wear no armour or clothes, and have only straps and belts to hold their weapons and possessions. Unlike tortles they cannot retreat into their shells. Snappers me bad-tempered and will attack other ocean creatures at the least provocation, using their claws and beak. If drawn into a combat on land, however, they attempt to avoid melee, preferring to attack their foes with arrows fired from their longbows.</p><p></p><p>Snappers do not form closely knit tribes, have no recognised leaders, and do not build permanent settlements. Instead, they prefer to roam across the oceans, travelling in small groups from one hunting ground to another.</p><p></p><p>When the time comes for them to mate, snappers may travel hundreds of miles to congregate at special egg-laying grounds. These grounds often take the form of rock-walled, roofless labyrinths just above the high-tide line. The snappers defend these places fiercely, attacking all who venture near them.<em></em></p><p><em></em></p><p><em>Originally from AC9 - Creature Catalogue (1986).</em></p><p></p><p></p><p></p><p>Tempting though they are, decapitating bites would probably be a bit too much for this monster.</p><p></p><p>I'd be happy with just 1d6 claws and a 2d4 bite.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5856890, member: 57383"] Sure! I'd have to copy type the stats, but I have time on my hands... [B][SIZE=4]SNAPPER[/SIZE][/B] Armour Class: 5 Hit Dice: 3 Move: 30’ (10’) swimming 180’ (60’) Attacks: 2 claws/1 beak or 1 weapon Damage: 1-6/1-6/2-8 or by weapon No. Appearing: 0 (1-20) Save As: Fighter: 3 Morale: 9 Treasure Type: T Intelligence: 8 Alignment: Chaotic XP Value: 35 Snappers are humanoid, reptilian salt-water dwellers whose backs are protected by shells like those of turtles. Adult snappers stand 6 feet tall and weigh 1000 pounds. Using their webbed hands and feet, snappers are able swimmers and, although they breathe air, they can hold their can hold their breath underwater for up to 10 turns. Snappers wear no armour or clothes, and have only straps and belts to hold their weapons and possessions. Unlike tortles they cannot retreat into their shells. Snappers me bad-tempered and will attack other ocean creatures at the least provocation, using their claws and beak. If drawn into a combat on land, however, they attempt to avoid melee, preferring to attack their foes with arrows fired from their longbows. Snappers do not form closely knit tribes, have no recognised leaders, and do not build permanent settlements. Instead, they prefer to roam across the oceans, travelling in small groups from one hunting ground to another. When the time comes for them to mate, snappers may travel hundreds of miles to congregate at special egg-laying grounds. These grounds often take the form of rock-walled, roofless labyrinths just above the high-tide line. The snappers defend these places fiercely, attacking all who venture near them.[I] Originally from AC9 - Creature Catalogue (1986).[/I] Tempting though they are, decapitating bites would probably be a bit too much for this monster. I'd be happy with just 1d6 claws and a 2d4 bite. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting original D&D and Mystara monsters
Top