Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting original D&D and Mystara monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6168551" data-attributes="member: 57383"><p>Fine by me.</p><p></p><p>Updating the <a href="http://www.enworld.org/forum/5983329-post616.html" target="_blank"><strong>Goatling Working Draft</strong></a>.</p><p></p><p>Looks like we have the lesser binding/greater binding next. We'll need a new name for this power since there's already a 3E spell called <em>binding</em>.</p><p></p><p>How about "soul cage"?</p><p></p><p>Here's the Goatmen of Karaja text for the two spells:</p><p></p><p><span style="font-size: 15px"><strong>Lesser Binding</strong></span></p><p> Range: special</p><p> Duration: one per day per level of the caster</p><p> Effect: entraps one or more creatures</p><p> </p><p> A <em>lesser binding</em> spell requires the caster to draw on the floor a circle or pentagram and inscribe it with runes defining the creature(s) for which it is intended (monster type or a specific identity, if known). The circle or pentagram can be as much as 1' radius per level of the caster. The creature(s) must be of lower level or have fewer HD than the caster. The process takes one turn for every 10' radius or fraction thereof, after which the spell may be cast, which causes the circle to vanish from sight. From this point forward, it can only be revealed with a <em>detect magic</em> spell and removed with a <em>dispel magic</em>.</p><p> </p><p> The <em>lesser binding</em> is triggered when the named creature enters the circle. If several qualifying creatures step in during the same round, the <em>binding</em> comes into effect when one of them attempts to exit the circle, or if their total HD match or come close to matching the caster's level, whichever happens first. To escape, any single creature exceeding half the caster's HD may save with a -4 penalty vs. paralysis, which dispels the circle. In all other cases, entrapped creature are paralyzed. After the <em>binding</em> was triggered, anyone else can safely go through the circle (which is still <em>invisible</em>). If all those entrapped are carried out of the circle, the binding is dispelled. Once outside the circle, paralysis subsides within 1d4 turns.</p><p> </p><p> The <em>lesser binding </em>is generally used in preparation for a <em>Discerp</em> spell. It can be <em>empowered</em>, which raises the level at which the spell is cast. Making it possible to trap more powerful beings. Although the spell can be attempted once per day, only one <em>lesser binding</em> can remain in existence at one tim. It must be <em>dispelled</em> or its captives removed before the caster may create another. <em>Lesser binding</em> is not subject to <em>Summon Coven</em>.</p><p></p><p><span style="font-size: 15px"><strong>Greater Binding</strong></span></p><p> Range: special</p><p> Duration: one week per level of the caster</p><p> Effect: entraps one or more creatures</p><p> </p><p> This spell is an enhanced version of the <em>lesser binding</em>. The size of the circle or pentagram is 3' per level of the caster. When triggered, it summons into being a <em>cage of force</em> large enough to enclose the circle, and sets of heavy chains to restrain its captive(s). The circle and cage can only be dispelled by the ones who cast it.</p><p> </p><p> A <em>cage of force</em> is an invisible spherical prison that is impervious to physical and magical damage, save for a <em>disintegrate</em> spell which can either destroy it or cut a portal into it. It lasts as long as the <em>Greater Binding</em> itself. Its bars allow nothing through larger than a domestic cat.</p><p> </p><p> Chains are strong enough to hold the circle's captive(s). As a whole, chains can withstand up to 10 points of damage per level of the caster. For example a 30[SUP]th[/SUP] level caster could produce chains strong enough to withstand a total of 300 points of damage. The strength of the chain is reduced by the number of separate restraints. Thus, a humanoid-shaped captive should require possibly four restraints, dropping the strength of each binding to 75 points. A dragon requiring perhaps seven restraints would cause their strength to drop to 42 points each. Chains are impervious to fire and electricity, and require a magical +1 or better bludgeon weapon to be severed. They are permanent and remain in place when the spell ends or is defeated. This enables another <em>Greater Binding</em> to replace a previous one. If damaged, old chains are repaired or replaced with the new spell.</p><p> </p><p> This spell can be <em>empowered</em> as described earlier. A <em>Summon Coven</em> can also alter some of its aspects, with some limitations:</p><p> </p><p> 1. Duration can be increased only up to 4 Mystaran years (4 years, 19 days, and 2 hours)</p><p> 2. The maximum size of the circle is unaffected</p><p> 3. The chains are limited to a maximum 600 points as a whole; however, they become impervious to magic, and suppress any of the captive's magical abilities.</p><p> </p><p> At 210,000 energy levels (a nation-wide summons), effectively anything can be captured. The only way to defeat the spell is either through a <em>Wish</em> or using a <em>Disintegrate</em> spell to enter the cage, destroy the chains, and remove the captive from the area of effect. The <em>Day of Dread</em> interrupts the spell but does not cancel it. Imprisonment resumes the day after.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6168551, member: 57383"] Fine by me. Updating the [URL="http://www.enworld.org/forum/5983329-post616.html"][B]Goatling Working Draft[/B][/URL]. Looks like we have the lesser binding/greater binding next. We'll need a new name for this power since there's already a 3E spell called [I]binding[/I]. How about "soul cage"? Here's the Goatmen of Karaja text for the two spells: [SIZE=4][B]Lesser Binding[/B][/SIZE] Range: special Duration: one per day per level of the caster Effect: entraps one or more creatures A [I]lesser binding[/I] spell requires the caster to draw on the floor a circle or pentagram and inscribe it with runes defining the creature(s) for which it is intended (monster type or a specific identity, if known). The circle or pentagram can be as much as 1' radius per level of the caster. The creature(s) must be of lower level or have fewer HD than the caster. The process takes one turn for every 10' radius or fraction thereof, after which the spell may be cast, which causes the circle to vanish from sight. From this point forward, it can only be revealed with a [I]detect magic[/I] spell and removed with a [I]dispel magic[/I]. The [I]lesser binding[/I] is triggered when the named creature enters the circle. If several qualifying creatures step in during the same round, the [I]binding[/I] comes into effect when one of them attempts to exit the circle, or if their total HD match or come close to matching the caster's level, whichever happens first. To escape, any single creature exceeding half the caster's HD may save with a -4 penalty vs. paralysis, which dispels the circle. In all other cases, entrapped creature are paralyzed. After the [I]binding[/I] was triggered, anyone else can safely go through the circle (which is still [I]invisible[/I]). If all those entrapped are carried out of the circle, the binding is dispelled. Once outside the circle, paralysis subsides within 1d4 turns. The [I]lesser binding [/I]is generally used in preparation for a [I]Discerp[/I] spell. It can be [I]empowered[/I], which raises the level at which the spell is cast. Making it possible to trap more powerful beings. Although the spell can be attempted once per day, only one [I]lesser binding[/I] can remain in existence at one tim. It must be [I]dispelled[/I] or its captives removed before the caster may create another. [I]Lesser binding[/I] is not subject to [I]Summon Coven[/I]. [SIZE=4][B]Greater Binding[/B][/SIZE] Range: special Duration: one week per level of the caster Effect: entraps one or more creatures This spell is an enhanced version of the [I]lesser binding[/I]. The size of the circle or pentagram is 3' per level of the caster. When triggered, it summons into being a [I]cage of force[/I] large enough to enclose the circle, and sets of heavy chains to restrain its captive(s). The circle and cage can only be dispelled by the ones who cast it. A [I]cage of force[/I] is an invisible spherical prison that is impervious to physical and magical damage, save for a [I]disintegrate[/I] spell which can either destroy it or cut a portal into it. It lasts as long as the [I]Greater Binding[/I] itself. Its bars allow nothing through larger than a domestic cat. Chains are strong enough to hold the circle's captive(s). As a whole, chains can withstand up to 10 points of damage per level of the caster. For example a 30[SUP]th[/SUP] level caster could produce chains strong enough to withstand a total of 300 points of damage. The strength of the chain is reduced by the number of separate restraints. Thus, a humanoid-shaped captive should require possibly four restraints, dropping the strength of each binding to 75 points. A dragon requiring perhaps seven restraints would cause their strength to drop to 42 points each. Chains are impervious to fire and electricity, and require a magical +1 or better bludgeon weapon to be severed. They are permanent and remain in place when the spell ends or is defeated. This enables another [I]Greater Binding[/I] to replace a previous one. If damaged, old chains are repaired or replaced with the new spell. This spell can be [I]empowered[/I] as described earlier. A [I]Summon Coven[/I] can also alter some of its aspects, with some limitations: 1. Duration can be increased only up to 4 Mystaran years (4 years, 19 days, and 2 hours) 2. The maximum size of the circle is unaffected 3. The chains are limited to a maximum 600 points as a whole; however, they become impervious to magic, and suppress any of the captive's magical abilities. At 210,000 energy levels (a nation-wide summons), effectively anything can be captured. The only way to defeat the spell is either through a [I]Wish[/I] or using a [I]Disintegrate[/I] spell to enter the cage, destroy the chains, and remove the captive from the area of effect. The [I]Day of Dread[/I] interrupts the spell but does not cancel it. Imprisonment resumes the day after. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting original D&D and Mystara monsters
Top