Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting original D&D and Mystara monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5857033" data-attributes="member: 57383"><p><strong>Snapper Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Snapper</strong></span></p><p>Medium Humanoid (Reptilian, Tortle)</p><p> Hit Dice: 3d8+6 (19 hp)</p><p> Initiative: +0</p><p> Speed: 20 ft. (4 squares), swim 40 ft.</p><p> Armor Class: 15 (+5 natural) touch 10, flat-footed 15</p><p> Base Attack/Grapple: +2/+4</p><p> Attack: Bite +4 melee (1d8+2) or lance +4 melee (1d8+3/×3) or heavy crossbow +3 ranged (1d10/19-20) or net +2 ranged (special)</p><p> Full Attack: Bite +4 melee (1d8+2) and 2 claws +2 melee (1d4+1); or lance +4 melee (1d8+3/×3) and bite +2 melee (1d8+1); or heavy crossbow +3 ranged (1d10/19-20); or net +2 ranged (special)</p><p> Space/Reach: 5 ft./5 ft.</p><p> Special Attacks: —</p><p> Special Qualities: Hold breath, low-light vision</p><p> Saves: Fort +5, Ref +1, Will +1</p><p> Abilities: Str 15, Dex 10, Con 15, Int 8, Wis 10, Cha 9</p><p> Skills: Listen +3, Spot +3, Swim +10</p><p> Feats: Endurance, Multiattack (B), Weapon Focus (heavy crossbow)</p><p> Environment: Warm aquatic</p><p> Organization: Solitary or pack (2-20) </p><p> Challenge Rating: 2</p><p> Treasure: Standard</p><p> Alignment: Usually lawful evil</p><p> Advancement: By character class</p><p> Level Adjustment: +2</p><p> </p><p><em>A humanoid turtle with a lumpy brown shell, webbed hands and feet, claws and a vicious, flesh-tearing beak.</em></p><p> <em></em> </p><p>A snapper is a marine relative of the tortle. They are vicious carnivores quite unlike the placid, peaceful tortles. These turtle-folk gather in small packs governed by mutual consent, although the strongest and most cunning members have the greatest say in decisions. They do not form tribes, build villages or have recognized leaders. Snappers are famously bad-tempered and attack other creatures at the least provocation. Tortles and snappers sometimes come into conflict over control of a shoreline.</p><p> </p><p>Clumsy on land, a snapper is fast and agile in the water. They are migratory creatures, roaming the oceans from one hunting ground to another. A snapper may swim hundreds of leagues to reach a hunting ground or nesting site. During their mating season, snappers congregate at special beaches, where they lay their eggs in rock-walled roofless labyrinths just above the high-tide mark. The snappers defend these places fiercely, attacking all intruders.</p><p> </p><p>Snappers often ride the turtle-like beast called nikt'oo, which they train for aggressiveness in combat. They also use nikt'oo as pack animals to carry their possessions while migrating.</p><p> </p><p>A typical snapper stands from 6 to 7 feet tall and weighs about 500 pounds.</p><p> </p><p>Snappers speak a curt dialect of the Tortle language as well as Draconic.</p><p> </p><p> <strong>COMBAT</strong></p><p> </p><p> Snappers are ill-tempered and territorial, apt to viciously attack at the least provocation. They usually open combat by shooting crossbow bolts, and switch to claws and bite in close combat. Snappers often throw nets at fast-moving opponents to try to remove their speed advantage.</p><p></p><p> <strong>Hold Breath (Ex):</strong> A snapper can hold its breath for a number of rounds equal to 10 × its Constitution score before it risks drowning. For a typical snapper, this is 150 rounds, or 15 minutes.</p><p></p><p><span style="font-size: 12px"><strong>Snappers As Characters</strong></span></p><p>Snapper characters possess the following racial traits. Snapper clerics can choose from the following domains: Strength, Water, and War.</p><p></p><ul> <li data-xf-list-type="ul">+4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma.</li> <li data-xf-list-type="ul">Medium size.</li> <li data-xf-list-type="ul">A snapper's base land speed is 20 feet and it has a swim speed of 40 feet.</li> <li data-xf-list-type="ul">Racial Hit Dice: A snapper begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +1, and Will +1.</li> <li data-xf-list-type="ul">Racial Skills: A snapper's humanoid levels give it skill points equal to 6 x (2 + Int modifier, minimum 1). Its class skills are Listen, Spot, Survival, and Swim.</li> <li data-xf-list-type="ul">Racial Feats: A snapper's humanoid levels give it two feats. A snapper has Multiattack as a bonus feat.</li> <li data-xf-list-type="ul">Weapon and Armor Proficiency: A snapper is automatically proficient with lances, simple weapons and shields.</li> <li data-xf-list-type="ul">Natural Weapons: bite (1d8) and 2 claws (1d4).</li> <li data-xf-list-type="ul">Special Qualities (see above): Low-light vision, hold breath.</li> <li data-xf-list-type="ul">Automatic Languages: Draconic and Tortle. Bonus Languages: Aquan and Sylvan.</li> <li data-xf-list-type="ul">Favored Class: Barbarian<strong>.</strong></li> <li data-xf-list-type="ul">Level adjustment: +2</li> </ul></blockquote><p></p>
[QUOTE="Cleon, post: 5857033, member: 57383"] [b]Snapper Working Draft[/b] [SIZE=4][B]Snapper[/B][/SIZE] Medium Humanoid (Reptilian, Tortle) Hit Dice: 3d8+6 (19 hp) Initiative: +0 Speed: 20 ft. (4 squares), swim 40 ft. Armor Class: 15 (+5 natural) touch 10, flat-footed 15 Base Attack/Grapple: +2/+4 Attack: Bite +4 melee (1d8+2) or lance +4 melee (1d8+3/×3) or heavy crossbow +3 ranged (1d10/19-20) or net +2 ranged (special) Full Attack: Bite +4 melee (1d8+2) and 2 claws +2 melee (1d4+1); or lance +4 melee (1d8+3/×3) and bite +2 melee (1d8+1); or heavy crossbow +3 ranged (1d10/19-20); or net +2 ranged (special) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Hold breath, low-light vision Saves: Fort +5, Ref +1, Will +1 Abilities: Str 15, Dex 10, Con 15, Int 8, Wis 10, Cha 9 Skills: Listen +3, Spot +3, Swim +10 Feats: Endurance, Multiattack (B), Weapon Focus (heavy crossbow) Environment: Warm aquatic Organization: Solitary or pack (2-20) Challenge Rating: 2 Treasure: Standard Alignment: Usually lawful evil Advancement: By character class Level Adjustment: +2 [I]A humanoid turtle with a lumpy brown shell, webbed hands and feet, claws and a vicious, flesh-tearing beak. [/I] A snapper is a marine relative of the tortle. They are vicious carnivores quite unlike the placid, peaceful tortles. These turtle-folk gather in small packs governed by mutual consent, although the strongest and most cunning members have the greatest say in decisions. They do not form tribes, build villages or have recognized leaders. Snappers are famously bad-tempered and attack other creatures at the least provocation. Tortles and snappers sometimes come into conflict over control of a shoreline. Clumsy on land, a snapper is fast and agile in the water. They are migratory creatures, roaming the oceans from one hunting ground to another. A snapper may swim hundreds of leagues to reach a hunting ground or nesting site. During their mating season, snappers congregate at special beaches, where they lay their eggs in rock-walled roofless labyrinths just above the high-tide mark. The snappers defend these places fiercely, attacking all intruders. Snappers often ride the turtle-like beast called nikt'oo, which they train for aggressiveness in combat. They also use nikt'oo as pack animals to carry their possessions while migrating. A typical snapper stands from 6 to 7 feet tall and weighs about 500 pounds. Snappers speak a curt dialect of the Tortle language as well as Draconic. [B]COMBAT[/B] Snappers are ill-tempered and territorial, apt to viciously attack at the least provocation. They usually open combat by shooting crossbow bolts, and switch to claws and bite in close combat. Snappers often throw nets at fast-moving opponents to try to remove their speed advantage. [B]Hold Breath (Ex):[/B] A snapper can hold its breath for a number of rounds equal to 10 × its Constitution score before it risks drowning. For a typical snapper, this is 150 rounds, or 15 minutes. [SIZE=3][B]Snappers As Characters[/B][/SIZE] Snapper characters possess the following racial traits. Snapper clerics can choose from the following domains: Strength, Water, and War. [LIST] [*]+4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma. [*]Medium size. [*]A snapper's base land speed is 20 feet and it has a swim speed of 40 feet. [*]Racial Hit Dice: A snapper begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +1, and Will +1. [*]Racial Skills: A snapper's humanoid levels give it skill points equal to 6 x (2 + Int modifier, minimum 1). Its class skills are Listen, Spot, Survival, and Swim. [*]Racial Feats: A snapper's humanoid levels give it two feats. A snapper has Multiattack as a bonus feat. [*]Weapon and Armor Proficiency: A snapper is automatically proficient with lances, simple weapons and shields. [*]Natural Weapons: bite (1d8) and 2 claws (1d4). [*]Special Qualities (see above): Low-light vision, hold breath. [*]Automatic Languages: Draconic and Tortle. Bonus Languages: Aquan and Sylvan. [*]Favored Class: Barbarian[B].[/B] [*]Level adjustment: +2 [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting original D&D and Mystara monsters
Top