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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 5958104" data-attributes="member: 57383"><p>Thanks.</p><p></p><p>Two of those have a +1 NA, and one of them a +2 NA, so I would like to give the Goat Folk a small NA too. I'm thinking +1 NA together with a Dex of 14-15.</p><p></p><p>As for the rest of those stats. Making the above goats Medium-sized to match the Goatfolk's size would result in:</p><p></p><p><strong>Man-Sized Goat</strong> Str 12, Dex 11, Con 13, Int 1, Wis 11, Cha 5, NA +1</p><p><strong>Man-Sized Pack Goat</strong> Str 15, Dex 11, Con 13, Int 1, Wis 11, Cha 5, NA +1</p><p><strong>Man-Sized Mountain Goat</strong> Str 14, Dex 10, Con 17, Int 2, Wis 8, Cha 4, NA +2</p><p></p><p>That's higher Str and lower Dex than the Goat Man description suggests. The Con 13 is fine, though.</p><p></p><p>How about taking Freyar's proposed physical ability scores (Str 10, Dex 16, Con 13) and lowering the Dex by -2?</p><p></p><p>As for mental stats, Freyar proposed average values (Int 10, Wis 11, Cha 11), but I'd rather tweak them.</p><p></p><p>The Savage Coast Goat Men's description says they're "smarter than orcs but not as capable as humans", suggesting they're intermediate between a human and the SRD Orc's -2 Int, Wis & Cha.</p><p></p><p>Bruce Heard's goatlings have BECMI/AD&D ability adjustments of -1 Cha & Wis, +1 Str & Int.</p><p></p><p>SRD Half-Orcs have -2 Int & Cha, so how about giving the Goatfolk -2 Wis & Cha?</p><p></p><p>So, how about the following:</p><p></p><p><strong>Goatfolk</strong> Str 10, Dex 14, Con 13, Int 10, Wis 9, Cha 9, NA +1</p><p></p><p></p><p></p><p>Regarding the Mountain Goat's missing size bonus, I think that's just a mistake.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5958104, member: 57383"] Thanks. Two of those have a +1 NA, and one of them a +2 NA, so I would like to give the Goat Folk a small NA too. I'm thinking +1 NA together with a Dex of 14-15. As for the rest of those stats. Making the above goats Medium-sized to match the Goatfolk's size would result in: [B]Man-Sized Goat[/B] Str 12, Dex 11, Con 13, Int 1, Wis 11, Cha 5, NA +1 [B]Man-Sized Pack Goat[/B] Str 15, Dex 11, Con 13, Int 1, Wis 11, Cha 5, NA +1 [B]Man-Sized Mountain Goat[/B] Str 14, Dex 10, Con 17, Int 2, Wis 8, Cha 4, NA +2 That's higher Str and lower Dex than the Goat Man description suggests. The Con 13 is fine, though. How about taking Freyar's proposed physical ability scores (Str 10, Dex 16, Con 13) and lowering the Dex by -2? As for mental stats, Freyar proposed average values (Int 10, Wis 11, Cha 11), but I'd rather tweak them. The Savage Coast Goat Men's description says they're "smarter than orcs but not as capable as humans", suggesting they're intermediate between a human and the SRD Orc's -2 Int, Wis & Cha. Bruce Heard's goatlings have BECMI/AD&D ability adjustments of -1 Cha & Wis, +1 Str & Int. SRD Half-Orcs have -2 Int & Cha, so how about giving the Goatfolk -2 Wis & Cha? So, how about the following: [B]Goatfolk[/B] Str 10, Dex 14, Con 13, Int 10, Wis 9, Cha 9, NA +1 Regarding the Mountain Goat's missing size bonus, I think that's just a mistake. [/QUOTE]
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